Dreu Noctem


Closed TopicStart new topicStart Poll

> A Guide to Divine Asskickery, a DN cleric guide, under construction
Phage
Posted: Sep 15 2004, 02:18 PM
Quote Post


Divine Asskickerologist


Group: DN Module Designer
Posts: 1523
Member No.: 117
Joined: 5-July 03



Okay, so in a not-so-transparent attempt to get more people to play clerics in DN, Jas and Em roped me into starting a guide. But, given my limited time, I will not be able to write everything by myself, although I should be able to compile all the info into one nice guide.

So, unlike my last D2 Javazon guide, here's how I'm going to write it:

1) I'm going to reserve this thread to add writings to each section. Each section will have one post dedicated to it.
2) I'm going to keep another thread where people can give feedback... but most importantly, information. This is very important. As I said above, I can't write everything myself.
3) I'll try to keep this light-hearted. Nothing is worse than a boring guide.

The FAQs in gamefaqs.com are adequate but inappropriate when compared to the experience of a cleric, battle tested in a world like DN. That's another motivation of making this guide.

Please do not reply to this thread. Instead, reply to Cleric Guide Feedback companion thread.

Everything in this guide are strictly my opinion and the opinion of my various fine contributors. This is not a definitive guide to cleric and clericky stuff. You have the manual for that.

The PDF version is available on this link.


"A Guide to Divine Asskickery: Cleric in Dreu Noctem"

Outline:
1) Introduction: A cleric!? Dude... get real.
2) Deities: Because an atheist cleric is not funny.
3) Stats: You mean we don't get to roll 4d6s anymore!?
4) Races: Grak cleric! Grak smash puny zombies!
5) Builds: Swords, maces, hammers, fists and magic... oh my!
6) Multiclasses: Why would anyone want to be anything as well as a cleric?
7) Skills: Oh how I wish I'm as skillful as a rogue...
8) Feats: Having shown her mighty Cleave (feat, that is)...
9) Spells: More than just a walking medicine cabinet.
10) Domains: Clerics have not yet gone .com.
11) Items: Clerics can't live on words alone.
12) Tactics: What, there are other things than going ahead and start smacking?
13) Conclusion: So is there a point to all the ramblings?

This post has been edited by arQon on Mar 17 2009, 06:17 AM


--------------------
Veni, vidi, dormivi. - I came, I saw... I slept.
-----------------------------
Current writing project (on hold): The Hidden Depths
Check out A Guide to Divine Asskickery - DN Cleric Guide!
"Prestige classes are classes that every player would like their characters to have, but must first gain permission from Wizards of the Coast before their character can take one." - RPGA test
PMEmail Poster
Top
Phage
Posted: Sep 15 2004, 09:26 PM
Quote Post


Divine Asskickerologist


Group: DN Module Designer
Posts: 1523
Member No.: 117
Joined: 5-July 03



Section 1)

A cleric!? Dude... get real.


The Vile Priestess could

This post has been edited by Phage on Dec 10 2004, 10:44 PM


--------------------
Veni, vidi, dormivi. - I came, I saw... I slept.
-----------------------------
Current writing project (on hold): The Hidden Depths
Check out A Guide to Divine Asskickery - DN Cleric Guide!
"Prestige classes are classes that every player would like their characters to have, but must first gain permission from Wizards of the Coast before their character can take one." - RPGA test
PMEmail Poster
Top
Phage
Posted: Sep 16 2004, 02:53 PM
Quote Post


Divine Asskickerologist


Group: DN Module Designer
Posts: 1523
Member No.: 117
Joined: 5-July 03



Section 2)

Because an atheist cleric is not funny...
a.k.a. Why a divine symbol around the neck is a Good Thing

The choice of deities is mostly for roleplay reason. However, the descriptions (furnished by shadguy) below hopefully will give you an idea on how the cleric is built, including domains and choice of weapons and alignment.

The list of deities below is only applicable to Dreu Noctem. It was originally taken from this thread on deities.


Shinook
Power: Greater deity
Title: Lady of the Winds, The South Wind
Alignment: Chaotic Neutral
Symbol: A Purple Cloud with a Silver Thunderbolt
Portfolio: travel, exploration, caravans, portals, chaos, trade, birth and death
Favored weapon: Sword of Storms [greatsword]

Color: Purple

Gameplay details:
Worshipers: LG, LN, NG, N, CG, CN (paladins permitted)
Clerics: NG, CG, N, CN
Required Domains: any 1 of: Air, Protection, Travel
Other Recommended Domains: Trickery, Good, Water, Sun
Prohibited Domains: Evil, Death

Typical follower weapons: Great sword, Rapier, Dagger, Warhammer, Morningstar, Shuriken



Audril
Power: Greater deity
Title: The Frostmaiden, The Icemaiden, The North Wind
Alignment: Neutral Evil
Symbol: White snowflake on gray diamond with white border
Portfolio: cold, winter, storms
Favored weapon: The Icemaiden's Caress [ice axe] (battleaxe)
Color: Violet

Gameplay details:
Worshipers: LN, N, CN, LE, NE, CE (paladins prohibited)
Clerics: LE, NE, CE
Required Domains: any 1 of: Air, Evil, Water
Other Recommended Domains: Travel, Magic, Trickery
Prohibited Domains: Sun, Good, Plant, Animal

Typical follower weapons: Battle Axe, Great Axe, Hand Axe, Double Sided Axe, Throwing Axe, Kukri



Ukousheer (slumbering)
Power: Lesser diety
Title: The Slumbering God, The Eternal Sleeper
Alignment: Lawful Neutral
Symbol: Necklace, of blue and white ice crystals
Portfolio: glaciers, polar environments, arctic dwellers, law, ocean
Favored weapon: The Harpoon of the Thundering Seas (trident)

Color: Blue

Gameplay details:
Worshipers: LG, NG, LN, N, LE, NE (paladins permitted)
Clerics: LG, LN, LE
Required Domains: any 1 of: Animal, Protection, Strength, Water
Other Recommended Domains: Plants, Earth, Healing
Prohibited Domains: Death, Destruction, War, Travel

Typical follower weapons: Spear, Halberd, Heavy Flail, Dire Mace, Double Sword, Crossbows



Aytay
Power: Lesser deity
Title: Mistress of Enchantment, Lady of All Love, Lady of Rivers
Alignment: Neutral Good
Symbol: Ankh and star on a lunar disk
Portfolio: weather, rivers, agriculture, love, marriage, birth, good magic, family,
storms
Favored weapon: An ankh and star (punching dagger)
Color: Yellow

Gameplay details:
Worshipers: any (paladins permitted)
Clerics: LG, NG, CG, LN, N, CN
Required Domains: any 1 of: Magic, Good, Water
Other Recommended Domains: Air, Healing, Plants, Earth, Protection
Prohibited Domains: None

Typical follower weapons: Daggers, Club, Quarterstaves, Darts, Short Bows, Light Crossbows, Kamas, Short Swords, Light Flails, Maces, Slings



Soonami
Power: Greater diety
Title: The Reaver, the Lord of War
Alignment: Chaotic Neutral (Chaotic Evil tendancies)
Symbol: A counterclockwise pinwheel of five snaky arms
Portfolio: War, skill-at-arms, destruction, plunder, clutching swords, Chaos
Favored weapon: The Tentacus [a pinwheel of five black, snaky arms each ending in a sword] (longsword)

Color: Red

Gameplay Details:
Worshipers: N, CE, CG, NE, CN, LE (paladins prohibited)
Clerics: N, CN, NE, CE
Required Domains: any 1 of: Death, Destruction, Strength, War
Other Recommended Domains: Evil, Fire, Travel, Trickery
Prohibited Domains: Good, Healing

Typical follower weapons: Longsword, Morning Star, Spear, Club



Naigdon
Power: Lesser deity
Title: The Evergod, The Unmoving
Alignment: Neutral
Symbol: A toothed metal, bone, or wood cog with four spokes
Portfolio: artifice, craft, construction, smithwork, metal, planning
Favored weapon: Craftmaster (warhammer)

Color: Orange

Gameplay Details:
Worshipers: Any Alignment (paladins permitted)
Clerics: N, NG, NE, LN, CN
Required Domains: any 1 of: Earth, Fire, Knowledge
Other Recommended Domains: Air, Water, Plants, Animal, Healing, Strength
Prohibited Domains: Travel, Trickery, Good, Evil

Typical follower weapons: Light Hammers, War Hammers, Grat Axes, Halberds, Bastard Swords, Short Swords



Eldatha
Power: Lesser deity
Title: Goddess of Singing Waters, Green Goddess
Alignment: Neutral Good
Symbol: Waterfall plunging into a still pool
Portfolio: quiet places, springs, pools, peace, waterfalls, family
Favored weapon: The Harvest Sickle or The Hunt Longbow

Color: Green

Gameplay Details:
Worshipers: LN, N, CN, LG, NG, CG (paladins permitted)
Clerics: LG, NG, CG, LN, N, CN
Required Domains: any 1 of: Good, Plant, Protection, Water, Animal, Sun
Other Recommended Domains: Air, Healing, Magic
Prohibited Domains: Death, Destruction, Trickery, Evil, War

Typical follower weapons: Daggers, Scimitar, Katanas, Scythe, Longbows, Shortbows



Mithra
Power: Lesser deity
Title: The Moaning God, The Broken God, The Hunter
Alignment: True Neutral
Symbol: A Wolf Howling
Portfolio: pain, suffering, hunting, endurance, madness, sacrifice, and love
Favored weapon: Shadow, [scimitar] Fang [dagger] & Song [Long Bow]

Color: Light Green

Gameplay details:
Worshipers: any (paladins permitted)
Clerics: NG, LN, N, CN, NE
Required Domains: any 1 of: Animal, Death, Healing, Travel
Other Recommended Domains: Air, Strength, Sun, Water,
Prohibited Domains: Evil, Good, Trickery

Typical follower weapons: Scimitars, Sickles, Short Swords, Dagger, Spear, Longbows



Charess
Power: Lesser deity (demi-goddess?)
Title: The Pale Rose, Mistress of the Night, The Lady of Loss, The Dark Shadow
Alignment: Neutral (Evil tendancies)
Symbol: A pale rose in shadows
Portfolio: dark, night, loss, forgetfulness, unrevealed secrets, caverns, dungeons, underground, hedonism, cats, rogues
Favored weapon: Thorn of the Pale Rose (kukri)

Colors: Black, Pale Violet

Gameplay details:
Worshipers: any (paladins not permitted)
Clerics: LE, LN, NE, N
Required Domains: any 1 of: Death, Evil, Trickery, Knowledge

Other Recommended Domains: Destruction, Travel, Magic, War
Prohibited Domains: Good, Sun

Typical follower weapons: Kukris, short swords, short bows, clubs, daggers, darts

This post has been edited by Phage on Dec 10 2004, 12:31 AM


--------------------
Veni, vidi, dormivi. - I came, I saw... I slept.
-----------------------------
Current writing project (on hold): The Hidden Depths
Check out A Guide to Divine Asskickery - DN Cleric Guide!
"Prestige classes are classes that every player would like their characters to have, but must first gain permission from Wizards of the Coast before their character can take one." - RPGA test
PMEmail Poster
Top
Phage
Posted: Sep 17 2004, 02:54 PM
Quote Post


Divine Asskickerologist


Group: DN Module Designer
Posts: 1523
Member No.: 117
Joined: 5-July 03



Section 3)

You mean we don't get to roll 4d6s anymore!?
What, no more easy 18 WIS?

(Long story short: no. )

Neverwinter Nights utilizes a point-buy system on which you have 30 stat points to distribute to six stats with base score of 8 before racial adjustments. The maximum you can get on any stat is 18, and that is expensive, leaving you with not much of anything else. Here

This post has been edited by Phage on Dec 10 2004, 12:33 AM


--------------------
Veni, vidi, dormivi. - I came, I saw... I slept.
-----------------------------
Current writing project (on hold): The Hidden Depths
Check out A Guide to Divine Asskickery - DN Cleric Guide!
"Prestige classes are classes that every player would like their characters to have, but must first gain permission from Wizards of the Coast before their character can take one." - RPGA test
PMEmail Poster
Top
Phage
Posted: Sep 22 2004, 04:27 PM
Quote Post


Divine Asskickerologist


Group: DN Module Designer
Posts: 1523
Member No.: 117
Joined: 5-July 03



Section 4)

Grak cleric! Grak smash puny zombies!
And as fun as that might be, the other races are fun, too.

Isn

This post has been edited by Phage on Dec 10 2004, 12:34 AM


--------------------
Veni, vidi, dormivi. - I came, I saw... I slept.
-----------------------------
Current writing project (on hold): The Hidden Depths
Check out A Guide to Divine Asskickery - DN Cleric Guide!
"Prestige classes are classes that every player would like their characters to have, but must first gain permission from Wizards of the Coast before their character can take one." - RPGA test
PMEmail Poster
Top
Phage
Posted: Sep 24 2004, 08:13 PM
Quote Post


Divine Asskickerologist


Group: DN Module Designer
Posts: 1523
Member No.: 117
Joined: 5-July 03



Section 5)

Swords, maces, hammers, fists and magic... oh my!
a.k.a. I

This post has been edited by Phage on Oct 16 2004, 10:05 PM


--------------------
Veni, vidi, dormivi. - I came, I saw... I slept.
-----------------------------
Current writing project (on hold): The Hidden Depths
Check out A Guide to Divine Asskickery - DN Cleric Guide!
"Prestige classes are classes that every player would like their characters to have, but must first gain permission from Wizards of the Coast before their character can take one." - RPGA test
PMEmail Poster
Top
Phage
Posted: Oct 17 2004, 12:05 AM
Quote Post


Divine Asskickerologist


Group: DN Module Designer
Posts: 1523
Member No.: 117
Joined: 5-July 03



Section 6)

Why would anyone want to be anything as well as a cleric?
a.k.a. We don't need no stinkin' multiclassing! ... Right?


You

This post has been edited by Phage on Dec 10 2004, 12:36 AM


--------------------
Veni, vidi, dormivi. - I came, I saw... I slept.
-----------------------------
Current writing project (on hold): The Hidden Depths
Check out A Guide to Divine Asskickery - DN Cleric Guide!
"Prestige classes are classes that every player would like their characters to have, but must first gain permission from Wizards of the Coast before their character can take one." - RPGA test
PMEmail Poster
Top
Phage
Posted: Nov 2 2004, 12:13 AM
Quote Post


Divine Asskickerologist


Group: DN Module Designer
Posts: 1523
Member No.: 117
Joined: 5-July 03



Section 7)

Oh how I wish I

This post has been edited by Phage on Dec 10 2004, 12:37 AM


--------------------
Veni, vidi, dormivi. - I came, I saw... I slept.
-----------------------------
Current writing project (on hold): The Hidden Depths
Check out A Guide to Divine Asskickery - DN Cleric Guide!
"Prestige classes are classes that every player would like their characters to have, but must first gain permission from Wizards of the Coast before their character can take one." - RPGA test
PMEmail Poster
Top
Phage
Posted: Nov 5 2004, 11:32 PM
Quote Post


Divine Asskickerologist


Group: DN Module Designer
Posts: 1523
Member No.: 117
Joined: 5-July 03



Section 8)

Having shown her mighty Cleave...
she then proceeded to show her other feats, too.

On this section, I

This post has been edited by Phage on Dec 10 2004, 11:34 PM


--------------------
Veni, vidi, dormivi. - I came, I saw... I slept.
-----------------------------
Current writing project (on hold): The Hidden Depths
Check out A Guide to Divine Asskickery - DN Cleric Guide!
"Prestige classes are classes that every player would like their characters to have, but must first gain permission from Wizards of the Coast before their character can take one." - RPGA test
PMEmail Poster
Top
Phage
Posted: Nov 28 2004, 02:09 AM
Quote Post


Divine Asskickerologist


Group: DN Module Designer
Posts: 1523
Member No.: 117
Joined: 5-July 03



It's depressing how long this section gets, heh. 17 pages! ohmy.gif


Section 9)

More than just a walking medicine cabinet.
A cleric is a walking spellbook, too!

This is probably the section I dread the most. Spells are dynamic in DN at the moment due to changes made by EMS as well as customizations, so if you

This post has been edited by Strider on May 31 2006, 05:40 PM


--------------------
Veni, vidi, dormivi. - I came, I saw... I slept.
-----------------------------
Current writing project (on hold): The Hidden Depths
Check out A Guide to Divine Asskickery - DN Cleric Guide!
"Prestige classes are classes that every player would like their characters to have, but must first gain permission from Wizards of the Coast before their character can take one." - RPGA test
PMEmail Poster
Top
Phage
Posted: Dec 1 2004, 08:48 AM
Quote Post


Divine Asskickerologist


Group: DN Module Designer
Posts: 1523
Member No.: 117
Joined: 5-July 03



Section 10)

Clerics have not yet gone .com.
Regardless of that, however, clerics do have domains.

As a cleric, you can choose two domains. Domain choice basically dictates bonus spells and special abilities you

This post has been edited by Phage on Dec 1 2004, 09:43 PM


--------------------
Veni, vidi, dormivi. - I came, I saw... I slept.
-----------------------------
Current writing project (on hold): The Hidden Depths
Check out A Guide to Divine Asskickery - DN Cleric Guide!
"Prestige classes are classes that every player would like their characters to have, but must first gain permission from Wizards of the Coast before their character can take one." - RPGA test
PMEmail Poster
Top
Phage
Posted: Dec 9 2004, 09:59 PM
Quote Post


Divine Asskickerologist


Group: DN Module Designer
Posts: 1523
Member No.: 117
Joined: 5-July 03



Section 11)

Clerics can

This post has been edited by Phage on Dec 11 2004, 12:02 AM


--------------------
Veni, vidi, dormivi. - I came, I saw... I slept.
-----------------------------
Current writing project (on hold): The Hidden Depths
Check out A Guide to Divine Asskickery - DN Cleric Guide!
"Prestige classes are classes that every player would like their characters to have, but must first gain permission from Wizards of the Coast before their character can take one." - RPGA test
PMEmail Poster
Top
Phage
Posted: Dec 10 2004, 12:08 AM
Quote Post


Divine Asskickerologist


Group: DN Module Designer
Posts: 1523
Member No.: 117
Joined: 5-July 03



Section 12)

What, there are other things than going ahead and start smacking?
Finding your niche in battlefield.

You are cleric. You can smack things. You can smite things. You can blast things. You can heal things. In short, you can do everything. So why would you need tactics?

The key is, of course, while you can do them all, you can

This post has been edited by Phage on Dec 11 2004, 12:07 AM


--------------------
Veni, vidi, dormivi. - I came, I saw... I slept.
-----------------------------
Current writing project (on hold): The Hidden Depths
Check out A Guide to Divine Asskickery - DN Cleric Guide!
"Prestige classes are classes that every player would like their characters to have, but must first gain permission from Wizards of the Coast before their character can take one." - RPGA test
PMEmail Poster
Top
Phage
Posted: Dec 10 2004, 12:30 AM
Quote Post


Divine Asskickerologist


Group: DN Module Designer
Posts: 1523
Member No.: 117
Joined: 5-July 03



Section 13)

So is there a point to all the ramblings?

And thus, we come to the end of the guide. I hope I have achieved what I set out to do in the first place: to inform you on how a cleric works in Dreu Noctem specifically and in NWN, in general. This guide is not intended to be a stand-alone reference: a manual is necessary to crosscheck what I state here to tailor them to your needs. A good manual replacement I have found is the Neverwinter Grimoire v3.0 by Lord Xyphus.

If you choose not to remember anything else from the guide, at least remember these points:
  • You are the closest thing to a fighter/mage multiclass without actually multiclassing. Your strength derives from the synergy between those two sides of the same coin.
  • Know thyself. Be conscious on all the decision-making in building your cleric, and the purpose for which you do so. Be aware of the strength, weakness and limitation of your cleric build.
  • Know thy enemies. It usually comes from long experience and interaction with the DN world. Knowing what to face prepares you more effectively.
  • Know thy allies. Communicate with your party and support them. Partying is an art to enjoyment: good parties will provide hours of entertainment, bad parties will provide hours of angst. Play nice and show some class.
  • Have fun. Seriously, have fun. That

    This post has been edited by Phage on Dec 10 2004, 11:00 PM


--------------------
Veni, vidi, dormivi. - I came, I saw... I slept.
-----------------------------
Current writing project (on hold): The Hidden Depths
Check out A Guide to Divine Asskickery - DN Cleric Guide!
"Prestige classes are classes that every player would like their characters to have, but must first gain permission from Wizards of the Coast before their character can take one." - RPGA test
PMEmail Poster
Top
Phage
Posted: Dec 16 2004, 12:37 PM
Quote Post


Divine Asskickerologist


Group: DN Module Designer
Posts: 1523
Member No.: 117
Joined: 5-July 03





--------------------
Veni, vidi, dormivi. - I came, I saw... I slept.
-----------------------------
Current writing project (on hold): The Hidden Depths
Check out A Guide to Divine Asskickery - DN Cleric Guide!
"Prestige classes are classes that every player would like their characters to have, but must first gain permission from Wizards of the Coast before their character can take one." - RPGA test
PMEmail Poster
Top
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
« Next Oldest | DN: The Achaea Armory - Strategy Forum | Next Newest »

Closed TopicStart new topicStart Poll

 



[ Script Execution time: 0.0271 ]   [ 11 queries used ]   [ GZIP Enabled ]