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> 2016 Design Update Log
dave
Posted: Sep 17 2016, 12:48 PM
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shad but true


Group: DN Design Lead
Posts: 14488
Member No.: 78
Joined: 30-March 03



2016-09-16-DN1-dave-mod.zip
====================================================================
-integrated ACF onacquire settings listing with OnClientJoin message timing system
-integrated Autoloot onacquire settings listing with OnClientJoin message timing system
-removed Message of the Day note about whisper chat commands ; replaced this with a journal entry for reference, which is more useful after the login message scrolls out of the logs
-dmfi login initialization messaging tweaks
-worked on some new stuff

*Rebuilt all module scripts*
Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Sep 19 2016, 01:22 AM
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shad but true


Group: DN Design Lead
Posts: 14488
Member No.: 78
Joined: 30-March 03



2016-09-18-DN1-dave-mod.zip
====================================================================
-minor refactoring on client login code continues
-integrated Set Item Equipped Messaging with login delay timing system (to be tested)
-integrated Deity Item Equipped Messaging with login delay timing system (to be tested)
-tweaked the home command to drop spaces from builder player names to support the "home" command for Kathy & Rob
-updated/edited/added some waypoints to support the "home" command for a few builders (Kathy, Nate, Vic, Jas, Rob)
-tweaked AFK Item Updater behavior slightly when in areas marked for test & debug
-fixed a bug in some of our custom string functions in the dn_inc_string library
-made a new scripted placeable and stuck one is Wesh's workshop for decoration
-worked on some new stuff

*Rebuilt all module scripts*
Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Sep 21 2016, 06:10 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14488
Member No.: 78
Joined: 30-March 03



2016-09-20-DN1-dave-mod.zip
====================================================================
-removed Who Rods from the Builder chest of resources blueprint and instances
-made one more refinement to the login sequencing
-tried to quickly reuse autoloot code in the RSPI script set [NOT WORKING YET]

*Rebuilt all module scripts*
Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Sep 26 2016, 01:08 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14488
Member No.: 78
Joined: 30-March 03



2016-09-26-DN1-dave-mod.zip
====================================================================
-made minor tweak to some dmfi behavior
-Vichanu can now teleport PCs who are pursing the Dark Champ BQ back near Mawg Ngaw
*this cuts out some redundant trucking around between this and the previous quest
*this means players have an alternate way to get quickly down to Mawg Ngaw areas 1/server reset, even if they have not yet secured the Mawg Ngaw Nexus portal access
*Darkling Champ reward reduced slightly as the quest is now shorter/easier when this travel option is used
*added some junk on the floor of my house to help test the darklab lab quest
*added dlabdoor ZIP point - zipping directly inside the lab breaks the (modern) quest flow, but worked in the old days
-minor updates to weary trav dialog
-minor tweak to loot-related code to allow *some* darkling lab placeables to spawn loot system loot now (tbh, whole system should be more flexible, and is: if treasure band var is defined on a placeable with inv, the system will try to work with it now)
-worked on some temple decor

*Rebuilt all module scripts*
Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Sep 30 2016, 05:56 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14488
Member No.: 78
Joined: 30-March 03



2016-09-29-DN1-dave-mod.zip
====================================================================
-fixed color tag on the Shrine of Mithra
-fixed a typo in Buurag's convo that Kev noted
-did some design maintenance on the darkling lab quest bosses
-added some Fire Beetle flavor spawns in a couple darkling areas
-the afk item updater can now attempt to update plot items
-Updated the Bif Missing Guards quest to become a standard issue artifact quest
*old/legacy Guard Halberds will no longer work with the quest, or with the afk item updater, and will decay in storage
-fixed Milian's faction
-added ZIP bifhalberd test zip point
-Missing Guards quest item container placeable was using an incomplete RSPI script set with no script control variables assigned. Fixed.
-did some design maintenance on resources related to this quest, nuked some old unused obsolete stuff
-tweaked some existing Artifact Quest convos slightly
-Updated Milian's convo slightly to support the AQ quest flow
-worked some more on login sequencing/timing after tracking down another little bug

*Rebuilt all module scripts*
Installed/Live



--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Oct 4 2016, 01:16 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14488
Member No.: 78
Joined: 30-March 03



2016-10-03-DN1-dave-mod.zip
====================================================================
-colorized gypsy messaging
-login sequence additional tweak
-made edits to the common / welcome journal entries and scripty behavior
-L'Nessa's Riftstone blueprint is now marked plot
-did some minor design maintenance to werewolves
-worked on some new stuff

*Rebuilt all module scripts*
Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Oct 6 2016, 01:28 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14488
Member No.: 78
Joined: 30-March 03



2016-10-06-DN1-dave-mod.zip
====================================================================
-updated some temple placeables
-updated altar behavior for PCs who follow the correct deity
-fixed some typos in Bletchley Park
-tweak the timing on the Turing Machine operation - generated items now appear on the first inventory tab in offline testing
-colorized ACF status feedback
-made minor tweaks to Sillithian's convo (Ziggi BQ giver)
-rebuilt Cybele Labyrinth in a new tileset and marked the old one for eventual deletion
* pathing issues persist and likely will for alternatives without a radical redesign; however, mosnters attacking through walls seem to be reduced in preliminary testing (more testing to do)
-updated zipomatic conversation
-tweaked Lost Burro Mine layout
-set despawn vars on a few areas that were missing them

*Rebuilt all module scripts*
Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Oct 8 2016, 03:06 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14488
Member No.: 78
Joined: 30-March 03



2016-10-08-DN1-dave-mod.zip
====================================================================
-updated Vishnau's convo in bifrost to address a bug reported by arQon (thanks Kev!)
-minor layout tweaks to a few areas to use some of the new tiles from recent content patches

*Rebuilt all module scripts*
Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
arQon
Posted: Nov 23 2016, 03:33 PM
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EMS creator and DN Offical Bug Manager


Group: DN Design Lead
Posts: 4845
Member No.: 297
Joined: 14-September 04



2016-11-07-kev-mod.zip and 2016-11-07-kev-hak.zip (sorry, forgot to post the notes here)
====================================================================

finally resolved the issue with corpses in AOEs being hit by the AOE when looted.

capped avengers at +5, since they were becoming +6 at 30. (and pre-eminently likewise for deity weapons, which would have hit the same problem at 32).

fixed a typo in "Missing Caravan" journal.

added a pin for the faeyn magic shop.

TB3 clothing contains Univ+5 dresses, which are way too good for it; and also +4 ones, which are a little too good for it. redistributed them through the bands to match the Univ+X cloaks.

Oracle's Gallery was marked as Artificial, causing Lay Of The Land to fail there. changed to Natural.

fixed a typo in Giedi Wounded Soldier one-liner.

rewrote an incomprehensible sentence in Norin's convo (SRC).


--------------------
azmaveth> so, for my first stint as a dm, I feel the need to spawn a dragon or two on a party of babies...
dave> go find Kev when he makes his next baby :p
dave> he prolly kill it
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arQon
Posted: Nov 23 2016, 03:36 PM
Quote Post


EMS creator and DN Offical Bug Manager


Group: DN Design Lead
Posts: 4845
Member No.: 297
Joined: 14-September 04



2016-11-23-kev-mod.zip
====================================================================

"hastezini's shield" (tower+5, only-by-pal) is now 80% weight, and level 11 like other +5 shields

"ring of elemental resistance" is now level 11 rather than level 12

added "greater ring of elemental resistance" at 15/ acid+cold+elec+fire, level 16

"champion" monsters with cr's of 35 or more will now drop potions like all other champions

reworked "elixir of life" a bit and added it to the builder chest for testing

This post has been edited by arQon on Nov 24 2016, 04:42 AM


--------------------
azmaveth> so, for my first stint as a dm, I feel the need to spawn a dragon or two on a party of babies...
dave> go find Kev when he makes his next baby :p
dave> he prolly kill it
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arQon
Posted: Nov 29 2016, 03:18 AM
Quote Post


EMS creator and DN Offical Bug Manager


Group: DN Design Lead
Posts: 4845
Member No.: 297
Joined: 14-September 04



underway
====================================================================

two weapon racks in the dsm weyr that were using deleted models have been updated.

the rowboat on the beach at tortuga island has been raised so that it doesn't look half-sunken any more.

This post has been edited by arQon on Nov 29 2016, 03:20 AM


--------------------
azmaveth> so, for my first stint as a dm, I feel the need to spawn a dragon or two on a party of babies...
dave> go find Kev when he makes his next baby :p
dave> he prolly kill it
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