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> 2017 Design Update Log
dave
Posted: Nov 15 2017, 02:31 PM
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shad but true


Group: DN Design Lead
Posts: 14149
Member No.: 78
Joined: 30-March 03



2017-11-15-DN1-dave-mod.zip
====================================================================
-marked the Meta BQ completion state as "completed" in the journal editor
-fixed the signage for Conjunction of Conjurors
-repositioned an unreachable placeable in Arachnid Lair
-Updated encounters in the Arachnid Silk Nest to add in Ettercaps to improve support of Dallav's EQ
-Updated CheckLocalPartyHasEnoughOfItem() to use TestStringAgainstPattern-based bGetIfTwoStringsAreIdentical() instead of "==" to test string equivalence
-Updated the DNEQ OnAcquire script to skip trophy counting for inactive quests
-Fixed a logic bug (inverted boolean!) in the DNEQ OnAcquire processing and handling of quest journal state updates
-gave myself Gust access to Kev's place for testing (door setup looked correct on quick inspection)
-gave Kev guest access to my place to reciprocate and for another testing opportunity

-rebuilt scripts
Installed/live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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arQon
Posted: Nov 24 2017, 03:10 PM
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EMS creator and DN Offical Bug Manager


Group: DN Design Lead
Posts: 4707
Member No.: 297
Joined: 14-September 04



2017-11-24-kev-mod.zip - LIVE
====================================================================

removed some extraneous "cast spell" properties from the Epic Bracers to return them to level 21

fixed transposed words in the name of the Paradan Slurm Containment Field note

fixed henchmen cost being slightly higher than intended because of an "off by one" issue with exptable.2da

mathell (paradan rogue shop) now buys rings, like the other rogue shops

--

sidenote: the door to my house works correctly OFFline for brie, and it works ONline for ami, so it's even more puzzling now. i suspect the door may have failed to initialise properly or something like that.
> just tried it with brie online, and it works for her now.


--------------------
azmaveth> so, for my first stint as a dm, I feel the need to spawn a dragon or two on a party of babies...
dave> go find Kev when he makes his next baby :p
dave> he prolly kill it
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dave
Posted: Nov 30 2017, 06:44 AM
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shad but true


Group: DN Design Lead
Posts: 14149
Member No.: 78
Joined: 30-March 03



dave_171129.zip
===========
-unzip into temp0 dir, overwrite all, and rebuild scripts

-updates Grue Scarab to add some conc so their spells a a bit more monster-ability like, per Kev
-updates Mass Bulls scrolls to be useable by BArds
-updates bloodstain code for monsters with blood color W (white) or N (None):
*Elementals/Fey/Undead/Constructs have new default "Bloodstain" models as a Skull, a Glitterpile, or Rubble.
*CreateBloodStain() allows a variable to be set on creatures to override default for things like Bone Golems, or the Fire Faction Magical Beasts in MC
-updated several fire caftion Magical Beasts (Giedi MC) to use aforementioned override

Followup:
It feels like there's some weird overlap to refactor in the interactions between how LeaveCorpse() works with CreateLootBag() and CreateBloodStain() for certain racial types. This all happens in the dn_inc_lootbag code, so I can come back at it another night. This should still be progress for tonight.


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Dec 2 2017, 06:04 AM
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shad but true


Group: DN Design Lead
Posts: 14149
Member No.: 78
Joined: 30-March 03



dave_171201.zip
========================

***includes all the updates from the previous patch plus more stuff - the dave_171129 patch can be discarded***

-refactored LootBag and BloodStain handling code
-new creature variable:
• DN_BLOODCOLOR
-updated how OnSpawnIn/OnDeath Concealment, Ghosting, & Ecto body bags are handled
-audited and updated numerous monsters settings related to Spawn in Conceal (Incorporeal) and Ghost (Body Blocking Off)
-affected creature variables:
• DN_ECTO_CORPSE
• X2_L_IS_INCORPOREAL
• DN_ONSPAWN_MONSTER_STACKS
-auditted/updated SubRace field on numerous Elemental Race creatures throughout the mod


Installation: UNZIP into temp0 and recompile all scripts!


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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arQon
Posted: Dec 3 2017, 07:14 AM
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EMS creator and DN Offical Bug Manager


Group: DN Design Lead
Posts: 4707
Member No.: 297
Joined: 14-September 04



2017-12-02-kev-mod.zip - LIVE
====================================================================

imported dave_171201.zip

reworked the pirates in the Pirate Bay (sorella quest)

sorella now takes ship tickets from players when dropping them off at TPB - this resolves players ending up with duplicate tickets if they die there, since there's no way to get back on board the rotarran without going through one of the "buy a ticket" paths. of course, this means that when they take the rowboat back to her, her convo breaks after completing the quest. so i reverted that change and went to add it to the signs, only to discover that they actually have a "i have a ticket" node, but it was so far down in the tree that you never see it, so i just moved it to the top... smile.gif


--------------------
azmaveth> so, for my first stint as a dm, I feel the need to spawn a dragon or two on a party of babies...
dave> go find Kev when he makes his next baby :p
dave> he prolly kill it
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dave
Posted: Dec 4 2017, 08:01 AM
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shad but true


Group: DN Design Lead
Posts: 14149
Member No.: 78
Joined: 30-March 03



dave_171203.zip
-------------------

Installation: unzip into temp0 and recompile scripts


Updates:
dn_mod_respawn - henchmen are now rezzed when their master respawns
dn_inc_soulstones - messaging fix (missing space between a number and a word)
dnw_ch_aca - fixed a typo in a comment (omnster - >monster)


-Dave


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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arQon
Posted: Dec 5 2017, 02:51 AM
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EMS creator and DN Offical Bug Manager


Group: DN Design Lead
Posts: 4707
Member No.: 297
Joined: 14-September 04



2017-12-04-kev-mod.zip - LIVE
====================================================================

imported include dave_171203.zip

tagged Vekz with DN_GENERAL_QUEST_NPC to give him the quest indicator

henchmen can now be resurrected for free via their contract, provided the player is not in combat and is near the henchman's corpse.

rewrote some iffy ai that could cause henchmen to basically freeze up if they were being attacked by "a lot of" enemies who had rolled much higher initiative. (usually noticeable from the henchman constantly shouting their battlecry but never actually attacking). may not be entirely resolved, but it certainly seems a lot better now.

lowered the level req for sorella's quest from 15 to 14. by the time players are 15 they're nearly always based out of bifrost and won't be traveling by boat again until well into epic. (note that the quest is often challenging even for strong level 15s, so if you do want to try it "early" bring lots of friends).


--------------------
azmaveth> so, for my first stint as a dm, I feel the need to spawn a dragon or two on a party of babies...
dave> go find Kev when he makes his next baby :p
dave> he prolly kill it
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dave
Posted: Dec 10 2017, 08:11 AM
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shad but true


Group: DN Design Lead
Posts: 14149
Member No.: 78
Joined: 30-March 03



dave_171209.zip
====================================================================
-updated some placeables in Ogygia - An Eye for an Eye
-updated some placeables in Ogygia - More than Meets the Eye
-it no longer rains in Camp Duster
-updated mfx tilemagic setup in Rakis - Shifting Sands
-updated some placeable blueprints
-worked on some new bits (not much heh)
-fixed a debug log reporting issue (copy/paste error) in the EQ system
*tried and aborted DelayCommand manipulation of the EQ reward handling - it broke the journal update for the EQ
-fixed a broken transition in Death Halls
-updated weary trav resref, old version marked for deletion, update DM Resources chest accordingly
-updated dn_inc_spells_const.nss

Installation:
------------------------------------------------------------------
-unzip into temp0 with module open in toolset
-rebuild EMS precache [to coordinate with spells.2da revision]
-recompile scripts



--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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arQon
Posted: Dec 11 2017, 12:12 PM
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EMS creator and DN Offical Bug Manager


Group: DN Design Lead
Posts: 4707
Member No.: 297
Joined: 14-September 04



2017-12-11-kev-mod.zip and 2017-12-11-kev-hak.zip - LIVE
====================================================================

imported dave_171209.zip
fyi: precache only needs rebuilding when spell changes impact caster classes, so that umd and "normal" scroll use behaves correctly. "special" spells and monster abilities etc don't actually change anything it really "cares" about.

enabled the Codex Of Infinite Crossroads

changed tara's level 13 and 14 ammy from Silver Onyx to Gold Onyx

fixed a bug with Ice Burst doing Cold damage for its secondary rather than Blunt

Nospmis Mask and Symphony Of Shadows now buff summoned creatures as well


--------------------
azmaveth> so, for my first stint as a dm, I feel the need to spawn a dragon or two on a party of babies...
dave> go find Kev when he makes his next baby :p
dave> he prolly kill it
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dave
Posted: Dec 13 2017, 07:02 AM
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shad but true


Group: DN Design Lead
Posts: 14149
Member No.: 78
Joined: 30-March 03



dn_barrow_171212.erf
==============================
-added a lower level to the Mawg Ngaw Barrows
[import and overwrite all conflicts!]


[UPDATED: 171214 - same filename, new date - added flavor text]

This post has been edited by dave on Dec 15 2017, 05:44 AM


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Dec 17 2017, 01:03 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14149
Member No.: 78
Joined: 30-March 03



dave_171216.erf
===============
-updated Grilka's convo:
*made some formatting/descriptions more clear
*added references to upgrading an armor ring from +5 to +6, which appears to be supported
*moved the FoY reward in the "smart PC" dialog branch to be the last possible PSP quest processed in the sequence
*added support for the Slurm quest for the "dumb PC" dialog branch [untested]
-added a Gypsy to "Feywild - Two Roads Diverge"
-fixed some placeable positioning in Feywild - Boar's Tusk


Import and overwrite all


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
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arQon
Posted: Dec 18 2017, 12:54 AM
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EMS creator and DN Offical Bug Manager


Group: DN Design Lead
Posts: 4707
Member No.: 297
Joined: 14-September 04



in progress
====================================================================

imported dn_barrow_171212.erf

imported dave_171216.erf

added grak and jemma to The Fox And Hound (bifrost bar)

yin and yang now upgrade to +5 Enhancement at 27

the DD and EK sets will now power up regardless of the player's classes. (all the other sets already did, but those two had specific checks to prevent it. obviously, chars will need enough UMD ranks to be able to equip the items in the first place if they don't actually have the appropriate class).

the Pale Master Summoned Vampiress now has HIPS


--------------------
azmaveth> so, for my first stint as a dm, I feel the need to spawn a dragon or two on a party of babies...
dave> go find Kev when he makes his next baby :p
dave> he prolly kill it
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