Dreu Noctem


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> 2018 Design Update Log
dave
Posted: Jan 2 2018, 06:38 AM
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shad but true


Group: DN Design Lead
Posts: 14196
Member No.: 78
Joined: 30-March 03



2018-01-01-dn1server-dave-hak.zip
====================================================================
-moved dn_w_fog* scripts, etc into the module and out of the hak [many were duped]
-dn_deity.2da moved into the server hak from the override dir

2018-01-01-DN1-dave-mod.zip
====================================================================
-moved all code from dn_inc_spell_fog into dn_inc_fog and nuked dn_inc_spell_fog. I saw no compelling reason to have both files kicking around
-refactored a bunch of stuff in dn_inc_fog, as well as in some scripts that call these functions, including fixing a number of broken/missing/incorrect magic numbers
-updated the dn_area* and dn_inc_area scripts (related to above)
-defined a new area-event (dn_inc_event) related to fog
-implemented a new area-event for the new fey dungeons (dn_area_*, dn_inc_area)
-updated and improved dn_inc_fog/DN_GetIsAreaAlwaysDay()
-DN_SaveInitialFogSettingsForArea() is now called once in dn_area_enter, instead of in every other custom fog handling function
* This was a consequence of writing something to stick on the vault and not wanting to deal with helping people update their module scripts, back in the day. Cleanup was long overdue.
-re-wrote the Fog Debug setting reporting function (WIP)
-Gust of Wind and Air Ellie Whirlwind Pulse now reduce fogginess in the area on casting (implemented in spellhook)
-started puttering around with implementing a "dn debug" chat command to set up a debug hook for dn scripts analagous to the "ems debug" hook for builders [dn1_chathelp.2da updated]

-rebuilt scripts

Installed/live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Jan 15 2018, 06:45 AM
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shad but true


Group: DN Design Lead
Posts: 14196
Member No.: 78
Joined: 30-March 03



dave_180114.erf
=============
-refactored some bits in dn_inc_debug
-added some robe related resources, including a test merchant in my house with samples of all the robe appearances
-updated the x0_skill_ctrap dialog robe handler to reuse the tailoring model system for cycling through previous//next/specific appearances values
* This opens up all available robes to all players. Note that some models are not available for some races, sexes, or phenotypes.
* The previous dialog tried to filter out models that don't exist; selecting a valid appearance is now left to the player's discretion.
* The new system will not be fully functional until the release of the 035 update for Dreu Noctem (in progress)
* Updated custom store palette to add fodler for Test Assets
* Removed magic number mangler (+2 offset) from x2_inc_itemprop.nss/IPCreateAndModifyArmorRobe() and added debug msg


Installation:

* Open module in TS
* Delete dn_im_* from the temp0 directory [obsolete filter scripts and robes changer scripts tied to specific values/lines in parts_robes.2da]
* Import ERF and overwrite all assets
* Rebuild all scripts

-Dave


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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arQon
Posted: Jan 16 2018, 02:33 AM
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EMS creator and DN Offical Bug Manager


Group: DN Design Lead
Posts: 4741
Member No.: 297
Joined: 14-September 04



2018-01-15-kev-mod. zip - LIVE
====================================================================

imported dave_180114.erf

the pillars of light in the pantheon now have descriptions

the saves bonuses for deity blessings are now +3 rather than +2

"orphaned" henchman (caused when a PC disconnects with them still hired) will move to AFK after 5 mins, and wait there for 2 hours so players can recover any items they may have given them.

removed Who Rods from kranle ironmonger, afk bathing suit mechanic (which is also the nymph's delight fairy in magt), and the magt armory (tedia). (afaict, those were the last 3 shops in the world that still carried it).


--------------------
azmaveth> so, for my first stint as a dm, I feel the need to spawn a dragon or two on a party of babies...
dave> go find Kev when he makes his next baby :p
dave> he prolly kill it
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arQon
Posted: Jan 18 2018, 09:49 PM
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EMS creator and DN Offical Bug Manager


Group: DN Design Lead
Posts: 4741
Member No.: 297
Joined: 14-September 04



in progress
====================================================================

Mother Lannalveffine in the temple of aytay actually had the temple of mithra convo attached to her.

Salty Bob was naked, because the Paladin armor he was supposed to be wearing was corrected to only-by-LG a while ago, and he's TN.

Captain Tractor's custom leather armor had an *extra* 10% ASF. i'm guessing it's supposed to be MINUS 10%. tongue.gif

none of the merchants in faeyn bought boots. riesl now does, and also sells boots of elvenkind.

fixed a typo on all the broken mineshafts on ogygia island.

added non-exc ada tower shields to grak.

tweak ACF to not message (or react to) combat drops if the PC is hidden (ie chose to broke off combat by HIPSing).

Malbec (Rakis Camp) has been given a Commoner level to try and stop her chasing formians halfway across the desert if they attack the camp.

AFK's two entry WPs have been consolidated into just the ZIP_afk WP. (Fiddler's Green etc were already using the ZIP WP: only the afk widget itself was still using the old WP).

"/w area" now includes the area's name (helpful when making notes in unfamiliar areas).

sorella's respawn timer on the rotarran has been cut down to 10s, since she has a tendency to be missing from it for quite some time even at 60s.

the runestone for the FOY quest should now autoloot.

(hopefully) fixed an issue with Plot Items and Relics not messaging when they were autolooted.

corrected the aytay towers keys to be Plot Items, so they should now autoloot and automessage properly.

the weary leveler (and, technically, all xp loss code, but only the egg can actually cause level loss) now clears the pc skin if a level is lost, to prevent the skin being unequipped and requiring a relogin to get it back.


--------------------
azmaveth> so, for my first stint as a dm, I feel the need to spawn a dragon or two on a party of babies...
dave> go find Kev when he makes his next baby :p
dave> he prolly kill it
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