Dreu Noctem


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> Dreu Noctem Spell Information
dave
Posted: Feb 26 2005, 11:47 AM
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shad but true


Group: DN Design Lead
Posts: 11359
Member No.: 78
Joined: 30-March 03



We've added a few new spells to DN. Most of the spell scripts are complete, with a few exceptions. The known bugs are generally tracked in our bug forum.

General information on over-arcing changes to spells, due to EMS, can be found in the EMS thread, which is pinned in this same strategy forum.

__
New spells by class

Bard Spells
Cleric Spells
Druid Spells
Paladin Spells
Ranger Spells
Wizard/Sorc Spells


We also have posted follow ups here listing spells for each class by school. This can be used to help you decide what spell focus feats you may want to invest in for your spellcasting characters, if any.

This is a legend to the spell schools, as referenced in spells.2da:

CODE
                                                                         
         Label           Letter   StringRef   Opposition   Description    Dave's Notes
                                                                       
0          General         G        5632        ****         10320        [NWN has no General spells]
1          Abjuration      A        2276        2            10321        [opposition: Conj]
2          Conjuration     C        2277        8            10322        [opposition: Tran]
3          Divination      D        2278        6            10323        [opposition: Illu]
4          Enchantment     E        2279        6            10324        [opposition: Illu]
5          Evocation       V        2280        2            10325        [opposition: Conj]
6          Illusion        I        2281        4            10326        [opposition: Ench]
7          Necromancy      N        2282        3            10327        [opposition: Div]
8          Transmutation   T        2283        2            10328        [opposition: Conj]


So far, I've posted information by spell school for the following classes:I have no plans to list ranger and pally spells - they rarely are offensive spellcasters, and have very small spellbooks that can be digested in game fairly easily.

This thread has screenshots of some of the new spells in action.

-dave


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Feb 26 2005, 11:56 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 11359
Member No.: 78
Joined: 30-March 03



New Bard Spells

The following spell list it up to date with the 017 version of the DN HAKs.
    L0 - Detect Magic, Lullaby
    L1 - Alarm, Chaotic Discourse, Detect Alignment, Lesser Orb of Sound, Nybor's Gentle Reminder, Power Word Impede, Undetectable Alignment
    L2 - Glitterdust, Heroism, Misdirection, Nybor's Mild Admonishment, Power Word Daze, Power Word Sleep, Wave of Grief
    L3 - Deep Slumber, Mass Expeditious Retreat, Power Word Confuse
    L4 - Orb of Sound, Power Word Slow, Shout
    L5 - Greater Heroism, Mass Ultravision, Nybor's Stern Reproof, Power Word Fear, Wall of Greater Dispel Magic
    L6 - Great Shout, Mass Cure Moderate Wounds, Mass Sleep, Nybor's Wrathful Castigation, Power Word Silence, Waves of Pain, Wounding Wail
Please reply to this thread with any bugs you notice.


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Feb 26 2005, 12:01 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 11359
Member No.: 78
Joined: 30-March 03



New Cleric Spells

The following spell list it up to date with the 017 version of the DN HAKs.
    L0 - Detect Magic, Detect Poison, Detect Undead
    L1 - Create Skeleton, Detect Alignment, Undetectable Alignment
    L2 - Create Zombie, Obscuring Mist, Waves of Grief
    L3 -
    L4 - Iron Bones, Mass Resist Elements, Nethereal Anchor
    L5 - Mass Protection From Elements, Mass Ultravision, Sequester
    L6 - Mass Cure Moderate Wounds, Nethereal Block, Word of Recall
    L7 - Mass Cure Serious Wounds
    L8 - Greater Wall of Dispel Magic, Mass Death Ward
    L9 - Greater Word of Recall, Mass Resurrection

Please reply to this thread with any bugs you notice.


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Feb 26 2005, 12:05 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 11359
Member No.: 78
Joined: 30-March 03



New Druid Spells

The following spell list it up to date with the 017 version of the DN HAKs.
    L0 - Detect Abberation, Detect Animals, Detect Magic, Detect Poison
    L1 - Dawn, Obscuring Mist, Shillelagh
    L2 - Fog Cloud, Zone of Natural Purity
    L3 -
    L4 - Mass Resist Elements, Mass Ultravision, Nature's Wrath, Repel Vermin, Rusting Grasp
    L5 - Baleful Polymorph, Heal Animal Companion, Mass Protection From Elements, Wall of Frost
    L6 - Word of Recall
    L7 - Freezing Fog, Mass Cure Moderate Wounds, Return To Nature
    L8 - Greater Wall of Dispel Magic, Mass Cure Serious Wounds
    L9 - Greater Word of Recall, Mass Death Ward, Mass Drown, Nature's Avatar
Please reply to this thread with any bugs you notice.


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Feb 26 2005, 12:07 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 11359
Member No.: 78
Joined: 30-March 03



New Paladin Spells


The following spell list it up to date with the 017 version of the DN HAKs.
    L1 - Detect Alignment, Detect Poison, Detect Undead
    L2 -
    L3 - Blood of the Martyr
    L4 -
Please reply to this thread with any bugs you notice.


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Feb 26 2005, 12:09 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 11359
Member No.: 78
Joined: 30-March 03



New Ranger Spells

The following spell list it up to date with the 017 version of the DN HAKs.
    L1 - Alarm, Dawn, Detect Animals, Detect Undead, Detect Poison, Lay of the Land
    L2 - Mark of the Hunter
    L3 - Heal Animal Companion, Nondetection, Repel Vermin
    L4 - Mass Ultravision

Please reply to this thread with any bugs you notice.


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Feb 26 2005, 12:17 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 11359
Member No.: 78
Joined: 30-March 03



New Wizard/Sorc Spells

The following spell list it up to date with the 017 version of the DN HAKs.
    L0 - Detect Magic, Detect Poison, Disrupt Undead
    L1 - Alarm, Benign Transposition, Chaotic Discourse, Create Skeleton, Lesser Orb of Acid/Cold/Fire/Electricity/Sound, Nybor's Gentle Reminder, Obscuring Mist, Power Word Impede, Ray of Clumsiness, Undetectable Alignment
    L2 - Baleful Transposition, Create Zombie, False Life, Fog Cloud, Glitterdust, Misdirection, Power Word Daze, Power Word Sleep, Ray of Clumsiness, Scorching Ray
    L3 - Acid Aegis, Deep Slumber, Enhance Familiar, Ice Burst, Halt Undead, Heroism, Nondetection, Nybor's Mild Admonishment, Power Word Confuse
    L4 - Fortify Familiar, Iron Bones, Mass Resist Elements, Mass Ultravision, Nethereal Anchor, Power Word Fall, Power Word Slow, Orb of Acid/Cold/Fire/Electricity/Sound, Shout, Solid Fog, Wall of Frost
    L5 - Baleful Polymorph, Mass Protection From Elements, Mass Shield, Nightmare, Power Word Fear, Resist Spells, Wave of Fatigue
    L6 - Acid Storm, Burning Barrier, Disintegration, Nethereal Block, Power Word Silence
    L7 - Freezing Fog, Insanity, Mass Hold Person, Mass Sleep, Nethereal Block, Nybor's Stern Reproof, Sequester, Shivering Screen, Teleport Without Error, Wave of Exhaustion
    L8 - Blood To Dust, Great Shout, Greater Wall of Dispel Magic, Mass Enervation, Nethereal Distortion, Nybor's Wrathful Castigation, Polar Ray, Power Word Blind, Prismatic Wall, Voltaic Defense
    L9 - Aliana's Abjuration, Mass Baleful Polymorph, Mass Flesh to Stone, Mass Hold Monster, Mass Stone to Flesh, Teleportation Circle
Please reply to this thread with any bugs you notice.


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Oct 8 2005, 10:49 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 11359
Member No.: 78
Joined: 30-March 03



Here is a listing of Bard spells, sorted by school, then level, then spell name. This information is current as of the 005 HAK.

CODE


Abjuration

Resistance A 0
Endure_Elements A 1
Lesser_Dispel A 1
PROTECTION_FROM_ALIGNMENT A 1
Remove_Fear A 1
Undetectable Alignment   A    1
Resist_Elements A 2
Dispel_Magic A 3
Magic_Circle_against_Alignment A 3
Protection_from_Elements A 3
Remove_Curse A 3
Wounding_Whispers A 3
Dismissal A 4
Banishment A 5
Greater_Dispelling A 5
Greater_Wall_of_Dispel_Magic A 5
Energy_Buffer A 6


Conjuration

Acid_Splash C 0
Cure_Minor_Wounds C 0
Ray_of_Frost C 0
Cure_Light_Wounds C 1
Grease C 1
Lesser_Sonic_Orb C 1
Mage_Armor C 1
Summon_Creature_I C 1
Cure_Moderate_Wounds C 2
Glitterdust C 2
Summon_Creature_II C 2
Cure_Serious_Wounds C 3
Remove_Disease C 3
Summon_Creature_III C 3
Cure_Critical_Wounds C 4
Neutralize_Poison C 4
Sonic_Orb C 4
Summon_Creature_IV C 4
Healing_Circle C 5
Summon_Creature_V C 5
Mass_Cure_Moderate_Wounds C 6
Summon_Creature_VI C 6


Divination

Detect Alignment    D    1
Identify D 1
Power_Word_Impede D 1
Power_Word_Daze D 2
Power_Word_Sleep D 2
See_Invisibility D 2
Clairaudience_and_Clairvoyance D 3
Find_Traps D 3
Power_Word_Confuse D 3
Legend_Lore D 4
Power_Word_Slow D 4
Power_Word_Fear D 5
Power_Word_Silence D 6


Enchantment

Daze E 0
Lullaby    E       0
Charm_Person E 1
Nybors_Gentle_Reminder E 1
Sleep E 1
Blindness_and_Deafness E 2
Heroism E 2
Hold_Person E 2
Nybors_Mild_Admonishment E 2
Tashas_Hideous_Laughter E 2
Wave_of_Grief E 2
Charm_Monster E 3
Confusion E 3
Deep_Slumber E 3
Dominate_Person E 4
Hold_Monster E 4
War_Cry E 4
Greater_Heroism E 5
Mind_Fog E 5
Nybors_Stern_Reproof E 5
Dominate_Monster E 6
Mass_Charm E 6
Mass_Sleep E 6
Nybors_Wrathful_Castigation E 6


Illusion

Ghostly_Visage I 2
Invisibility I 2
Silence I 2
Displacement I 3
Mass_Invisiblity I 3
Improved_Invisibility I 4
Shadow_Conjuration I 4
Ethereal_Visage I 5
Greater_Shadow_Conjuration I 5


Necromancy

Scare N 1
Clarity N 2
Fear N 3
Wave_of_Pain N 6


Transmutation

Amplify T 1
Deafening_Clang T 1
Expeditious_Retreat T 1
Magic_Weapon T 1
Bulls_Strength T 2
Cats_Grace T 2
Eagle_Splendor T 2
Endurance T 2
Ultravision T 2
Bestow_Curse T 3
Greater_Magic_Weapon T 3
Haste T 3
Keen_Edge T 3
Mass_Expeditious_Retreat_was_Allegro T 3
Slow T 3
Mass_Ultravision T 5
Mass_Bulls_Strength T 6
Mass_Cats_Grace T 6
Mass_Eagle_Splendor T 6
Mass_Endurance T 6
Mass_Haste T 6


Evocation

Flare V 0
Light V 0
BalagarnsIronHorn V 1
Horizikauls_Boom V 1
Cloud_of_Bewilderment V 2
Darkness V 2
Sound_Burst V 2
Gust_of_Wind V 3
Shout V 4
Great_Thunderclap V 5
Dirge V 6
Greater_Shout V 6
Ice_Storm V 6


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Oct 8 2005, 11:02 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 11359
Member No.: 78
Joined: 30-March 03



Here is a listing of Cleric spells, sorted by school, then level, then spell name. This information is current as of the 005 HAK. This list does not take domain spells into account.

CODE


Abjuration

Resistance A 0
Endure_Elements A 1
Entropic_Shield A 1
PROTECTION_FROM_ALIGNMENT A 1
Remove_Fear A 1
Sanctuary A 1
Shield_of_Faith A 1
Undetectable_Alignment    A   1
Lesser_Dispel A 2
Resist_Elements A 2
Dispel_Magic A 3
Glyph_of_Warding A 3
Magic_Circle_against_Alignment A 3
Negative_Energy_Protection A 3
Protection_from_Elements A 3
Remove_Curse A 3
Dismissal A 4
Freedom_of_Movement A 4
Nethereal_Anchor A 4
Spell_Resistance A 5
Banishment A 6
Greater_Dispelling A 6
Nethereal_Block A 6
Aura_versus_Alignment A 8
Greater_Wall_of_Dispel_Magic A 8
Undeaths_Eternal_Foe A 9


Conjuration

Cure_Minor_Wounds C 0
Cure_Light_Wounds C 1
Obscuring_Mist C 1
Summon_Creature_I C 1
Cure_Moderate_Wounds C 2
Lesser_Restoration C 2
Remove_Paralysis C 2
Summon_Creature_II C 2
Cure_Serious_Wounds C 3
Prayer C 3
Remove_Disease C 3
Summon_Creature_III C 3
Cure_Critical_Wounds C 4
Neutralize_Poison C 4
Restoration C 4
Summon_Creature_IV C 4
Healing_Circle C 5
Monstrous_Regeneration C 5
Raise_Dead C 5
Summon_Creature_V C 5
Heal C 6
Planar_Ally C 6
Mass_Cure_Moderate_Wounds C 6
Summon_Creature_VI C 6
Word_of_Recall C 6
Mass_Cure_Serious_Wounds C 7
Regenerate C 7
Resurrection C 7
Summon_Creature_VII C 7
Mass_Cure_Critical_Wounds C 8
Mass_Heal C 8
Summon_Creature_VIII C 8
Gate C 9
Greater_Word_of_Recall C 9
Mass_Resurrection C 9
Storm_of_Vengeance C 9
Summon_Creature_IX C 9


Divination

Detect_Alignemtn   D    1
Find_Traps D 2
Remove_Blindness_and_Deafness D 3
True_Seeing D 5


Enchantment

Bane E 1
Bless E 1
Doom E 1
Aid E 2
Hold_Person E 2
Wave_of_Grief E 2
Blindness_and_Deafness E 3
Silence I 2
Continual_Flame I 3


Necromancy

Inflict_Minor_Wounds N 0
Inflict_Light_Wounds N 1
Scare N 1
Inflict_Moderate_Wounds N 2
Negative_Energy_Ray N 2
Animate_Dead N 3
Clarity N 3
Contagion N 3
Inflict_Serious_Wounds N 3
Death_Ward N 4
Inflict_Critical_Wounds N 4
Poison N 4
Circle_of_Doom N 5
Slay_Living N 5
Control_Undead N 6
Create_Undead N 6
Harm N 6
Undeath_to_Death N 6
Destruction N 7
Greater_Restoration N 7
Create_Greater_Undead N 8
Mass_Death_Ward N 8
Energy_Drain N 9


Transmutation

Virtue T 0
Magic_Weapon T 1
Bulls_Strength T 2
Eagle_Splendor T 2
Endurance T 2
Owls_Wisdom T 2
Stone_Bones T 2
Ultravision T 2
Bestow_Curse T 3
Magic_Vestment T 3
Greater_Magic_Weapon T 4
Iron_Bones T 4
Battletide T 5
Mass_Ultravision T 5
Etherealness T 6
Mass_Bulls_Strength T 6
Mass_Eagle_Splendor T 6
Mass_Endurance T 6
Mass_Owls_Wisdom T 6


Evocation

Light V 0
Divine_Favor V 1
Darkness V 2
Sound_Burst V 2
Darkfire V 3
Invisibility_Purge V 3
Searing_Light V 3
Divine_Power V 4
Hammer_of_the_Gods V 4
Flame_Strike V 5
Blade_Barrier V 6
Word_of_Faith V 7
Earthquake V 8
Fire_Storm V 8
Sunbeam V 8
Implosion V 9


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Oct 8 2005, 11:21 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 11359
Member No.: 78
Joined: 30-March 03



Here is a listing of Druid spells, sorted by school, then level, then spell name. This information is current as of the 005 HAK.

CODE


Abjuration

Resistance A 0
Endure_Elements A 1
Lesser_Dispel A 2
Resist_Elements A 2
Protection_from_Elements A 3
Dispel_Magic A 4
Freedom_of_Movement A 4
Repel Vermin         A     4
Stoneskin A 4
Spell_Resistance A 5
Energy_Buffer A 6
Greater_Dispelling A 6
Greater_Wall_of_Dispel_Magic A 8


Conjuration

Cure_Minor_Wounds C 0
Cure_Light_Wounds C 1
Grease C 1
Magic_Fang C 1
Obscuring_Mist C 1
Summon_Creature_I C 1
Fog_Cloud C 2
Lesser_Restoration C 2
Summon_Creature_II C 2
Cure_Moderate_Wounds C 3
Greater_Magic_Fang C 3
Neutralize_Poison C 3
Remove_Disease C 3
Summon_Creature_III C 3
Cure_Serious_Wounds C 4
Summon_Creature_IV C 4
Cure_Critical_Wounds C 5
Heal_Animal_Companion C 5
Monstrous_Regeneration C 5
Summon_Creature_V C 5
Vine_Mine C 5
Healing_Circle C 6
Regenerate C 6
Stonehold C 6
Summon_Creature_VI C 6
Word_of_Recall C 6
Creeping_Doom C 7
Freezing_Fog C 7
Heal C 7
Mass_Cure_Moderate_Wounds C 7
Summon_Creature_VII C 7
Bombardment C 8
Mass_Cure_Serious_Wounds C 8
Summon_Creature_VIII C 8
Elemental_Swarm C 9
Greater_Word_of_Recall C 9
Mass_Heal C 9
Storm_of_Vengeance C 9
Summon_Creature_IX C 9
Detect_Aberration D 1
True_Seeing D 7
Premonition D 8


Enchantment

Sleep E 1
Charm_Person_or_Animal E 2
Hold_Animal E 2
Dominate_Animal E 3
Hold_Monster E 4
Nature_Avatar E 9


Necromancy

Contagion N 3
Healing_Sting N 3
Infestation_of_Maggots N 3
Poison N 3
Death_Ward N 5
Slay_Living N 5
Harm N 7
Finger_of_Death N 8
Mass_Death_Ward N 9


Transmutation

Virtue T 0
Camoflage T 1
Entangle T 1
Shillelagh T 1
Ultravision T 1
Barkskin T 2
Blood_Frenzy T 2
Bulls_Strength T 2
Cats_Grace T 2
Endurance T 2
One_With_The_Land T 2
Owls_Wisdom T 2
Quillfire T 3
Spike_Growth T 3
Mass_Camoflage T 4
Mass_Ultravision T 4
Awaken T 5
Baleful_Polymorph T 5
Inferno T 5
Owls_Insight T 5
Crumble T 6
Drown T 6
Greater_Stoneskin T 6
Mass_Bulls_Strength T 6
Mass_Cats_Grace T 6
Mass_Endurance T 6
Mass_Owls_Wisdom T 6
Aura_of_Vitality T 7
Return_To_Nature T 7
Natures_Balance T 8
Mass_Baleful_Polymorph T 9
Mass_Drown T 9
Shapechange T 9


Evocation

Flare V 0
Light V 0
Flame_Lash V 2
Gust_of_Wind V 2
Zone_of_Natural_Purity V 2
Call_Lightning V 3
Flame_Strike V 4
Natures_Wrath V 4
Ice_Storm V 5
Wall_of_Fire V 5
Wall_of_Frost    V       5
Fire_Storm V 7
Sunbeam V 8
Sunburst V 8
Earthquake V 9


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Oct 8 2005, 11:27 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 11359
Member No.: 78
Joined: 30-March 03



Here is a listing of Wizard and Sorcerer spells, sorted by school, then level, then spell name. This information is current as of the 005 HAK.

CODE

Abjuration

Resistance A 0
Endure_Elements A 1
Ironguts A 1
PROTECTION_FROM_ALIGNMENT A 1
Shield A 1
Undetectable_Alignment     A   1
Lesser_Dispel A 2
Resist_Elements A 2
Dispel_Magic A 3
Magic_Circle_against_Alignment A 3
Nondetection         A       3
Protection_from_Elements A 3
Lesser_Spell_Breach A 4
Mass_Resist_Elements A 4
Minor_Globe_of_Invulnerability A 4
Nethereal_Anchor A 4
Remove_Curse A 4
Stoneskin A 4
Dismissal A 5
Energy_Buffer A 5
Lesser_Mind_Blank A 5
Lesser_Spell_Mantle A 5
Mass_Protection_From_Elements A 5
Mass_Shield A 5
Resist_Spells A 5
Globe_of_Invulnerability A 6
Greater_Dispelling A 6
Greater_Spell_Breach A 6
Nethereal_Block A 6
Banishment A 7
Protection_from_Spells A 7
Spell_Mantle A 7
Greater_Wall_of_Dispel_Magic A 8
Mind_Blank A 8
Nethereal_Distortion A 8
Prismatic_Wall A 8
Alianas_Abjuration A 9
Greater_Spell_Mantle A 9
Mordenkainens_Disjunction A 9


Conjuration

Acid_Splash C 0
Ray_of_Frost C 0
Benign_Transposition C 1
Grease C 1
Lesser_Acid_Orb C 1
Lesser_Cold_Orb C 1
Lesser_Electric_Orb C 1
Lesser_Fire_Orb C 1
Lesser_Sonic_Orb C 1
Mage_Armor C 1
Obscuring_Mist C 1
Summon_Creature_I C 1
Baleful_Transposition C 2
Fog_Cloud C 2
Glitterdust C 2
Melfs_Acid_Arrow C 2
Summon_Creature_II C 2
Web C 2
Acid_Aegis C 3
Flame_Arrow C 3
Mestils_Acid_Breath C 3
Stinking_Cloud C 3
Summon_Creature_III C 3
Acid_Orb C 4
Cold_Orb C 4
Electric_Orb C 4
Evards_Black_Tentacles C 4
Fire_Orb C 4
Solid_Fog C 4
Sonic_Orb C 4
Summon_Creature_IV C 4
Cloudkill C 5
Lesser_Planar_Binding C 5
Mestils_Acid_Sheath C 5
Summon_Creature_V C 5
Acid_Fog C 6
Acid_Storm C 6
Burning_Barrier C 6
Monstrous_Regeneration C 6
Planar_Binding C 6
Summon_Creature_VI C 6
Freezing_Fog C 7
Shivering_Screen C 7
Summon_Creature_VII C 7
Teleport_Without_Error C 7
Blackstaff C 8
Greater_Planar_Binding C 8
Summon_Creature_VIII C 8
Voltaic_Defense C 8
Black_Blade_of_Disaster C 9
Gate C 9
Summon_Creature_IX C 9
TeleportationCircle C 9


Divination

Detect_Magic  D 0
Detect_Poison D 0
Identify D 1
Power_Word_Impede D 1
True_Strike D 1
Power_Word_Daze D 2
Power_Word_Sleep D 2
See_Invisibility D 2
Clairaudience_and_Clairvoyance D 3
Find_Traps D 3
Power_Word_Confuse D 3
Power_Word_Fall D 4
Power_Word_Slow D 4
Remove_Blindness_and_Deafness D 4
Feeblemind D 5
Power_Word_Fear D 5
Legend_Lore D 6
Power_Word_Silence D 6
True_Seeing D 6
Power_Word_Stun D 7
Premonition D 8
Power_Word_Kill D 9


Enchantment

Daze E 0
Chaotic Discourse E 1
Charm_Person E 1
Nybors_Gentle_Reminder E 1
Sleep E 1
Blindness_and_Deafness E 2
Tashas_Hideous_Laughter E 2
Deep_Slumber E 3
Enhance_Familiar E 3
Heroism E 3
Hold_Person E 3
Nybors_Mild_Admonishment E 3
Charm_Monster E 4
Confusion E 4
Fortify_Familiar E 4
Dominate_Person E 5
Hold_Monster E 5
Mind_Fog E 5
Insanity E 7
Mass_Hold_Person E 7
Mass_Sleep E 7
Nybors_Stern_Reproof E 7
Mass_Blindness_and_Deafness E 8
Mass_Charm E 8
Nybors_Wrathful_Castigation E 8
Dominate_Monster E 9
Mass_Hold_Monster E 9


Illusion

Color_Spray I 1
Continual_Flame I 2
Ghostly_Visage I 2
Invisibility I 2
Misdirection I 2
Displacement I 3
Mass_Invisiblity I 3
Improved_Invisibility I 4
Phantasmal_Killer I 4
Shadow_Conjuration I 4
Greater_Shadow_Conjuration I 5
Nightmare I 4
Ethereal_Visage I 6
Shades I 6
Shadow_Shield I 7
Prismatic_Wall            I              8
Weird I 9


Necromancy

Disrupt_Undead N 0
Create_Skeleton N 1
Negative_Energy_Ray N 1
Ray_of_Clumsiness N 1
Ray_of_Enfeeblement N 1
Scare N 1
Create_Zombie N 2
Death_Armor N 2
False_Life N 2
Ghoul_Touch N 2
Clarity N 3
Halt_Undead N 3
Negative_Energy_Burst N 3
Vampiric_Touch N 3
Contagion N 4
Enervation N 4
Fear N 4
Animate_Dead N 5
Waves_of_Fatigue N 5
Circle_of_Death N 6
Undeath_to_Death N 6
Control_Undead N 7
Finger_of_Death N 7
Waves_of_Exhaustion N 7
Create_Undead N 8
Horrid_Wilting N 8
Mass_Enervation N 8
Create_Greater_Undead N 9
Energy_Drain N 9
Wail_of_the_Banshee N 9


Transmutation

Burning_Hands T 1
Expeditious_Retreat T 1
Magic_Weapon T 1
Bulls_Strength T 2
Cats_Grace T 2
Eagle_Splendor T 2
Endurance T 2
Foxs_Cunning T 2
Knock T 2
Owls_Wisdom T 2
Stone_Bones T 2
Ultravision T 2
Greater_Magic_Weapon T 3
Haste T 3
Keen_Edge T 3
Slow T 3
Bestow_Curse T 4
Iron_Bones T 4
Mass_Ultravision T 4
Polymorph_Self T 4
Baleful_Polymorph T 5
Disintegrate T 6
Flesh_to_stone T 6
Greater_Stoneskin T 6
Mass_Bulls_Strength T 6
Mass_Cats_Grace T 6
Mass_Eagle_Splendor T 6
Mass_Endurance T 6
Mass_Foxs_Cunning T 6
Mass_Haste T 6
Mass_Owls_Wisdom T 6
Stone_to_flesh T 6
Tensers_Transformation T 6
Mordenkainens_Sword T 7
Sequester T 7
Blood_To_Dust T 8
Etherealness T 8
Mass_Baleful_Polymorph T 9
Mass_Flesh_to_stone T 9
Mass_Stone_to_flesh T 9
Shapechange T 9
Time_Stop T 9


Evocation

Electric_Jolt V 0
Flare V 0
Light V 0
Horizikauls_Boom V 1
Ice_Dagger V 1
Magic_Missile V 1
Shelgarns_Persistent_Blade V 1
BalagarnsIronHorn V 2
Cloud_of_Bewilderment V 2
Combust V 2
Darkness V 2
Flame_Weapon V 2
Gedlees_Electric_Loop V 2
Scorching_Ray V 2
Fireball V 3
Gust_of_Wind V 3
Ice_Burst V 3
Lightning_Bolt V 3
Scintillating_Sphere V 3
Elemental_Shield V 4
Ice_Storm V 4
Isaacs_Lesser_Missile_Storm V 4
Shout V 4
Wall_of_Fire V 4
Wall_of_Frost    V      4
Bigbys_Interposing_Hand V 5
Cone_of_Cold V 5
Firebrand V 5
Lightning_Strike V 5
Bigbys_Forceful_Hand V 6
Chain_Lightning V 6
Isaacs_Greater_Missile_Storm V 6
Bigbys_Grasping_Hand V 7
Delayed_Blast_Fireball V 7
Great_Thunderclap V 7
Prismatic_Spray V 7
Bigbys_Clenched_Fist V 8
Greater_Shout V 8
Incendiary_Cloud V 8
Polar_Ray V 8
Sunburst V 8
Bigbys_Crushing_Hand V 9
Meteor_Swarm V 9


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Jan 18 2006, 09:06 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 11359
Member No.: 78
Joined: 30-March 03



The 008 patch will add several new spells, all courtesy of He Who Watches:


Alarm - div - bard 1, ranger 1, sorc/wiz 1
Blood of the Martyr - tran - paladin 3
Chaotic Discourse - ench - bard 1, sorc/wiz 1
Dawn - illu - druid 1, ranger 1
Detect Animals - div - druid 0, ranger 1
Detect Magic - div - bard 0, cleric 0, druid 0, sorc/wiz 0
Detect Poison - div - cleric 0, druid 0, paladin 1, ranger 1, sorc/wiz 0
Detect Undead - div - cleric 0, paladin 1, ranger 1
Halt Undead - nec - wiz/sorc 3
Mark of the Hunter - evo - ranger 2
Misdirection - illu - bard 2, wiz/sorc 2
Nondetection - abju - ranger 3, wiz/sorc 3
Rusting Grasp - tran - druid 4
Sequester - trans - cleric 7, sorc/wiz 7


Also, Detect Aberrations is to be moved to Druid 0 from Druid 1.


Matt, thank you - those look tasty. smile.gif

-Dave


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Oct 5 2009, 06:40 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 11359
Member No.: 78
Joined: 30-March 03



These spell lists are a bit dated and don't list the newer spell additions from more recent patches. Feel free to post or PM me of missing or incorrect details if you like.

-Dave


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
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