Dreu Noctem


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> Dreu Noctem Spell Information
dave
Posted: Feb 26 2005, 11:47 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



We've added a few new spells to DN. Most of the spell scripts are complete, with a few exceptions. The known bugs are generally tracked in our bug forum.

General information on over-arcing changes to spells, due to EMS, can be found in the EMS thread, which is pinned in this same strategy forum.

__
New spells by class

Bard Spells
Cleric Spells
Druid Spells
Paladin Spells
Ranger Spells
Wizard/Sorc Spells


We also have posted follow ups here listing spells for each class by school. This can be used to help you decide what spell focus feats you may want to invest in for your spellcasting characters, if any.

This is a legend to the spell schools, as referenced in spells.2da:

CODE

0  G General  
1  A Abjuration  
2  C Conjuration  
3  D Divination  
4  E Enchantment  
5  V Evocation
6  I Illusion  
7  N Necromancy  
8  T Transmutation  


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Feb 26 2005, 11:56 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



New Bard Spells

The following spell list is up to date with the 033 version of the DN HAKs.
    L0 - Detect Magic, Lullaby
    L1 - Chaotic Discourse, Color Pattern, Detect Alignment, Detect Person, Elani's Gentle Reminder, Lesser Orb of Sound, Power Word Impede, Undetectable Alignment
    L2 - Curse of Impending Blades, Dazzling Pattern, Elani's Mild Admonishment, Glitterdust, Heroism, Misdirection, Power Word Daze, Power Word Sleep, Shadow Spray, Wave of Grief
    L3 - Brilliant Pattern, Deep Slumber, Mass Expeditious Retreat, Power Word Confuse
    L4 - Hypnotic Pattern, Orb of Sound, Power Word Slow, Shout, Wall of Shadows
    L5 - Dormancy, Elani's Stern Reproof, Fascinating Pattern, Greater Heroism, Mass Clarity, Mass See Invisibility, Mass Ultravision, Power Word Fear, Prismatic Ray, Wall of Greater Dispel Magic
    L6 - Elani's Wrathful Castigation, Exile, Great Shout, Mass Cure Moderate Wounds, Mass Sleep, Power Word Silence, Scintillating Pattern, Waves of Pain, Wounding Wail
Please reply to this thread with any bugs you notice.


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Feb 26 2005, 12:01 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



New Cleric Spells

The following spell list is up to date with the 033 version of the DN HAKs.
    L0 - Detect Magic, Detect Poison, Detect Undead
    L1 - Create Skeleton, Detect Alignment, Obscuring Mist, Undetectable Alignment
    L2 - Create Zombie, Waves of Grief
    L3 - Wall of Light
    L4 - Iron Bones, Mass Resist Elements, Mass Ultravision, Nethereal Anchor
    L5 - Arctic Blast, Mass Cure Moderate Wounds, Mass Protection From Elements, Wall of Dispel Magic
    L6 - Mass Clarity, Mass Cure Serious Wounds, Nethereal Block, Word of Recall
    L7 - Mass Contagion, Mass Cure Critical Wounds, Mass Death Ward, Mass Freedom of Movement, Tremor
    L8 - Greater Bestow Curse, Greater Wall of Dispel Magic, Nethereal Distortion
    L9 - Greater Word of Recall, Mass Resurrection
Please reply to this thread with any bugs you notice.

Spell Levels of some cleric spells are changed on DN. For example, Animate Dead, Create Undead, etc generally match the wizard/sorc spell levels, meaning the spells are available sooner on DN than elsewhere.


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Feb 26 2005, 12:05 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



New Druid Spells

The following spell list it up to date with the 033 version of the DN HAKs.
    L0 - Detect Animals, Detect Magic, Detect Poison
    L1 - Dawn, Obscuring Mist, Shillelagh, Thunderhead
    L2 - Faerie Fire, Fog Cloud, Iron Guts, Lightning Flurry
    L3 - Deep Slumber, Greenfire, Ice Burst
    L4 - Mass Resist Elements, Mass Ultravision, Nethereal Anchor, Repel Vermin, Scintillating Wall, Solid Fog, Wall of Frost, Waterball
    L5 - Arc of Lightning, Arctic Blast, Baleful Polymorph, Cone of Stoneholding, Dormancy, Heal Animal Companion, Mass Cure Moderate Wounds, Mass Protection From Elements, Wall of Dispel Magic
    L6 - Greater Greenfire, Ice Blizzard, Mass Cure Serious Wounds, Nature's Accord, Netheral Block, Word of Recall
    L7 - Cone of Polymorph, Freezing Fog, Great Thunderclap, Mass Contagion, Mass Cure Critical Wounds, Mass Death Ward, Mass Freedom of Movement, Mass Sleep, Mass Stoneholding, Nature's Harmony, Tremor
    L8 - Fist of Death, Greater Wall of Dispel Magic, Greater Scintillating Wall, Greater Wall of Fire, Greater Wall of Frost, Hibernate, Nethereal Distortion, Wall of Baleful Polymorph
    L9 - Coma, Cometstrike, Greater Word of Recall, Mass Drown, Mass Baleful Polymorph, Nature's Avatar, Polar Vortex, Return To Nature


Please reply to this thread with any bugs you notice.

Note: we have changed many Bioware spells for druids in an effort to balance them by making the spell levels match other classes more closely. For example, on Dreu Noctem, Druids get Wall of Fire as an L4 spell, rather than as an L5 spell (as seen in Bioware land).


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Feb 26 2005, 12:07 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



New Paladin Spells

The following spell list is up to date with the 033 version of the DN HAKs.
    L1 - Detect Alignment, Detect Poison, Detect Undead
    L2 -
    L3 -
    L4 -
Please reply to this thread with any bugs you notice.


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Feb 26 2005, 12:09 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



New Ranger Spells

The following spell list it up to date with the 033 version of the DN HAKs.
    L1 - Dawn, Detect Animals, Detect Undead, Detect Poison, Lay of the Land
    L2 - Curse of Impending Blades, Mark of the Hunter
    L3 - Heal Animal Companion, Nondetection, Repel Vermin
    L4 - Mass Ultravision
Please reply to this thread with any bugs you notice.


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Feb 26 2005, 12:17 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



New Wizard/Sorc Spells

The following spell list is up to date with the 033 version of the DN HAKs.
    L0 - Detect Magic, Detect Poison, Disrupt Undead
    L1 - Benign Transposition, Chaotic Discourse, Create Skeleton, Detect Person, Elani's Gentle Reminder, Lesser Orb of Acid/Cold/Fire/Electricity/Sound, Obscuring Mist, Power Word Impede, Ray of Clumsiness, Thunderhead, Undetectable Alignment
    L2 - Baleful Transposition, Blur, Create Zombie, Curse of Impending Blades, False Life, Fog Cloud, Glitterdust, Misdirection, Power Word Daze, Power Word Sleep, Ray of Clumsiness, Scorching Ray, Shadow Spray
    L3 - Acid Aegis, Color Pattern, Deep Slumber, Elani's Mild Admonishment, Enhance Familiar, Freezing Sphere, Ice Burst, Halt Undead, Heroism, Nondetection, Power Word Confuse, Wall of Light
    L4 - Valinelya's Acid Arrow Volley, Burning Blood, Cacophonic Burst, Dazzling Pattern, Fortify Familiar, Ember's Rainbow Blast, Iron Bones, Mass Resist Elements, Mass Ultravision, Nethereal Anchor, Power Word Fall, Power Word Slow, Orb of Acid/Cold/Fire/Electricity/Sound, Ray of Deanimation, Scintillating Wall, Shout, Solid Fog, Spell Breech, Vitriolic Sphere, Wall of Frost
    L5 - Acid Strike, Baleful Polymorph, Brilliant Pattern, Dormancy, Mass Protection From Elements, Mass See Invisibility, Mass Shield, Nightmare, Power Word Fear, Prismatic Ray, Protection From Spells [single target], Wave of Fatigue, Wall of Shadows
    L6 - Acid Storm, Burning Barrier, Disintegration, Ember's Rainbow Eruption, Horrific Apparition, Hypnotic Pattern, Ice Blizzard, Mass Clarity, Nethereal Block, Power Word Silence
    L7 - Cone of Petrification, Cone of Baleful Polymorph, Elani's Stern Reproof, Fascinating Pattern, Freezing Fog, Greater Freezing Sphere, Greater Scintillating Sphere, Insanity, Mass Contagion, Mass Freedom of Movement, Mass Halt Undead, Mass Hold Person, Mass Sleep, Mass Spell Breach, Nethereal Block, Poltergeist, Rain of Terror, Shadow Evocation, Shivering Screen, Teleport Without Error, Wave of Exhaustion
    L8 - Blood To Dust, Curtain of Death, Dark Terror, Elani's Wrathful Castigation, Ember's Rainbow Explosion, Fist of Death, Great Shout, Greater Bestow Curse, Greater Cacophonic Burst, Greater Scintillating Wall, Greater Shadow Evocation, Greater Vitriolic Sphere, Greater Wall of Dispel Magic, Greater Wall of Fire, Greater Wall of Frost, Hibernate, Mass Enervation, Mass Greater Spell Breech, Nethereal Distortion, Polar Ray, Power Word Blind, Prismatic Wall, Scintillating Pattern, Voltaic Defense, Wall of Baleful Polymorph, Wall of Petrification,
    L9 - Aliana's Abjuration, Coma, Exile, Greater Shades, Mass Baleful Polymorph, Mass Flesh to Stone, Mass Hold Monster, Mass Stone to Flesh, Polar Vortex, Teleportation Circle
Please reply to this thread with any bugs you notice.


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Oct 8 2005, 10:49 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



Here is a listing of Bard spells, sorted by school, then level, then spell name. This information is current as of the 033 HAK.

CODE

Abjuration

A 0 Resistance
A 1 Endure_Elements
A 1 Lesser_Dispel
A 1 Mage_Armor
A 1 PROTECTION_FROM_ALIGNMENT
A 1 Remove_Fear
A 1 TOF_Undetectable_Alignment
A 2 Clarity
A 2 Resist_Elements
A 3 Dispel_Magic
A 3 Magic_Circle_against_Alignment
A 3 Protection_from_Elements
A 3 Remove_Curse
A 3 Remove_Disease
A 3 Wounding_Whispers
A 4 Dismissal
A 4 Neutralize_Poison
A 5 Banishment
A 5 Greater_Dispelling
A 5 Greater_Wall_of_Dispel_Magic
A      5      Mass_Clarity
A 6 Energy_Buffer
A 6 Exile_was_CGUndead_moved_to_30


Conjuration

C 0 Acid_Splash
C 0 Cure_Minor_Wounds
C 0 Ray_of_Frost
C 1 Cure_Light_Wounds
C 1 Grease
C 1 Lesser_Sonic_Orb
C 1 Summon_Creature_I
C 2 Cure_Moderate_Wounds
C 2 Glitterdust
C 2 Summon_Creature_II
C 3 Cure_Serious_Wounds
C 3 Summon_Creature_III
C 4 Cure_Critical_Wounds
C 4 Sonic_Orb
C 4 Summon_Creature_IV
C 5 Healing_Circle_aka_Mass_Cure_Light_Wounds
C 5 Summon_Creature_V
C 5 Wounding_Wail
C 6 Mass_Cure_Moderate_Wounds
C 6 Summon_Creature_VI


Divination

D 0 TOF_Detect_Magic
D 1 Detect_Person_was_Alarm
D 1 Identify
D 1 Power_Word_Impede
D 1 TOF_Detect_Alignment
D 2 Power_Word_Daze
D 2 Power_Word_Sleep
D 2 See_Invisibility
D 3 Clairaudience_and_Clairvoyance
D 3 Find_Traps
D 3 Power_Word_Confuse
D 4 Legend_Lore
D 4 Power_Word_Slow
D 5 Mass_See_Invisibility
D 5 Power_Word_Fear
D 6 Power_Word_Silence


Enchantment

E 0 Daze
E 0 TOF_Lullaby
E 1 Charm_Person
E 1 Elanis_Gentle_Reminder_was_Nybor
E 1 Sleep
E 1 TOF_Chaotic_Discourse
E 2 Blindness_and_Deafness
E 2 Elanis_Mild_Admonishment
E 2 Heroism
E 2 Hold_Person
E 2 Tashas_Hideous_Laughter
E 2 Wave_of_Grief
E 3 Charm_Monster
E 3 Confusion
E 3 Deep_Slumber
E 4 Dominate_Person
E 4 Hold_Monster
E 4 War_Cry
E 5 Dormancy
E 5 Elanis_Stern_Reproof
E 5 Greater_Heroism
E 5 Mind_Fog
E 6 Dominate_Monster
E 6 Elanis_Wrathful_Castigation
E 6 Mass_Charm
E 6 Mass_Sleep


Illusion

I 1 Color_Pattern
I 2 Blur
I 2 Dazzling_Pattern
I 2 Ghostly_Visage
I 2 Invisibility
I 2 Shadow_Spray
I 2 Silence
I 2 TOF_Misdirection
I 3 Brilliant_Pattern
I 3 Displacement
I 3 Mass_Invisiblity_aka_sphere_of_Invis
I 4 Hypnotic_Pattern
I 4 Improved_Invisibility
I 4 Shadow_Conjuration
I 4 Wall_of_Shadows
I 5 Ethereal_Visage
I 5 Fascinating_Pattern
I 5 Greater_Shadow_Conjuration
I 5 Prismatic_Ray
I 6 Scintillating_Pattern


Necromancy

N 1 Scare
N 2 Curse_of_Impending_Blades_was_cloud_bewild_1718
N 3 Bestow_Curse
N 3 Fear
N 6 Wave_of_Pain


Transmutation

T 1 Amplify
T 1 Deafening_Clang
T 1 Expeditious_Retreat
T 1 Magic_Weapon
T 2 Bulls_Strength
T 2 Cats_Grace
T 2 Eagle_Splendor
T 2 Endurance
T 2 Ultravision
T 3 Greater_Magic_Weapon
T 3 Haste
T 3 Keen_Edge
T 3 Mass_Expeditious_Retreat_was_Allegro
T 3 Slow
T 5 Mass_Ultravision
T 6 Mass_Bulls_Strength
T 6 Mass_Cats_Grace
T 6 Mass_Eagle_Splendor
T 6 Mass_Endurance
T 6 Mass_Haste


Evocation

V 0 Flare
V 0 Light
V 1 BalagarnsIronHorn
V 1 Horizikauls_Boom
V 2 Darkness
V 2 Sound_Burst
V 3 Gust_of_Wind
V 4 Shout
V 5 Great_Thunderclap
V 6 Dirge
V 6 Greater_Shout
V 6 Ice_Storm



CODE

gawk 'NR > 3 { print $2 "\t" $5 "\t" $11 }' spells.2da | grep -v "\*\*\*\*" | sort | awk '{print $2 "\t" $3 "\t" $1}' | sort > b_list.txt


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Oct 8 2005, 11:02 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



Here is a listing of Cleric spells, sorted by school, then level, then spell name. This information is current as of the 033 HAK. This list does not take domain spells into account.

CODE

Abjuration

A 0 Resistance
A 1 Endure_Elements
A 1 Entropic_Shield
A 1 PROTECTION_FROM_ALIGNMENT
A 1 Remove_Fear
A 1 Sanctuary
A 1 Shield_of_Faith
A 1 TOF_Undetectable_Alignment
A 2 Lesser_Dispel
A 2 Lesser_Restoration
A 2 Remove_Paralysis
A 2 Resist_Elements
A 3 Clarity
A 3 Dispel_Magic
A 3 Glyph_of_Warding
A 3 Magic_Circle_against_Alignment
A 3 Negative_Energy_Protection
A 3 Protection_from_Elements
A 3 Remove_Blindness_and_Deafness
A 3 Remove_Curse
A 3 Remove_Disease
A 4 Freedom_of_Movement
A 4 Mass_Resist_Elements
A 4 Nethereal_Anchor
A 4 Neutralize_Poison
A 4 Restoration
A 5 Dismissal
A 5 Mass_Protection_from_Elements
A 5 Spell_Resistance
A 5 Wall_of_Dispel_Magic_was_Animate_Dead_Moved_to_1923
A 6 Greater_Dispelling
A 6 Mass_Clarity
A 6 Nethereal_Block
A 7 Banishment
A 7 Greater_Restoration
A 7 Mass_Freedom_of_Movement
A 8 Aura_versus_Alignment
A 8 Greater_Wall_of_Dispel_Magic
A 8 Nethereal_Distortion
A 9 Undeaths_Eternal_Foe


Conjuration

C 0 Cure_Minor_Wounds
C 1 Cure_Light_Wounds
C 1 Obscuring_Mist
C 1 Summon_Creature_I
C 2 Cure_Moderate_Wounds
C 2 Summon_Creature_II
C 3 Cure_Serious_Wounds
C 3 Healing_Circle_aka_Mass_Cure_Light_Wounds
C 3 Prayer
C 3 Summon_Creature_III
C 4 Cure_Critical_Wounds
C 4 Regeneration
C 4 Summon_Creature_IV
C 5 Mass_Cure_Moderate_Wounds
C 5 Summon_Creature_V
C 6 Greater_Regeneration_was_Monstrous_Regen
C 6 Heal
C 6 Planar_Ally
C 6 Summon_Creature_VI
C 6 Word_of_Recall
C 7 Mass_Cure_Serious_Wounds
C 7 Summon_Creature_VII
C 8 Summon_Creature_VIII
C 9 Gate
C 9 Greater_Word_of_Recall
C 9 Mass_Cure_Critical_Wounds
C 9 Storm_of_Vengeance
C 9 Summon_Creature_IX


Divination

D 0 TOF_Detect_Magic
D 0 TOF_Detect_Poison
D 0 TOF_Detect_Undead
D 1 TOF_Detect_Alignment
D 2 Find_Traps
D 6 True_Seeing


Enchantment

E 1 Bane
E 1 Bless
E 1 Doom
E 2 Aid
E 2 Wave_of_Grief
E 3 Blindness_and_Deafness
E 3 Hold_Person
I 2 Silence


Illusion

I 2 Silence
I 3 Continual_Flame
I 3 Wall_of_Light


Necromancy

N 0 Inflict_Minor_Wounds
N 1 Create_Skeleton
N 1 Inflict_Light_Wounds
N 1 Scare
N 2 Create_Zombie
N 2 Inflict_Moderate_Wounds
N 2 Negative_Energy_Ray
N 3 Animate_Dead_was_2_L5wiz
N 3 Inflict_Serious_Wounds
N 3 Mass_Inflict_Light_Wounds_aka_Circle_of_Doom
N 4 Bestow_Curse
N 4 Contagion
N 4 Death_Ward
N 4 Inflict_Critical_Wounds
N 4 Poison
N 5 Raise_Dead
N 5 Slay_Living
N 6 Cleanse_Undead_was_Undeath_to_Death
N 6 Control_Undead
N 6 Create_Undead_was_30_L8wiz
N 6 Harm
N 7 Destruction
N 7 Mass_Contagion_was_Sequester
N 7 Resurrection
N 8 Create_Greater_Undead
N 8 Greater_Bestow_Curse_was_PrisWall
N 8 Mass_Death_Ward
N 9 Energy_Drain
N 9 Mass_Resurrection


Transmutation

T 0 Virtue
T 1 Magic_Weapon
T 2 Bulls_Strength
T 2 Eagle_Splendor
T 2 Endurance
T 2 Owls_Wisdom
T 2 Stone_Bones
T 2 Ultravision
T 3 Magic_Vestment
T 4 Greater_Magic_Weapon
T 4 Iron_Bones
T 4 Mass_Ultravision
T 5 Battletide
T 6 Etherealness
T 6 Mass_Bulls_Strength
T 6 Mass_Eagle_Splendor
T 6 Mass_Endurance
T 6 Mass_Owls_Wisdom


Evocation

V 0 Light
V 1 Divine_Favor
V 2 Darkness
V 2 Sound_Burst
V 3 Darkfire
V 3 Invisibility_Purge
V 3 Searing_Light
V 4 Divine_Power
V 4 Hammer_of_the_Gods
V 5 Arctic_Blast_formerly_Ice_Strike
V 5 Flame_Strike
V 6 Blade_Barrier
V 7 Fire_Storm
V 7 Tremors
V 7 Word_of_Faith
V 8 Sunbeam
V 9 Earthquake
V 9 Implosion


CODE

gawk 'NR > 3 { print $2 "\t" $5 "\t" $12 }' spells.2da | grep -v "\*\*\*\*" | sort | awk '{print $2 "\t" $3 "\t" $1}' | sort > c_list.txt


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Oct 8 2005, 11:21 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



Here is a listing of Druid spells, sorted by school, then level, then spell name. This information is current as of the 033 HAK.

CODE


Abjuration

A 0 Resistance
A 1 Endure_Elements
A 1 Ironguts
A 2 Lesser_Dispel
A 2 Lesser_Restoration
A 2 Resist_Elements
A 3 Dispel_Magic
A 3 Protection_from_Elements
A 3 Remove_Disease
A 4 Freedom_of_Movement
A 4 Mass_Resist_Elements
A 4 Nethereal_Anchor
A 4 Neutralize_Poison
A 4 TOF_Repel_Vermin
A 5 Dismissal
A 5 Energy_Buffer
A 5 Mass_Protection_from_Elements
A 5 Spell_Resistance
A 5 Wall_of_Dispel_Magic_was_Animate_Dead_Moved_to_1923
A 6 Greater_Dispelling
A 6 Nethereal_Block
A 7 Banishment
A 7 Mass_Freedom_of_Movement
A 8 Greater_Wall_of_Dispel_Magic
A 8 Nethereal_Distortion


Conjuration

C 0 Cure_Minor_Wounds
C 1 Cure_Light_Wounds
C 1 Grease
C 1 Obscuring_Mist
C 1 Shillelagh
C 1 Summon_Creature_I
C 2 Cure_Moderate_Wounds
C 2 Fog_Cloud
C 2 Summon_Creature_II
C 3 Cure_Serious_Wounds
C 3 Greenfire
C 3 Healing_Circle_aka_Mass_Cure_Light_Wounds
C 3 Summon_Creature_III
C 4 Cure_Critical_Wounds
C 4 Regeneration
C 4 Solid_Fog
C 4 Summon_Creature_IV
C 5 Cone_of_Stoneholding
C 5 Heal_Animal_Companion
C 5 Mass_Cure_Moderate_Wounds
C 5 Summon_Creature_V
C 5 Vine_Mine
C 6 Greater_Greenfire
C 6 Greater_Regeneration_was_Monstrous_Regen
C 6 Heal
C 6 Stonehold
C 6 Summon_Creature_VI
C 6 Word_of_Recall
C 7 Creeping_Doom
C 7 Freezing_Fog
C 7 Mass_Cure_Serious_Wounds
C 7 Mass_Stoneholding
C 7 Summon_Creature_VII
C 8 Bombardment
C 8 Natures_Balance
C 8 Summon_Creature_VIII
C 9 Cometstrike
C 9 Elemental_Swarm
C 9 Greater_Word_of_Recall
C 9 Mass_Cure_Critical_Wounds
C 9 Storm_of_Vengeance
C 9 Summon_Creature_IX


Divination

D 0 TOF_Detect_Animals
D 0 TOF_Detect_Magic
D 0 TOF_Detect_Poison
D 6 True_Seeing
D 8 Premonition


Enchantment

E 1 Sleep
E 2 Charm_Person_or_Animal
E 2 Hold_Animal
E 3 Deep_Slumber
E 3 Dominate_Animal
E 5 Dormancy
E 5 Hold_Monster
E 7 Mass_Sleep
E 9 Coma
E 9 Nature_Avatar


Illusion

I 1 Dawn


Necromancy

N 3 Healing_Sting
N 3 Infestation_of_Maggots
N 4 Contagion
N 4 Death_Ward
N 4 Poison
N 5 Slay_Living
N 6 Harm
N 7 Finger_of_Death
N 7 Mass_Contagion_was_Sequester
N 8 Fist_of_Death
N 8 Mass_Death_Ward
N 9 Return_To_Nature


Transmutation

T 0 Virtue
T 1 Camoflage
T 1 Entangle
T 1 Magic_Fang
T 2 Barkskin
T 2 Blood_Frenzy
T 2 Bulls_Strength
T 2 Cats_Grace
T 2 Endurance
T 2 One_With_The_Land
T 2 Owls_Wisdom
T 2 Ultravision
T 3 Greater_Magic_Fang
T 3 Quillfire
T 3 Spike_Growth
T 4 Mass_Camoflage
T 4 Mass_Ultravision
T 4 Stoneskin_was_172_abj
T 5 Awaken
T 5 Baleful_Polymorph
T 5 Inferno
T 5 Owls_Insight
T 6 Crumble
T 6 Drown
T 6 Greater_Stoneskin
T 6 Mass_Bulls_Strength
T 6 Mass_Cats_Grace
T 6 Mass_Endurance
T 6 Mass_Owls_Wisdom
T 7 Aura_of_Vitality
T 7 Cone_of_Polymorph
T 8 Wall_of_Baleful_Polymorph
T 9 Mass_Baleful_Polymorph
T 9 Mass_Drown
T 9 Shapechange


Evocation

V 0 Flare
V 0 Light
V 1 Thunderhead_shelagorns_moved_to_1917
V 2 Faerie_Fire
V 2 Flame_Lash
V 2 Lightning_Flurry
V 3 Call_Lightning
V 3 Gust_of_Wind
V 3 Ice_Burst
V 4 Ice_Storm
V 4 Scintillating_Wall
V 4 TOF_Wall_of_Frost
V 4 Wall_of_Fire
V 4 Waterball
V 5 Arc_of_Lightning
V 5 Arctic_Blast_formerly_Ice_Strike
V 5 Flame_Strike
V 6 Ice_Blizzard
V 7 Fire_Storm
V 7 Great_Thunderclap
V 7 Tremors
V 8 Greater_Scintillating_Wall
V 8 Greater_Wall_of_Fire
V 8 Greater_Wall_of_Frost_was_Incendiary_Cloud_moved_1922
V 8 Sunbeam
V 8 Sunburst
V 9 Earthquake
V 9 Meteor_Swarm
V 9 Polar_Vortex


CODE

gawk 'NR > 3 { print $2 "\t" $5 "\t" $13 }' spells.2da | grep -v "\*\*\*\*" | sort | awk '{print $2 "\t" $3 "\t" $1}' | sort > d_list.txt


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[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Oct 8 2005, 11:27 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



Here is a listing of Wizard and Sorcerer spells, sorted by school, then level, then spell name. This information is current as of the 033 HAK.

CODE

Abjuration

A 0 Resistance
A 1 Endure_Elements
A 1 Ironguts
A 1 Mage_Armor
A 1 PROTECTION_FROM_ALIGNMENT
A 1 Shield
A 1 TOF_Undetectable_Alignment
A 2 Lesser_Dispel
A 2 Resist_Elements
A 3 Clarity
A 3 Dispel_Magic
A 3 Magic_Circle_against_Alignment
A 3 Protection_from_Elements
A 3 TOF_Nondetection
A 4 Lesser_Spell_Breach
A 4 Mass_Resist_Elements
A 4 Minor_Globe_of_Invulnerability
A 4 Nethereal_Anchor
A 4 Ray_of_Deanimation_stoneskin_move_to_1920
A 4 Remove_Blindness_and_Deafness
A 4 Remove_Curse
A 5 Dismissal
A 5 Energy_Buffer
A 5 Lesser_Mind_Blank
A 5 Lesser_Spell_Mantle
A 5 Mass_Protection_from_Elements
A 5 Mass_Shield
A 5 New_Protection_from_Spells
A 5 Spell_Breach
A 5 Wall_of_Dispel_Magic_was_Animate_Dead_Moved_to_1923
A 6 Globe_of_Invulnerability
A 6 Greater_Dispelling
A 6 Greater_Spell_Breach
A 6 Mass_Clarity
A 6 Nethereal_Block
A 7 Banishment
A 7 Mass_Freedom_of_Movement
A 7 Mass_Protection_from_Spells
A 7 Mass_Spell_Breach
A 7 Spell_Mantle
A 8 Greater_Wall_of_Dispel_Magic
A 8 Mass_Greater_Spell_Breach
A 8 Mind_Blank
A 8 Nethereal_Distortion
A 9 Alianas_Abjuration
A 9 Exile_was_CGUndead_moved_to_30
A 9 Greater_Spell_Mantle
A 9 Mordenkainens_Disjunction


Conjuration

C 0 Acid_Splash
C 0 Ray_of_Frost
C 1 Benign_Transposition
C 1 Grease
C 1 Lesser_Acid_Orb
C 1 Lesser_Cold_Orb
C 1 Lesser_Electric_Orb
C 1 Lesser_Fire_Orb
C 1 Lesser_Sonic_Orb
C 1 Obscuring_Mist
C 1 Summon_Creature_I
C 2 Baleful_Transposition
C 2 Fog_Cloud
C 2 Glitterdust
C 2 Melfs_Acid_Arrow
C 2 Summon_Creature_II
C 2 Web
C 3 Acid_Aegis
C 3 Flame_Arrow
C 3 Mestils_Acid_Breath
C 3 Shelgarns_Persistent_Blade_was_534_evo_L1
C 3 Stinking_Cloud
C 3 Summon_Creature_III
C 4 Acid_Orb
C 4 Cold_Orb
C 4 Electric_Orb
C 4 Elemental_Shield_was_47_evo
C 4 Evards_Black_Tentacles
C 4 Fire_Orb
C 4 Solid_Fog
C 4 Sonic_Orb
C 4 Summon_Creature_IV
C 4 Valinelya's Acid Arrow Volley
C 4 Vitriolic_Sphere
C 5 Acid_Strike
C 5 Cloudkill
C 5 Lesser_Planar_Binding
C 5 Mestils_Acid_Sheath
C 5 Summon_Creature_V
C 6 Acid_Fog
C 6 Acid_Storm
C 6 Burning_Barrier
C 6 Greater_Regeneration_was_Monstrous_Regen
C 6 Planar_Binding
C 6 Summon_Creature_VI
C 7 Freezing_Fog
C 7 Mordenkainens_Sword_was_123_trans
C 7 Shivering_Screen
C 7 Summon_Creature_VII
C 7 Teleport_Without_Error
C 8 Blackstaff
C 8 Greater_Planar_Binding
C 8 Greater_Vitriolic_Sphere
C 8 Incendiary_Cloud_was_89_evo
C 8 Summon_Creature_VIII
C 8 Voltaic_Defense
C 9 Black_Blade_of_Disaster
C 9 Gate
C 9 Summon_Creature_IX
C 9 TeleportationCircle


Divination

D 0 TOF_Detect_Magic
D 0 TOF_Detect_Poison
D 1 Detect_Person_was_Alarm
D 1 Identify
D 1 Power_Word_Impede
D 1 True_Strike
D 2 Power_Word_Daze
D 2 Power_Word_Sleep
D 2 See_Invisibility
D 3 Clairaudience_and_Clairvoyance
D 3 Find_Traps
D 3 Power_Word_Confuse
D 4 Power_Word_Fall
D 4 Power_Word_Slow
D 5 Feeblemind
D 5 Mass_See_Invisibility
D 5 Power_Word_Fear
D 6 Legend_Lore
D 6 Power_Word_Silence
D 6 True_Seeing
D 7 Power_Word_Stun
D 8 Power_Word_Blind
D 8 Premonition
D 9 Power_Word_Kill


Enchantment

E 0 Daze
E 1 Charm_Person
E 1 Elanis_Gentle_Reminder_was_Nybor
E 1 Sleep
E 1 TOF_Chaotic_Discourse
E 2 Blindness_and_Deafness
E 2 Tashas_Hideous_Laughter
E 3 Deep_Slumber
E 3 Elanis_Mild_Admonishment
E 3 Enhance_Familiar
E 3 Heroism
E 3 Hold_Person
E 4 Charm_Monster
E 4 Confusion
E 4 Fortify_Familiar
E 5 Dominate_Person
E 5 Dormancy
E 5 Hold_Monster
E 5 Mind_Fog
E 7 Elanis_Stern_Reproof
E 7 Insanity
E 7 Mass_Hold_Person
E 7 Mass_Sleep
E 8 Elanis_Wrathful_Castigation
E 8 Hibernate
E 8 Mass_Blindness_and_Deafness
E 8 Mass_Charm
E 9 Coma
E 9 Dominate_Monster
E 9 Mass_Hold_Monster


Illusion

I 1 Color_Spray
I 2 Blur
I 2 Continual_Flame
I 2 Ghostly_Visage
I 2 Invisibility
I 2 Shadow_Spray
I 2 TOF_Misdirection
I 3 Color_Pattern
I 3 Displacement
I 3 Mass_Invisiblity_aka_sphere_of_Invis
I 3 Wall_of_Light
I 4 Dazzling_Pattern
I 4 Embers_Rainbow_Blast
I 4 Improved_Invisibility
I 4 Phantasmal_Killer
I 4 Shadow_Conjuration
I 5 Brilliant_Pattern
I 5 Greater_Shadow_Conjuration
I 5 Nightmare
I 5 Prismatic_Ray
I 5 Wall_of_Shadows
I 6 Embers_Rainbow_Eruption
I 6 Ethereal_Visage
I 6 Horrific_Apparition
I 6 Hypnotic_Pattern
I 6 Shades
I 7 Fascinating_Pattern
I 7 Poltergeist
I 7 Prismatic_Spray_was_135_Evo
I 7 Shadow_Evocation
I 7 Shadow_Shield
I 8 Dark_Terror
I 8 Embers_Rainbow_Explosion
I 8 Greater_Shadow_Evocation
I 8 Scintillating_Pattern
I 8 TOF_Prismatic_Wall_was_1795_evo
I 9 Greater_Shades
I 9 Weird


Necromancy

N 0 Disrupt_Undead
N 1 Create_Skeleton
N 1 Negative_Energy_Ray
N 1 Ray_of_Clumsiness
N 1 Ray_of_Enfeeblement
N 1 Scare
N 2 Create_Zombie
N 2 Curse_of_Impending_Blades_was_cloud_bewild_1718
N 2 Death_Armor
N 2 False_Life
N 2 Ghoul_Touch
N 3 Animate_Dead_was_2_L5wiz
N 3 Negative_Energy_Burst
N 3 TOF_Halt_Undead
N 3 Vampiric_Touch
N 4 Bestow_Curse
N 4 Burning_Blood_was_Elemental_Shield_now_1919
N 4 Contagion
N 4 Enervation
N 4 Fear
N 5 Waves_of_Fatigue
N 6 Circle_of_Death
N 6 Cleanse_Undead_was_Undeath_to_Death
N 6 Create_Undead_was_30_L8wiz
N 7 Control_Undead
N 7 Finger_of_Death
N 7 Mass_Contagion_was_Sequester
N 7 Mass_Halt_Undead_mord_Sword_moved_to_1921
N 7 Rain_of_Terror
N 7 Waves_of_Exhaustion
N 8 Create_Greater_Undead
N 8 Fist_of_Death
N 8 Greater_Bestow_Curse_was_PrisWall
N 8 Horrid_Wilting
N 8 Mass_Enervation
N 9 Curtain_of_Death
N 9 Energy_Drain
N 9 Wail_of_the_Banshee


Transmutation

T 1 Burning_Hands
T 1 Expeditious_Retreat
T 1 Magic_Weapon
T 2 Bulls_Strength
T 2 Cats_Grace
T 2 Eagle_Splendor
T 2 Endurance
T 2 Foxs_Cunning
T 2 Knock
T 2 Owls_Wisdom
T 2 Stone_Bones
T 2 Ultravision
T 3 Greater_Magic_Weapon
T 3 Haste
T 3 Keen_Edge
T 3 Slow
T 4 Iron_Bones
T 4 Mass_Ultravision
T 4 Polymorph_Self
T 4 Stoneskin_was_172_abj
T 5 Baleful_Polymorph
T 6 Disintegrate
T 6 Flesh_to_stone
T 6 Greater_Stoneskin
T 6 Mass_Bulls_Strength
T 6 Mass_Cats_Grace
T 6 Mass_Eagle_Splendor
T 6 Mass_Endurance
T 6 Mass_Foxs_Cunning
T 6 Mass_Haste
T 6 Mass_Owls_Wisdom
T 6 Stone_to_flesh
T 6 Tensers_Transformation
T 7 Cone_of_Petrification
T 7 Cone_of_Polymorph
T 8 Blood_To_Dust
T 8 Etherealness
T 8 Wall_of_Baleful_Polymorph
T 8 Wall_of_Petrification
T 9 Mass_Baleful_Polymorph
T 9 Mass_Flesh_to_stone
T 9 Mass_Stone_to_flesh
T 9 Shapechange
T 9 Time_Stop


Evocation

V 0 Electric_Jolt
V 0 Flare
V 0 Light
V 1 Horizikauls_Boom
V 1 Ice_Dagger
V 1 Magic_Missile
V 1 Thunderhead_shelagorns_moved_to_1917
V 2 BalagarnsIronHorn
V 2 Combust
V 2 Darkness
V 2 Flame_Weapon
V 2 Gedlees_Electric_Loop
V 2 Scorching_Ray
V 3 Fireball
V 3 Freezing_Sphere
V 3 Gust_of_Wind
V 3 Ice_Burst
V 3 Lightning_Bolt
V 3 Scintillating_Sphere
V 4 Cacophonic_Burst
V 4 Ice_Storm
V 4 Isaacs_Lesser_Missile_Storm
V 4 Scintillating_Wall
V 4 Shout
V 4 TOF_Wall_of_Frost
V 4 Wall_of_Fire
V 5 Bigbys_Interposing_Hand
V 5 Cone_of_Cold
V 5 Firebrand
V 5 Lightning_Strike
V 6 Bigbys_Forceful_Hand
V 6 Chain_Lightning
V 6 Ice_Blizzard
V 6 Isaacs_Greater_Missile_Storm
V 7 Bigbys_Grasping_Hand
V 7 Greater_Fireball_was_Delayed_Blast_Fireball
V 7 Greater_Freezing_Sphere
V 7 Great_Scintillating_Sphere_was_PrisSpray
V 7 Great_Thunderclap
V 8 Bigbys_Clenched_Fist
V 8 Greater_Cacophonic_Burst
V 8 Greater_Scintillating_Wall
V 8 Greater_Shout
V 8 Greater_Wall_of_Fire
V 8 Greater_Wall_of_Frost_was_Incendiary_Cloud_moved_1922
V 8 Polar_Ray
V 8 Sunburst
V 9 Bigbys_Crushing_Hand
V 9 Meteor_Swarm
V 9 Polar_Vortex


CODE

gawk 'NR > 3 { print $2 "\t" $5 "\t" $16 }' spells.2da | grep -v "\*\*\*\*" | sort | awk '{print $2 "\t" $3 "\t" $1}' | sort > w_list.txt


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Jan 18 2006, 09:06 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



The 008 patch will add several new spells, all courtesy of He Who Watches:


Alarm - div - bard 1, ranger 1, sorc/wiz 1
Blood of the Martyr - tran - paladin 3
Chaotic Discourse - ench - bard 1, sorc/wiz 1
Dawn - illu - druid 1, ranger 1
Detect Animals - div - druid 0, ranger 1
Detect Magic - div - bard 0, cleric 0, druid 0, sorc/wiz 0
Detect Poison - div - cleric 0, druid 0, paladin 1, ranger 1, sorc/wiz 0
Detect Undead - div - cleric 0, paladin 1, ranger 1
Halt Undead - nec - wiz/sorc 3
Mark of the Hunter - evo - ranger 2
Misdirection - illu - bard 2, wiz/sorc 2
Nondetection - abju - ranger 3, wiz/sorc 3
Rusting Grasp - tran - druid 4
Sequester - trans - cleric 7, sorc/wiz 7


Also, Detect Aberrations is to be moved to Druid 0 from Druid 1.


Matt, thank you - those look tasty. smile.gif

-Dave


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Oct 5 2009, 06:40 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



These spell lists are a bit dated and don't list the newer spell additions from more recent patches. Feel free to post or PM me of missing or incorrect details if you like.

-Dave


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
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dave
Posted: Jun 13 2011, 03:54 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



I've taken a pass at the info in this thread to try and update it w.r.t the 020 patch. The stuff that's formatted weirdly with underscores, and a bit hard to read, is generated by script directly from the spells.2da file and is most accurate. The hand made lists of new spells, higher up in the thread, were touched up by hand and may be somewhat less accurate. smile.gif

Let us know if you spot any discrepancies.

-Dave


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
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dave
Posted: Oct 14 2011, 09:40 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



The spell lists at the start of this thread are now updated for the 021 patch.

Changed Spell Info:

-Alarm replaced by Detect Person [Bards/Sorcs/Wiz 1 ]
-Sequester replaced by Mass Contagion [Wiz 7, also added to Cleric/Druid 7]

New Spell Info:
-Dormancy added [Bard/Sorc/Wiz 5]
-Vitriolic Sphere added [Sorc/Wiz 4]
-Greater Vitriolic Sphere added [Sorc/Wiz 8]
-Hibernation added [Sorc/Wiz 8]

-Dave


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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