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> New Spells on DN1
dave
Posted: May 1 2005, 01:36 PM
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shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



Wow, we're adding more than I realized, heh. Just so people understand our motivation for what we're doing, I'll type a bit of explanation up for you.
  • We had some very good material developed from DN2 that we reused for DN1, where we felt it was balanced. We also reused some PrC content.
  • We felt Bards were short on options and had a thin spell list. We give them numerous new spells, focussing on Divination and Enchantment spells.
  • A number of spell schools for wizard specialists felt thin. We've consciously tried to make the following schools more interesting: Divination, Enchantment, Conjuration, Transmutation.
  • We filled in a few spells in other schools as well where they had a spell level with no interesting in-school option.
  • In keeping with our strategy to make it easier to get around the module, we're adding several "Teleport to Safety" type spells. This is in step with some of our other recent changes, such as the new Nexus Portal in Fort Achaea and the Unstable Nexus Portals you can spawn by killing a boss.
  • Divine spellcasters were deemed to be in "already very good shape", but where a PnP source for our spells gave them something we implemented for another class, they received the spell as well. That said, we have added some Eberron Druid spells into the mix that felt appropriate for DN flavor.
You'll note that most of the spells we have added are derived from one PnP source or another, but we have felt free to add things (Power Words!) and change things for DN (Freezing Fog is an L5 spell in the source I used, for example).

Anyway, there is always more we can do. If there is something you feel we're neglecting for new spells, please speak up with suggestions. We can consider more ideas for the after we finish what we've committed to above. We will have added ~120'ish spells to the game by the time we finish what we're already committed to.

-shadguy


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Aug 1 2005, 07:57 PM
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shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



The following spells now have first versions of their scripts "live", though not fully tested:

Teleportation type spells

Word of Recall [Druid 6, Cleric 6 ]
Greater Word of Recall [Druid 9, Cleric 9 ]
Teleport Without Error [Wiz/Sorc 7]
Teleportation Circle [Wiz/Sorc 9]

These can be used to teleport you and a friend [or party, in the case of the L9 versions] back to either your temple or the nexus - depending which spell you use. For now, everyone just goes to Mithra's Temple near Paradan until we build more for some of our other deities.

I have tested these in single player only; so if they don't work for a party, please file a bug report. Or volunteer to help me test in MP preemptively. : )


Teleportation Block spells

Nethereal Anchor [Cleric 4, Wiz/Sorc 4]
Nethereal Block [Cleric 6, Wiz/Sorc 6]
Nethereal Distortion[Wiz/Sorc 8]

These can be used to block things like Phase Spiders from phasing on you. They're completely untested though. smile.gif


So, all of our new spells are now implemented, or at least the first versions are. Remaining issues:

-scrolls in game have not got EMS details updated to them
-Aliana's Abjuration requires some testing/attention
-Fog spells may be unscribeable as of yet [dunno]
-testing teleportation stuff
-AI for power words and possibly for AoE MOBs should/could be tweaked


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Sep 1 2005, 08:09 AM
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shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



New spells [now live] added with 004 HAK and TLK:

Mass Resurrection (Cleric 9)
Disrupt Undead (Sorc/Wiz 0)

Open issues, deisgn wise:

-scrolls in game have not got EMS details updated to them
-Aliana's Abjuration requires rework
-Fog spells may be unscribeable as of yet [dunno]
-Teleport Blocking spells untested
-Disrupt Undead and Mass Res untested


-dave


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Oct 8 2005, 10:44 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



Over the next few minutes, I'll be posting follow ups here listing spells for each class by school. This can be used to help you decide what spell focus feats you may want to invest in for your spellcasting characters, if any.

This is a legend to the spell schools, as referenced in spells.2da:

CODE
                                                                         
         Label           Letter   StringRef   Opposition   Description  
                                                                       
0          General         G        5632        ****         10320          [unused, AFAIK]
1          Abjuration      A        2276        2            10321        
2          Conjuration     C        2277        8            10322        
3          Divination      D        2278        6            10323        
4          Enchantment     E        2279        6            10324        
5          Evocation       V        2280        2            10325        
6          Illusion        I        2281        4            10326        
7          Necromancy      N        2282        3            10327        
8          Transmutation   T        2283        2            10328    


So far, I've posted information for the following classes:I have no plans to list ranger and pally spells - they rarely are offensive spellcasters, and have very small spellbooks that can be digested in game fairly easily.


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Oct 8 2005, 11:32 PM
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shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



I've split this information out of the old pinned thread on spell info, which is here:

http://www.dreunoctem.com/index.php?act=ST...=29&t=3252&st=0

I'll keep using this thread as a note to self place list for spell related issues. Feel free to post questions about spells as well. The old thread was renamed slightly, too. smile.gif

-d.



--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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