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> NWN Manuals for NWN, SoU, HotU
dave
Posted: Sep 22 2004, 06:47 PM
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shad but true


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Link recommended by Phage:

http://nwvault.ign.com/Files/other/data/10...619119750.shtml

Contains a number of fixes and errata to official manuals as well, I believe.

Thanks Vic!

-shad


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[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Sep 22 2004, 07:41 PM
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shad but true


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Here is some Errata for the game manuals from an Unofficial FAQ I found at gamefaqs.com. I am reposting it because Gamefaqs may not allow direct links to content from offsite. This is subject to getting out of date.

Original source: http://db.gamefaqs.com/computer/doswin/fil...s_reference.txt



(F) Addendum (and other things)

Neverwinter Nights Manual Errors

- Barbarians first get Uncanny Dodge at level 2, not level 1
- UK Manual is missing the Endure Elements and Ultravsion spells
- Manual is missing Circle of Doom level 5 Cleric spell
- Animate Dead is cast as level 5 for Sorcerer/Wizard, not level 3
- Cure Moderate Wounds can be cast by Paladins as level 3
- Elemental Shield is cast as level 4 for Sorcerer/Wizard, not level 5
- Flame Strike is cast as level 5 for Cleric, not level 4
- Hammer of the Gods is a level 4 spell for Cleric and not Druid
- Greator Restoration is a level 7 spell for Cleric and not Druid
- Control Undead can be cast by Clerics as level 6
- Resist Elements is cast as level 1 for Rangers, not level 2
- Bastard Sword is an Exotic weapon, not Martial
- Improved Disarm Feat used when unarmed does not take the opponents weapon
- Improved Knockdown Feat requires INT 13
- Discipline is a Paladin class skill

Shadows of Undrentide Manual Errors

Shadowdancer Abilities (complete list)
- Hide in Plain Sight: The shadowdancer is able to use the Hide skill even
while being observed.
- Evasion: The shadowdancer is able to escape potential deadly situations. At
2nd level, in situations where a successful Reflex saving throw would allow
others to take only half damage, you escape unscathed. At 10th level, the
shadowdancer gains Improved Evasion where you take only half damage even if
the saving throw fails.
- Darkvision: At 2nd level, the shadowdancer is able to see in the dark.
- Uncanny Dodge: The shadowdancer is able to avoid and deflect incoming
attacks. At 2nd level, the shadowdancer retains his or her dexterity bonus
to armor class, even if flat-footed. At 5th level, the shadowdancer gains
a +1 to Reflex saving throws. At 10th level, the shadowdancer gains a +2
to Reflex saving throws.
- Shadow Daze: At 3rd level, the shadowdancer may inflict an illusory daze
upon a target once per day. This daze lasts for five rounds.
- Summon Shadow: At 3rd level, the shadowdancer can summon a shadow once per
day. This shadow is extremely difficult to turn and becomes more powerful
as the shadowdancer gains levels.
- Shadow Evade: At 4th level, the shadowdancer can call upon the shadows in
the area to help conceal her three times a day. The shadowdancer gains a
concealment bonus, damage reduction and an AC bonus that improves with
experience.
- Defensive Roll: At 5th level, the shadowdancer can make a Reflex save
against a lethal blow once per day. If successful you take only half
damage from the blow instead of being killed. If you are caught flat-
footed, you may not make a defensive roll.
- Slippery Mind: At 7th level, if the shadowdancer fails her Will save
against a mind-affecting spell, she makes an automatic reroll.

- Shadow Evade adds a Base AC bonus, not a Natural AC bonus.

Hordes of the Underdark Manual Errors

Extra Smiting
Type of Feat: Class
Prerequisite: Smite Evil or Smite Good.
Specifics: This feat increases the smiting ability to 3 times per day.
Use: Selected

Great Smiting
Type of Feat: Class
Prerequisite: 21st level, Charisma 25+, Smite Evil or Smite Good.
Specifics: Whenever the character makes a successful smite attack, it adds
two times the character level to damage. This feat may be taken multiple
times, up to a maximum of 10 times - each time adding additional damage
equal to the character's level to the smite attack.
Use: Combat Mode

- Monstrous Regeneration can be cast by Druids as level 5
- Epic Red Dragon Disciple Hit Dice is 1d10 not 1d12
- Epic Spells are feats and are not available to Bards
- Evil Blight (Cleric 5, Sorcerer 6, Wizard 6) is not included in the game
- Tide of Battle (Sorcerer 9, Wizard 9) is not included in the game
- Epic Dodge does not require Tumble 30 or Dodge feat.
- Armor Skin, Bone Skin, Draconic Armor feat add a Base AC bonus not a
Natural AC bonus.


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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whitetower
Posted: Sep 22 2004, 08:08 PM
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Chief Cook & Bottle Washer


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They no likey your linky. It's been blocked! ohmy.gif

Jason


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dave
Posted: Sep 22 2004, 08:17 PM
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shad but true


Group: DN Design Lead
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Joined: 30-March 03



QUOTE (shadguy @ Sep 22 2004, 10:41 PM)
Gamefaqs may not allow direct links to content from offsite.

That's what that means. smile.gif


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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whitetower
Posted: Sep 22 2004, 08:26 PM
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Chief Cook & Bottle Washer


Group: Dreu Noctem Player
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Joined: 29-January 04



QUOTE (shadguy @ Sep 22 2004, 08:17 PM)
QUOTE (shadguy @ Sep 22 2004, 10:41 PM)
Gamefaqs may not allow direct links to content from offsite. 

That's what that means. smile.gif

Of course that's what that means! cool.gif

-wt


--------------------
Kallicat don't tell me you're another one who thinks live fast, die young and leave a pretty corpse :P
whitetower not a chance. no one respects you till yer old, I want respect :P
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dave
Posted: Sep 22 2004, 08:36 PM
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shad but true


Group: DN Design Lead
Posts: 14259
Member No.: 78
Joined: 30-March 03



Sorry, it was a bit obscure, huh? smile.gif

-Dave


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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