Dreu Noctem


Reply to this topicStart new topicStart Poll

> 2010 Design Update Log
dave
Posted: Jul 26 2010, 06:40 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 11355
Member No.: 78
Joined: 30-March 03



2010-07-26-DN1-dave.zip
========================
-edited Gray Slaad [hit points were wrong, ended up knocking two levels off them, 2 points of AC, and removed one spell like ability]
-edited Dartkling Creep gear
-Orbmistresses have Empowered Cold Orb in place of Haste
-Darkling Rits had their Trickery Domain feat removed; we think it's causing ai issues
-Traded IRon Will for Weap Finesse on the Darkling Overseers

-minor edits to some of the relevant encounter templates were made - all are sorted together in the palette now. One encounter was set to Hard, rather than Normal; this has been changed to Normal. All encounters have been updated in the relevant areas.

-flattened the "general" encounter folders to nuke the "Continuous" hierarchy levels
-renamed the various subfolders to CR1, CR2, etc

Kev - you need to update your tlk as I described to see the encounter palette update properly; no effect for regular players


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Aug 5 2010, 06:51 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 11355
Member No.: 78
Joined: 30-March 03



2010-08-05-DN1-dave.zip
========================
-tweaked CR 14 Darkling builds/gear
* removed all phsy DR gear, reduced some ats elemnetal DR gear
* replaced shadow iron weaponry with regular +2ish weapons
* Creeps now have Weapon Finesse instead of Thug feat
* Ritualists have their Travel Domain Feat removed [ie no Domain feats left]

-made an attempt to uniquify the Blood To Dust visual effects [untested]
-worked on new CR 16 slaad/darkling area
-remade Toadtongue
-replaced "Dark Cave" with "Mawg Ngaw Barrows" [similar layout, different tileset, more distinctive name] - monsters are wips
-minor cleanup in the trenches [redundant wps, stuff like that]

Note: the Dark Caves hasn't been deleted yet, but is held for reference. It is no longer accessible, and will be deleted after some play testing of the new area.

*to do: flavor texts in barrows/trenches; spire encounters


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Aug 6 2010, 06:42 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 11355
Member No.: 78
Joined: 30-March 03



2010-08-06-DN1-dave.zip
========================
-fixed a bug introduced last patch in the Toadtongue boss quest


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Aug 9 2010, 10:32 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 11355
Member No.: 78
Joined: 30-March 03



2010-08-10-DN1-dave.zip
========================
-deleted the customized heal kits we had [custom appearances only]
-created Heal Kits +15 and +20, ignored some of the cheesey looking apperances which will go away in 018
-editted these scripts, which deal with HKs: x0_i0_talent [prolly no effect], dn_inc_lootbag, dn_o2_coninclude]
-recompiled the mod
-removed Implosion spell like ability from Enthralled Dusk Slaads [no other changes, they have other Save or Die fort spells]
-bumped up Toadtongue's EMS stats slightly so he is better than the regular Dusk Slaads at casting
-deleted "Northern Foothills - Dark Caves" [superseded by the Barrows, already in play]
-added some respawning treasure placeables near Toadtongue


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Aug 10 2010, 09:12 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 11355
Member No.: 78
Joined: 30-March 03



2010-08-11-DN1-dave.zip
========================
-the DM monster test area was slightly expanded at some point while I was testing VFX in my override [Comodo is messing with my local testing for the time being]
-non-ATS winter wolves now have a creature item drop
-"Babaeyl Public Docks - Ships" now are mapped on entry, as per other city exterior areas.
-auditted all Babaeyl area variable settings
-rebuilt the Babaeyl Public Docks - Ships using the Ship Interiors tileset
-added some Seabirds to the Babaeyl Public Docks
-Wounding Whispers scroll is now Bard only, as per the spell [it was allowing wiz/sorcs to use]
-updated some lootscripts near formian queen
-adjusted Arachnid Lair Silk Nest boss spawn a bit
-fixed lootscripts in Shifting Sands - Central on Wheelbarrow and Arrow Filled Corpse
-Chuck's gnome pirates now have creature item drops


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Aug 21 2010, 08:11 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 11355
Member No.: 78
Joined: 30-March 03



2010-08-18-DN1-dave.zip
========================
-deleted unused areas: Builder Proving Grounds, Builder some area
* these were test areas for a trap system we already removed
-deleted a secret door from an inaccessible part of a builder's home - the builder isn't active, they can play with their house if/when they become active again - the scripts for that door no longer exist, as they are part of a removed trap system
-added some basic VFX to the shrine activation script - we can get fancier later if we want.
-made a new Darkling Fitor build [CR9] for under the Cybele Temple area
-made a new Red Slaad build CR9 for the same area
-reworked Temple Tunnel slightly to remove obsolete/unused old exit to dragon plains
-redid the encounters in the Temple Tunnel [Tunnel of Tears]
-roughed in a new area, some code, some journal, entries, etc for a possible new Nexus location


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Aug 22 2010, 12:23 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 11355
Member No.: 78
Joined: 30-March 03



2010-08-19-DN1-dave.zip
========================
-imported Kev's sketches of the new EK set items
-made slight edits to appearance, added descriptions, changed tag/resref slightly
-added items to Unobtanium [no scripty support for the set is in place yet]
-our custom heal kits +15/+20 are now identified by default
-adjusted medusae pre-placed item drops
-started working on a scriptset for respawning special items [dn_plc_rspi*] - derived from the respawning loot scriptset and the dn_item_gen script [undeployed as of yet]
-placed a test instance for the new rspi scripts in my house for testing


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Aug 30 2010, 06:24 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 11355
Member No.: 78
Joined: 30-March 03



2010-08-30-DN1-dave.zip
========================
-added first version of a new boss quest in Giedi Valley [see Elendar] - to be tested tonight


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Aug 31 2010, 06:31 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 11355
Member No.: 78
Joined: 30-March 03



2010-08-30-v2-DN1-dave.zip
========================
-fixed a conversation script reference typo that disabled the quest created this morning

Oops, I submitted this last night but forgot to post. ohmy.gif


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Sep 2 2010, 06:36 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 11355
Member No.: 78
Joined: 30-March 03



2010-09-02-DN1-dave.zip
========================
-the giedi magik shop may be interested in vile scrolls now [untested]
-edited the high damage color for prismatic wall to be consistent with prismatic spray [documented in 018 hak update] [tof_s0_wallprisa.nss]
-made a first attempt at implementing a boss quest for MC [see Buurag at Giedi Monastery] [untested]
-added a nexus rift return to the bottom of darkling outpost - we have other plans to redo the whole thing, but that's it for now
-updated instances on a couple loot blueprints used in darkling outpost
-renamed SS- Under the Sands to "Shifting Sands - Nested Formian Loops"
-deployed the rspi scriptset on the Fallen Expedition Member. The oblisk runestone should respawn as per usual here now.
-made some minor changes to the Cybele Labyrinthe layout - tried to address ai pathing issues in the tileset by opening the area up a bit, but may need to rethink some encounter placements too, dunno
-RSPI scriptsets will announce both 1) looted items and 2) unlooted items. This scriptset is generally reserved for special or quest stuff, so I think it's worth announcing the loot in game regardless [it respawns one item/PC]
-formian queen's chest had a custom script on it for her special treasure and a bw lootscript. I've nuked the bw script and reused the RSPI scripts for all hooks except her custom one for her special treasure.



--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Sep 4 2010, 09:33 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 11355
Member No.: 78
Joined: 30-March 03



2010-09-04-DN1-dave.zip
2010-09-04-dn1server-dave.zip
========================
-removed cls_pres_eldkni.2da from server hak
-updated the mod to HAK/TLK ver 018

To do:
-update EMS precache
-updates to enable scribing of new spells
-write new spell scripts [unstarted]


Note: DN now requires that you update to the latest HAK and TLK from our Downloads page.


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
« Next Oldest | DN Server Status and Information | Next Newest »

Reply to this topicStart new topicStart Poll

 



[ Script Execution time: 0.0931 ]   [ 12 queries used ]   [ GZIP Enabled ]