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> [FIXED] Typos, quickies, and nits, ~merged, may be hard to follow
Emaleth_Donnelaith
Posted: Jan 20 2006, 02:54 PM
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Just a little one that I've encountered before as I'm sure others have ... the unstable rifts every so often if the boss dies too close to a wall, building, rock, whatnot, is not able to be used as you cannot enter the wall :-) Have had it happen in a rock too with Ziggy a time or two. No biggie.. but since they don't seem to spawn right on top of the carcass, it might be a problem in a higher level area where folks might need to make a fast getaway! You can click the rift, but there isn't enough room to enter it as you hit whatever barrier it is up next to.. if that makes any sense.



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dave
Posted: Jan 20 2006, 03:10 PM
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shad but true


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Yeah, they don't spawn right on top of the corpse because people complained they couldn't loot the bosses. The cost is that sometimes the rifts are inaccessible. I may be able to change that. Since they always spawn up in the air a bit, the random variance in the xy coords is prolly not necessary any more.

I'll try that when I get the mod back - thanks Kathy!

-Dave


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Duster47
Posted: Jan 21 2006, 08:43 AM
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ATS Exc Red Belt has "Use: TOF..." which should likely be "Use: Cast Endurance..." as that is what it does.


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Emaleth_Donnelaith
Posted: Jan 21 2006, 04:04 PM
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You can delete this Dave if its irrelevant lol, which it probably is, just didn't know where to put it..

Anyhoo.. is Rage supposed to be dispellable? I've had it dispelled 3-4 times already in Ramparts.. greater rage. Wouldn't it go under an ability than a spell? Like Blackguards Fiendish Virtue?


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arQon
Posted: Jan 22 2006, 12:51 AM
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No, it isn't. I'll have a look in a minute.


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azmaveth> so, for my first stint as a dm, I feel the need to spawn a dragon or two on a party of babies...
dave> go find Kev when he makes his next baby :p
dave> he prolly kill it
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Emaleth_Donnelaith
Posted: Jan 22 2006, 05:36 AM
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Dragonslayer


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Ok thanks Kev, I didn't actually see the script shoping it was dispelled, so it might just be too a couple of buggy rages, I had gotten them once in a blue moon before, where a couple in the middle range would last a very short time compared to the rest of them. It could very well be that, but I do recall one clearly disappearing right after a dispell was thrown by one of the torrid things and I had just raged before that fight. Just don't tear yourself up on it as it might be nothing :-)

And by nothing I may mean 'oie, there she goes again imaginging things...' :-)


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Strider
Posted: Jan 23 2006, 12:10 AM
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I wandered around Ramparts with my barbarian for about 10 minutes last night and got hit by a variety of Dispel spells and didn't loose rage to any of them. It's ok. smile.gif


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Emaleth_Donnelaith
Posted: Jan 23 2006, 01:06 AM
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Yep, it was good last night for me too, I think what threw me off was not realizing that I got more than strength boost with greater rage and also that if I hit the rage before it is done, then I don't get full effect of the other rage.. anyhoo, I just use brooch, scabbard, ghost wand and rage now for buffs.. and a barkskin if I think about it lol. I went through 23 pots each of bulls, cats, etc potions just in one run of ramparts the other day and I don't feel like restocking them after every area lol Plus rage lasts longer anyhoo than a pot.

Thanks for checking too Neil. I'd say that little nit was 97% just me Refer to the Oie mention in previous post lol


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Emaleth_Donnelaith
Posted: Jan 27 2006, 01:49 AM
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Hmm might want to check Kscribe in awoke lol, I had to dodge him as he attacked me Pally!


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dave
Posted: Jan 27 2006, 04:55 PM
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shad but true


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Nexus Rifts hasve been adjusted.

Rage is fine.

-Dave


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[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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Emaleth_Donnelaith
Posted: Jan 27 2006, 05:35 PM
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Dragonslayer


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Oh forgot to say when we were in sewers, Homer J didn't spawn a rift.. no biggie as Medieve didn't have the nexus yet anyhoo. ANd factions still kinda amok.. guard in Paradan killed that silly magician again! He also got the spectators.. kids and all.. he musta been disgruntled about somethign...


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arQon
Posted: Jan 27 2006, 11:19 PM
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Medieve's lack of nexus is WHY Kathy. If it had spawned a rift and he'd taken it, he'd never have been able to get out. smile.gif


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azmaveth> so, for my first stint as a dm, I feel the need to spawn a dragon or two on a party of babies...
dave> go find Kev when he makes his next baby :p
dave> he prolly kill it
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Emaleth_Donnelaith
Posted: Jan 28 2006, 02:43 AM
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*hears a tiny voice in the back of her mind... Kev had told you this before dummy!* Erm.. heh ehe

Never mind! :-)

Thanks Kev!


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dave
Posted: Jan 29 2006, 03:14 PM
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shad but true


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-The deer quest thing is changed
-The dn_big_foundhalb has actually been updated twice, once indirectly [live next reset]
-Duster's ATS Exec Red Belt description has been fixed for the 009 HAK and TLK. A few other items will have the same problem; they should be fixed all in 009 [if the label says "Use: TOF", I think I fixed it. ]

-Dave


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Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Jan 30 2006, 11:52 AM
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shad but true


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The rift behavior is as expected. Also, the faction bug is known. We have reports elsewhere. We haven't been able to figure it out.

-Dave


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Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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