Dreu Noctem


Reply to this topicStart new topicStart Poll

> BUG: no soulstone on death
arQon
Posted: Sep 7 2017, 08:47 PM
Quote Post


EMS creator and DN Offical Bug Manager


Group: DN Design Lead
Posts: 4845
Member No.: 297
Joined: 14-September 04



BUG REPORT - no soulstone
=============

Bug Reported By: kev


Date and Time [Within +/- 2 hours, please include your timezone] : 1:40pm, sep 7


Area(s) Bug Observed In: amur weyr, inner sanctum


What character were you playing: delin


Please describe your observations: i died. remembered to use the soulstone to get back to the start of the weyr, and couldn't find it. looked at the message log, and it didn't show me being given one. sad.gif

looking at the code, the bug looks like a side-effect of henchmen. the custom area enter event only fires once, because there's only 1 pc, but there are actually multiple characters in there: and the custom event HANDLER says "we already know this is a pc", which isn't true.

i've put a simple workaround in there, which will hopefully fix it.

> and there's a similar bug with exiting death, i expect: even more so, since a player could summon a familiar etc while in death, then the familiar would be checked when the player respawns and the soulstone wouldn't be removed.

--

okay - this looks fixed, but it's reminded me that the death code needs to handle henchmen properly in other cases as well, like TPKs, where they arrive in Death still dead.


--------------------
azmaveth> so, for my first stint as a dm, I feel the need to spawn a dragon or two on a party of babies...
dave> go find Kev when he makes his next baby :p
dave> he prolly kill it
PM
Top
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
« Next Oldest | The Shifting Sands - Bug & Exploit Reports | Next Newest »

Reply to this topicStart new topicStart Poll

 



[ Script Execution time: 0.0275 ]   [ 12 queries used ]   [ GZIP Enabled ]