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> Setting my new Cleric to a DN Deity, "for a price?"
Azariah
Posted: Jan 17 2006, 08:12 AM
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Hi

Having played a little bit now (Thanks to a great intro game with femnto), and read even more stuff on the boards etc, I have decided I would like to play a different character, with multiclassed cleric.

I read the Deity info, and the info about Holy Weapon Special Bonuses, and it looks like playing a Cleric of Shinook would suit me and my planned character very well, especially as I am just starting out.
I have a few questions.

In the Deity info it says "If you want to set the deity for one of your characters to the deities listed below, a DM may be able to help you. For a price. "

Whats the price, and whats the best way to approach a DM for this request?
Is it something I should do in game after the character is created?

Is there a list of what weapon types are available as holy weapons for each Deity?
Is it limited to the "typical follower weapons" listed in the Deity info? I realise you could go to the appropriate temple and look, but I dont know if the temple store changes often, and may well wish to take the weapon focus feat before I get that far, and would hate to take it in a weapon type that is not available as a Holy Weapon for my chosen Deity.

Thanks for any help you can give me,

Azariah.
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Bass69
  Posted: Jan 17 2006, 09:19 AM
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Speaker to Rogues


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I like to answer the weapon question first. The answer is...yes, each Deity has certain weapons they will sell in their temple.

Now to get you a Deity to follow, you have to go through a quest to "earn" your god's trust in his/hers powers grated to you by them.

Now I have a question, what do you mean by Holy weapon?


Bass tongue.gif


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Azariah
Posted: Jan 17 2006, 09:55 AM
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Hi

Thanks for the answer Bass. I understand that each temple only sell certain weapons, I just wondered if there is a list of which ones for each Deity, or if the "Typical follower weapons" listed in the Deities info are the only ones that are available as holy weapons for that Deity.

As for what I mean by Holy Weapons, this is the thread I read, also linked at the top of the Deities info.
http://www.dreunoctem.com/index.php?showto...opic=3415&st=0&

(please forgive my rubbish "insert a link here" skills)

Thanks,

Azariah
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Duster47
Posted: Jan 17 2006, 09:59 AM
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Klingons Don't Cuddle


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Do you have to be a follower of the particular deity to view the store? Or must you commit to a deity first?

AFAIK, The DN Deity Guide contains a listing of each deity's perferred weapon types.


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'etlhwIj mujatlhvaD

Klingon - My sword shall speak for me.


+++ HouSe of martok +++

muvoQchu' (they have faith in me clearly) - P23/F4 -miner/blacksmith of fine weapons and armor

Sabomchu'meH (I sing clearly for you) - Bard21/Barb2 - tanner/tailor & fletcher

SanejmeH (I search for you) - Bard21 - jeweler, fletcher & alchemist

SateHchu' puqloD Sabomchu'meH je muvoQchu' (I-am-true-to-you-clearly son of Sabomchu'meH and muvoQchu') - Ranger12

bangLi'teH puqbe' Sabomchu'meH je muvoQchu' (love-your-be-true daughter of Sabomchu'meH and muvoQchu') - C5/P1


+++ frienDS of tlhe HouSe of martok +++

jIyoHbej (I be-brave certainly) - Barbarian10/F6 - mercenary
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Maerlande
Posted: Jan 17 2006, 10:17 AM
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The Hard One


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Btw, you can to pick your diety free on character creation. Just type a DN diety name in the diety field (spelling is critical.)

If you have already made a character, a DM will do a quest for you to change it like Bass said.

The available weapons for each diety in their temple stores are exactly those listed as preferred just as Duster said.

The Holy Weapons are for Paladins and Champions of Aytay (The DN version of Champion of Torm). The Unholy Weapons are for Blackguards. Neither work for clerics.

Btw, clerics do extremely well as pure clerics. Multiclassing them often weakens them more than strenghtens. One thing that's often not clear to new players is the the EMS system uses correct spell resistance and spell save calculations. This means that if you multiclass a caster you are extremely unlikely to succeed with offensive spells since the chance to penetrate resistance and overwhelm saves is based on your caster level. To clarify a level 20 cleric has caster level 20. But a cleric 10/ Paladin 10 has caster level of 10 for cleric spells and 10 for paladin. It makes their offensive spells utterly useless.

If you multiclass a cleric you will no be functional as an offensive caster. Buffs will work fine, but be prepared to be a melee character first, caster second.

Cheers,
Don


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Adonis: "Higgy! Would you shut up?"

Lil'Higgy: "Oh sure! dum dee dum dee da da doo" *hums madly*
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Azariah
Posted: Jan 17 2006, 10:30 AM
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Hi

Thanks loads for the answers. Looks like Warhammers for me then smile.gif
I havent made the character yet, so it is good to know I can set the Deity then.
As for caster levels, I am mainly using cleric to get good buffing spells, and healing spells, rather than offensive spells. I intend to multiclass with Dwarven defender, and a bit of fighter, so definitly thinking of a str based melee cleric.

I have 2 build versions in mind, one with 10 Dwarvern Defender (for more damage reduction) and 13 cleric levels, and one with 6DD, and 17Cleric (for more spells)

Opinions? Is the extra power/duration from the 4 more caster levels worth it? Or, as I am planning to be primarily melee, would the better damage reduction be a better move?

Thanks again for all the help,

Azariah.

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dave
Posted: Jan 17 2006, 10:42 AM
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shad but true


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The preferred weapons weapons for each deity are fairly accurate indicators of what's available in a given store, once you find it. If you note a discrepancy, then a nit report in the bug forum will help us either update the list of preferred weapons or update the store.

I think you can find at least one deity associated with most of the weapons in the game. Dwarven Axes and Whips are the exceptions, and there are no plans to add them to any of the deities, either [fyi].

Don, I consider the stuff in the temples to be Holy Weapons. It's best to just call Holy Avengers "Holy Avengers" and Unholy Avengers "Unholy Avengers", imho. Anyway, they all work fairly similarly, but holy avengers and unholy avengers can confer special bonuses on paladins or blackguards only. They aren't for sale. The stuff that is for sale can be used by anyone.

The temple stores will generally open for anyone, but the special holy bonuses granted by the holy weapons only work for followers of the deity. And alignment guidelines are enforced as well, iirc [fyi].

As for your builds, a melee centric tank build can do well here. I'd try to get my DD levels all in by L20, in either case, but both of your plans sounds viable on paper.

-Dave


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Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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Maerlande
Posted: Jan 17 2006, 12:32 PM
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The Hard One


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Yeah, sounds good to me too. Just wanted to mention about the caster thing cause some folks new here don't know about the details of the EMS changes.


--------------------
Lil'Higgy: *runs back to group at max speed* "Oh wait, I found more. Oh I forgot! Did I tell you about my mom's pies?" *runs ahead again*

Adonis: "Higgy! Would you shut up?"

Lil'Higgy: "Oh sure! dum dee dum dee da da doo" *hums madly*
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dave
Posted: Jan 17 2006, 12:38 PM
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shad but true


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Ah, good point. smile.gif


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Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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femnto
Posted: Jan 17 2006, 03:03 PM
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Also, you might want to think about taking a paladin lvl or two instead of the fighter, that way you can add your charisma (which i imagine you will have at least as a medium stat) to your saves. Furthermore, as i just recently learned from other master munchKINGs (spelling error on purpose =p), the feats divine shield and divine might come in preatty handy......

just a thought =)


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Femnto
"The Volarian Clan"

"I think its awesome that somebody quoted me, now iam immortalized" -Kesey

"But iam le tired.......Ok, take a nap....THEN FIRE THE MISSLES!!!" -End of the world

There is nothing more exciting in this world than beating a dragon with your own breath weapon!!!

Yeah, what if i like weapon masters alot? SUE ME! =p
[/color]
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Azariah
Posted: Jan 30 2006, 06:09 AM
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Hi

Thanks for the advice and suggestions.
The Fighter levels are to get Weap Spec and Epic Weap Spec. As my character plan doesnt have a high charisma (dwarf doesnt help!) I think I wouldnt get much use from the Paladin abilities compared to the extra feats and weapon specialisation of a fighter.

Here is my little problem though... Alignment.
To be able to take the Dwarven Defender Levels, I need to be lawful.
But Clerics of Shinook are not allowed to be lawful (although followers are)
Is this a problem? As mentioned before I was hoping to use a holy weapon. From the info post..

"There is a special feature for the melee weapons sold in temples, however. If your PC follows a DN deity, and if you use a weapon from your deity's temple store, and if your alignment is legal for a follower of that deity, the weapon will slowly improve as your PC gains more levels."

So I meet that requirement, as my alignment is ok for a follower of Shinook, but not for a Cleric of Shinook. Will I still get the bonus's as a "Follower of Shinook with some cleric skills" even if I cant be a "Cleric of Shinook"?

I also dont mind taking all the Dwarven Defender levels as early as possible, then gradually shifting my alignment (through role playing choices) to become Neutral Good (an allowed alignment for a Cleric of Shinook) as I increase my Cleric levels. Thinking of a character slowly becoming more in tune with his deities outlook on life biggrin.gif I guess I better check if Dwarven defender abilities are disabled if you stop being lawful (which would be a problem), or if you just cannot advance Dwarven Defender level any further (no problem).

I'm not trying to exploit any loop holes, just wanted to play a cleric/dwarven defender, and Shinook fits perfectly in every way (Domains, Prefered Weapons, follower code, and most importantly overall style), except the Dwarven Defender alignment requirement.

I normally shy away from any character that "requires" an alignment shift, but for once I think its worth the hassle, as I'd really like to play this one.

Sorry for the long post, and if you made it all the way to here, well done! laugh.gif

Thanks again,

Azariah.


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dave
Posted: Jan 30 2006, 07:37 AM
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shad but true


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I don't think we enforce the Cleric alignment stuff or Domains stuff at the moment. I was planning at once point to give extra bonuses to Clerics who did observe all those details, but Clerics aren't really underpowered and the stuff is more for flavor [I think].

FYI, with spells like darkfire and GMW, the deity weapons are pretty optional for clerics anyway. A character who couldn't enchant their own weaponry would probably be a bit more restricted in practice.

-Dave


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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Azariah
Posted: Jul 12 2006, 06:56 AM
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Group: Dreu Noctem Player
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Member No.: 475
Joined: 13-January 06



Hi

Finally got my machine sorted out, (and stopped playing D2 long enough) to try and get somewhere with this build.

However, I notice when I look at my character in the list on here, the deity field is blank sad.gif
http://www.dreunoctem.com/index.php?act=cl...wner=Azariah_AB
I was pretty sure I set it to Shinook when I created him! Can some kind person check it somehow please? Even better, fix it if I got it wrong somehow?

Thanks,

Az.
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Emaleth_Donnelaith
Posted: Jul 12 2006, 07:24 AM
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Dragonslayer


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I can pop online here in a sec and get it sorted for you.


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My Alter-Ego's here on Dreu Noctem

DM Avatar - Miss Red Ruby Deelight

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Cuiusvis hominis est errare, nullius nisi insipientis in errore perseverare.
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dave
Posted: Jul 12 2006, 07:24 AM
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shad but true


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DN Dungeon Masters have a wand that can fix up Deity fields in game. You may need to perform some service to a temple, of course, time permitting. smile.gif

-Dave


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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