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> 2018 Design Update Log
dave
Posted: Feb 21 2018, 06:41 AM
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shad but true


Group: DN Design Lead
Posts: 14262
Member No.: 78
Joined: 30-March 03



x2_craft_180220.zip
=============

Directions:

0) open module in toolset
1) unzip into temp0
2) overwrite both files
3) recompile all scripts

Notes:

* Locally: Fixes dupe bug when cancelling crafting robes etc through the BW radial menu, adds debug info, misc cleanup. I am curious if maybe our frankenmerge of BW+mil Tailor ideas once we extended the available robes caused half the issues here, but I see references to attempts to fix this bug elsewhere (Shadooow's NWN Community Patch 1.72 marks dupes with a variable, plots &/or curses them, and then cleans them up on next login)

If this looks good on the server as well, then I'll look at enabling robe/armor appearance crafting for set items, deity items, etc.

None of this helps with cloak crafting, but we've submitted a bug to the nwnee team here, in hopes of a fix from them someday.

-Dave


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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arQon
Posted: Feb 22 2018, 05:27 AM
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EMS creator and DN Offical Bug Manager


Group: DN Design Lead
Posts: 4790
Member No.: 297
Joined: 14-September 04



2018-02-21-kev-mod.zip - LIVE
====================================================================

imported x2_craft_180220.zip

resolves the issues with henchmen and set items. hopefully this is the end of this particular nightmare...

the Turing Device will now accept mixtures of Greater Cloaks and Set Items


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azmaveth> so, for my first stint as a dm, I feel the need to spawn a dragon or two on a party of babies...
dave> go find Kev when he makes his next baby :p
dave> he prolly kill it
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dave
Posted: Feb 25 2018, 08:44 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14262
Member No.: 78
Joined: 30-March 03



dave_180224.zip
-------------------

1) Unzip into temp0
2) Recompile module scripts

-updated DNEQ reward handler routine to re-order player messaging
-added décor in the Grue House of Lords throne room
-updated static gong blueprint
-update scrolls for Wall of Dispel to be useable by Bards
-updated mil's tailor convo for readability (colorization) slightly in the main menu
-updated lost scarab item inv icon to differentiate it (by color) from aytay charms (and darkling charms)
-minor grammar update to Ro Laren's dialog
-updated soundscapes in The Deep areas
-added décor to the Tannim Tunnels
-fixed an issue in the "low int" convo branch for Captain Kirk wherein a PC could not travel to the Tannim Badlands
-did some design maintenance on GG encounters & instances, and bumped up 1 of the L1 encounter spawn difficulties slightly
-updated /w pots whisper chat behavior to list juv and heal pots separately, rather than totaled [dn_inc_item]
-updated some punctuation on a login message [dn_mod_clenter]
-updated Feywild Maze Twig Blight monster builds slightly


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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