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> 2017 Design Update Log
dave
Posted: Jan 22 2017, 10:04 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 13645
Member No.: 78
Joined: 30-March 03




2017-01-22-dn1server-dave-hak.zip
====================================================================
-updated polymorph.2da to reference new small frog model
-added scribing etc support for the new spell added by this patch
-recompiled scripts

2017-01-22-DN1-dave-mod.zip
====================================================================
-updated the mod to use HAK and TLK v032
-rebuilt the ems_u_cachespell EMS PreCache script

-added spell script and scroll for our 1 new spell this patch
-added the new spell scroll to loot tables as well as to a couple magic shops
-updates to dn_inc_vfx, dn_inc_appearance, dn_inc_spl_const, dn_inc_polymorph
-replaced Giant Frog with Small frog in the function that chooses a random effect for baleful polymorph spells
-deployed some new loadscreens from the 031 patch
-updated some deity temple light placeables' appearances to use new 032 models
-made a few custom palette updates with new TLK entries [itempal, placeablepal]
-simplified our scriptset include trees based on analysis by doxygen
-updated the item templates for all of our Relics to replace generic "Unique" powers with "Relic" powers (some effects TBD)
-cloned the EMS True Seeing and See Invis scripts to implement a couple of our new powers, precast checks commented out
-created a new Relic, per in game convo with Kev last Monday, and deployed it in the planned loot location
-set EMS_CASTER_LEVEL on a couple of the Relics (SI/TS ones) - probably will just make effects Supernatural on these, as they have dedicated scripts [dn_s3_*]
-worked on scripting etc for the various relics - some behavior is flavory placeholders for now
-deployed some of our custom TLK entries to colorize in game StrRef messages - incomplete WIP

*Imported some stuf I tinkered with over the Christmas holidays:
-update dn_inc_custoken from erf directory, make some supporting updates elsewhere
-worked on Feywild (wolfheart and boars tusk)
-worked on Feywild (starfallen lands)
-worked on Feywild (glade of innocents warzone)
-worked on Feywild (2 roads diverged)
-worked on North Shore (Abandoned Cellar)
-fixed the pot of gold appearance (utp update)
-updated four boss monsters (fire giant, werewolf druid, mushroom king, The Oracle) to add a custom item drop into their inventories to grant deeper feywild access
-updated tilemagic to support a new scene [ott_tile_magic.nss]
-added a portrait to the mirror in the house of shadows

-the AFK Gypsy now reuses the standard gypsy fastbuy script but uses a variable set on the NPC to adjust her price (then: nuked the obsolete script)
-increased the size of Grue Scarabs slightly
-Tar Hulks now has the SLA to cast Grease [CL 15]
-updated ambient sounds in Wisteria areas
-fixed an X Marks the (obsolete) spot placeable in Quivira Lower City
-added a Shrine of Recall to Quivira - Plaza of the Gods
-colorized Death Hall area names
-added some loot in a coupe places, per screenshot notes
-Wirt's Leg is now always identified

-recompiled scripts


Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Jan 29 2017, 07:32 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 13645
Member No.: 78
Joined: 30-March 03




2017-01-27-dn1server-dave-hak.zip
====================================================================
-updated Firebrand script to match 032 TLK adjustment (10d6 max dmg --> 15d6 max)
-updated IGMS script to match 032 TLK adjustment (20d4+20 max dmg --> 15d4+15 max)

2017-01-27-DN1-dave-mod.zip
====================================================================
-updated Acid Arrow Barrage spellscript VFX handling (new spell from 032)
-updated dn_inc_vfx to remove support for some obsolete NWNPRC vfx by Soupaman
-refreshed ems_u_cachespell script (PreCache)
-updated a placeable name and description in MC Light
-added a few placeables around Eldatha's temples and shrine [new 032 stuff]
-adjusted spawn triggers for several npc merchants in Babaeyl Aeylworks
-tweaked doorscript support for integrated flavor scripts
-created Heal potion stacks
-added Heal Potions (& Stacks) to shops in Babaeyl, per screenie plan
-deployed some new 032 placeables in Ogygia and a couple other spots
-updated weary trav convo
-added some flavor text and a loot instance to Kokytus in the Lady's house
-fixed a tilemagic placement issue in Tannim Frontier
-started working on adding support for jivany's flavor text system with some of our placeable script sets
-added more scrolls to the Giedi & Bab magic shops [school of illusion, custom DN stuff]
-zipping to afk should save your afk return point now [did quick and dirty, refactoring is possible - untested offline]
-journal colorization update for general quests
-minor tweak to bab nexus guard convo
-updated a Wisteria Bay encounter in Driftwood Cays to try and address a backspawn issue near the area exit
-rerouted Codex and Captain's Regrets to new tagbased scripts that follow our naming conventions
-Nospmis Mask and Symphony of Shadows now grant permanent, SU effects, (much like our perma-shield Brooch).
-refactored some loot messaging code that was partly shared between loot placeables scripts and rspi scripts, re: last loot system and related messaging
-added/updated some loot instances

-recompiled all scripts


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Jan 31 2017, 02:15 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 13645
Member No.: 78
Joined: 30-March 03



2017-01-30-DN1-dave-mod.zip
====================================================================
-updated mfx scripting to support some new 032 vfx models, did some minor reorg of the code for readability
-updated some wisp blueprints to use the new mfx support

-recompiled all scripts

Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Mar 13 2017, 05:16 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 13645
Member No.: 78
Joined: 30-March 03



2017-03-12-dn1server-dave-hak.zip
====================================================================
-fixed a typo in the description of the Dreamer's Casque

2017-03-12-DN1-dave-mod.zip
====================================================================
-removed unsupported Mount feats from some npcs & monsters
-added commoner levels to player pets
-reassigned creature & npc builds with Beast/Fiend/Netherspawn races to Animal, Magical Beast, Outsider, or Aberration, as appropriate
-nuked some creature instances, replaced one with an encounter where appropriate
-enabled the Feywild Glad of Innocents access
-renamed Fey Chess faction names to be legible (shorter) in the faction editor
-gypsy npcs are now more consistently in the Merchant faction with Commoner levels removed, and amrked with DN_IS_GYPSY
-tweaked some feywild monster builds
-renamed Wisp Essence to Stardust
-Wirt's Corpse no longer has a hard instance of his leg - this container uses RSPI scripts and the hard instance is redundant
-colorized Garp Merchant NPC names as they do not use the standard store system vars
-deleted unused doors from Amur sinkhole (they had bad placements, below floor level)
-did some design maintenance on some placeable blueprints and instances, some by hand some by moneo script [eyerocks done]
-assigned loadscreens to some areas that previously used random ones
-worked on fixing/removing/replacing some hard item instances [dm testing stuff untouched]
-did some system design maintenance on war party encounters and scripts
-added Litany Against Fear
-removed some unused/unsupported variables set on Giedi Ramparts
-fixed a typo in a variable name on Camp Duster
-made various despawn timers more consistent across the mod
-did some design maintenance on several deployed RSPI containers
*some in inaccessible locations were moved
*hard recipe book instances replaced with rspi script spawned instances [some recipe book hard instances had old/obsolete/unmaintained names]
-removed scripts and inventory item (obsolete version of src key) from SRC Desk which formerly distributed the key
-converted hard instances of DM/Builder README book libraries into a dynamically spawned new custom Loot Treasure Band (90) with 3 subclasses
*updated loot control area to support this
*updated dn_inc_loot.nss by adding a few constants as reminders of these new features
*replaced a few placeables in DM-only Readme library area
*removed the House of Whim Library sub-area, which is redundant with the prettier DM Readme Library area
-renamed the House of Whim areas and did some cleanup of unused old labs and resources
-minor updates to the custom item palette
-GP and XP cost of crafting now set to 0 for DMs (x2_inc_craft 3 separate routines, could be refactored)
*eases testing some stuff
-deleted a deprecated Feywild area [replacement is moe fully developed, if incomplete, and is accessible/live]
-removed hard instance of the magic globe from the first area of the trials (unnecessary, as the quest setup script spawns it if missing anyway - TESTED)
-ran a moneo script to fix an inconsistency in the dn loot scriptset deployed throughout the mod
-removed the static flag from the Orcish Brewers in Fort Savage [ie enabled them], did related maintenance
-ran moneo scripts to fix properties on static placeable to be consistent (plotted, scripts removed, vars removed, descriptions removed, comments removed)
*saves ~750kb module size
*blueprints comments are preserved - only placed instances in the module are updated for now (static and otherwise)
-ran moneo script to remove Comments from placed Waypoint instances
*saves ~1.1Mb module size
*blueprint comments are preserved - only placed WP instances are updated for now
-ran moneo script to remove comments from all door instances in the mod with the exception of a note from Duster in SRC
*saves ~25kb module size
*blueprint comments are preserved - only placed door instances are updated for now
-did some design maintenance in dn_inc_apperance.nss [032 support] for new wisp appearances, also affects dn_c2_i0_generic and dn_sr_custom
-the last loot messaging system should now always report RSPI loot; lastloot should also always report Plotted loot now
-did some design maintenance on war party warzones
-ran a moneo script to assign waypoint models (only visible in the toolset) based on names and tags to help visually identify their purposes for builders


-recompiled all scripts

Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Mar 14 2017, 01:47 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 13645
Member No.: 78
Joined: 30-March 03



2017-03-13-DN1-dave-mod.zip
====================================================================
-fixed an issue where I upped the wrong version of the mod for the last update
-added a proposed change to Mass Breech spell family from Kev for one of the spells
-updated npcs marked with DN_IS_SLEEPY_NPC so they are Commoners rather than Defenders now
-misc design maintenance on various Defender faction npcs around the mod


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Mar 23 2017, 03:40 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 13645
Member No.: 78
Joined: 30-March 03



2017-03-23-DN1-dave-mod.zip
====================================================================
-worked on the new Feywild areas

-fixed an encounter instances based on the "examplenpccityenc" who were spawning the "Dwarven Mob" NPCs instead of their intended NPC in Paradan Noble District
-updated Fort Achaea barmaid ai to reuse BW NW_TAVERN wp instead of needing a custom one [update barmaid.nss]
-fixed some POST and Patrol path (WP_) waypoint tags that have fallen out of sync with their npcs over the years
-fixed some Defender faction NPCs who had feats for a different weapon than they had equipped
-did more misc design maintenance on some defenders and merchants
-nerfed some NPCS, some of whom were over CR150
-fixed some monsters & npcs with invalid tail and wing appearances
-fixed some npcs using the wrong ai scriptsets
-ran a script to standardize encounter tags for many npc spawns throughout the mod
-fixed some naked NPCs (there may be more, and I may have caused some of this with npc level nerfs)
-remasterd lots of npc blueprints, performing related maintenance

-rebuilt all scripts

Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Mar 29 2017, 06:04 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 13645
Member No.: 78
Joined: 30-March 03



2017-03-29-DN1-dave-mod.zip
====================================================================
-fixed an issue wherein Captain Nemo did not recognize newer Codices of Infinite Pathways (untested, lol)
-added "npcs" builder chat - as info, but for friendly encounters
*updated dn1_chathelp.2da
-performed design maintenance on various npcs [ongoing]
-fixed a number of npcs using the wrong ai scriptsets
-deployed a new horse appearance to Sable Island
-identified some orphaned NPCs and sorted them into a new palette folder
-redesigned Valkryes slightly, have also put thought into backstory for them
-marked Valkryes with DN_NO_XP and DN_NO_LOOT, considering same for all Defender faction
-made SS expedition unplotted
*may have to reconsider this later
-updated some DM resources to spawn dynamically using mfx
*Kev, this includes your craft supplies; poke me if you have any issues with it
-added a Sit placeable to the Shadow Throne
-fixed a Grue treasure instance that was spawning 5x intended loot in the Lady's House
-nuked some obsolete/unused resources

Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Apr 3 2017, 01:28 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 13645
Member No.: 78
Joined: 30-March 03



2017-04-03-DN1-dave-mod.zip
====================================================================
-finished cleanup on item instances
-more NPC maintenance
*example: restored Private Corrick and nerfed him down from CR107/61HD to something more appropriate for guarding library (lol)
-minor custom palette maintenance
-all Defender faction members are now marked with DN_NO_LOOT and DN_NO_XP (by moneo script)
*some npcs with higher CR, by design, are marked the same way
-Nuked some obsolete resources
-fixed a bug in dn_inc_player.nss\DN_GetPCPartySize() was off by +1
-reassigned all creatures with Netherspawn RacialTypes to either Elementals or Outsiders


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
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dave
Posted: Apr 6 2017, 06:32 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 13645
Member No.: 78
Joined: 30-March 03



2017-04-05-DN1-dave-mod.zip
====================================================================
-update to the Crafting Supplies DM stuff
-worked on Feywild stuff
-updated several Race and Subrace settings on various creatures
-deleted some unused resources
-added a Werewolf tester in the zip montest area to study Imp Crit Unarmed vs Creature Weapon
-updated dn1_songlist.2da and dn1_lyrics.2da

Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
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dave
Posted: Apr 10 2017, 06:05 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 13645
Member No.: 78
Joined: 30-March 03



2017-04-09-DN1-dave-mod.zip
====================================================================
-worked on feywild stuff
-updated dn1_lyrics.2da/dn1_songlist.2da [override]
-ongoing npc/monster maintenance


Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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