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> 2017 Design Update Log
arQon
Posted: Sep 7 2017, 10:55 AM
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EMS creator and DN Offical Bug Manager


Group: DN Design Lead
Posts: 4651
Member No.: 297
Joined: 14-September 04



2017-09-07-kev-mod.zip - live
=========================================================

fixed a typo in the penultimate journal entry for pilgrimage

fixed an issue where a henchman that had been summoned wouldn't rejoin if their master disconnected and reconnected

fixed an issue where builder-summoned henchmen would become orphans because the player already had a henchman, so they couldn't join. the summoning will now just fail.

rewrote sgt eeva's bless script: she shouldn't join the party as a henchman just to cast the spell, and her character is so low-level anyway that it doesn't even last for the time it takes players to get to the graveyard, let alone the mausoleum. her new "spell" is a better version of Bless, is undispellable, and will last 20 Turns (or until players rest).
of course, after doing all that, i went to test it and there isn't actually any way to GET her to cast it, nor is it referenced anywhere in the mod.
i fixed a bunch of spelling mistakes etc in her convo (and i expect there are still more), and added the spell to it as part of accepting the BQ.

imported dave_170905.erf (no collisions - i did very nearly add something to inc_players for eeva's script, but didn't need to in the end)

nerfed the level 27+ sable's gear from Mastery+6 and Cloak Of Fortification +4 to Mastery+5 and CoF+3. she's still "safe" against spells from non-Champion/Boss monsters, and i decided i don't like her having gear that isn't available to PCs. players can equip her with eg a White cloak if they really want to.

fixed a bug with Freezing Fog applying the slow VFX to corpses. interestingly, a different bug meant (and still means) that *creatures* didn't actually have their movement speed decreased. since it's been like that since Jan06 i've opened a design-side discussion on whether we really want that or not.

hopefully fixed a bug with PCs not receiving soulstones if they die with a henchman in tow.


--------------------
azmaveth> so, for my first stint as a dm, I feel the need to spawn a dragon or two on a party of babies...
dave> go find Kev when he makes his next baby :p
dave> he prolly kill it
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dave
Posted: Sep 15 2017, 03:54 AM
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shad but true


Group: DN Design Lead
Posts: 14078
Member No.: 78
Joined: 30-March 03



2017-09-14-DN1-dave-mod.zip
====================================================================
-opened Selestar's Zombie Pit
-did design maintenance on NS Zombies - new 1/2 CR builds are now present in the cemetary, etc
-updated Weary Trav
-made a custom cloak for all of our Gypsies and deployed it
-made some custom Paradan-related cloaks and deployed them to some NPCs
-deployed some deity cloaks to a number of NPCs
-/w pots now reports on your party's henchmen as well
-/w kits now reports on your party's henchmen as well
-tweaked the /w gear chat command output format
-updated Tannim Lord's tileset from Castle Interior to Castle Interior 2
-added some flavor text
-/w kit xp and /w kit trav are now synonymous with /w kit test - dn1_chathelp.2da updated
-fixed some typos on placeable descriptions in MC
-tweaked the Pilgrimmage journal entry so that "Pantheon" is consistently capitalized
-/w rez and rezall test commands now working on henchies, though may need further testing/attention

-rebuilt scripts
Installed/live



--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Sep 18 2017, 12:34 PM
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shad but true


Group: DN Design Lead
Posts: 14078
Member No.: 78
Joined: 30-March 03



2017-09-18-DN1-dave-mod.zip
====================================================================
-I think I got the autoloot soundfx working more reliably by assigning the sound to the pc, rather than the looted placeable. Go figure. [dn_inc_soundfx, dn_inc_autoloot, a couple other minor related bits]
-updated a number of ambient sounds and placed sound objects throughout the mod to lower volumes
-made a handful of additional deity amulets

-rebuilt scripts
Installed/live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Sep 22 2017, 11:08 PM
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shad but true


Group: DN Design Lead
Posts: 14078
Member No.: 78
Joined: 30-March 03



2017-09-22-DN1-dave-mod.zip
====================================================================
-found and fixed some bad variable settings on a couple creature templates
-defined some new constants based on recent cc updates [dn_inc_apperance, dn_inc_spl_const]
-design maintenance on creature build HP [done for now]
-design maintenance on creature builds using Creature Weapon Feats [done]
-design maintenance on creature builds featuring useless skills (Craft Traps, Parry, Ride, etc) [done]

-rebuilt scripts
Installed/live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Sep 25 2017, 07:40 PM
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shad but true


Group: DN Design Lead
Posts: 14078
Member No.: 78
Joined: 30-March 03



2017-09-25-DN1-dave-mod.zip
====================================================================
-updates around my house
-updates to the Dead Hole in the Crypt after some testing
-minor design maintenance
-updated the appearance for Incandescent Gords
*they had a speed modifier boosting CR, so made some minor build changes as well
-updated Torrid/Burning Horror Appearances to use (new!) Salamander appearances
-removed an unused area [experimental layout to expand MC]
-added 2 new areas for development [MC]
-worked on some new monster ideas intended for possible deployment in MC
-updated Naigdon's Children's build, made a new variant for MC
-Miller's Basement Fire Beetles now drop the version of Fire Beetle Bellies that Gypsyes Buy. I may make a pass at more cleanup on the (4?) fire beetl ebuilds etc we have kickign around.
-NS Healer will now buy scrolls
-Selestar's Dark Return should be more reliable now

Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Sep 27 2017, 12:31 PM
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shad but true


Group: DN Design Lead
Posts: 14078
Member No.: 78
Joined: 30-March 03



2017-09-26-DN1-dave-mod.zip
====================================================================
-updated Disc scores for our various Oozes per design re-spec

Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Oct 6 2017, 01:06 PM
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shad but true


Group: DN Design Lead
Posts: 14078
Member No.: 78
Joined: 30-March 03



2017-10-06-DN1-dave-mod.zip
====================================================================
-figured out a problem with my placeable update ERF in early Sept and fix the non-static d├ęcor in Midtown Bab
-updated some other placeables throughout the mod using bw loot scripts ondeath/onopen
-renamed the NS Mill Basement Fire Beetles slightly, fixed some Fire Beetles dropping the wrong Fire Beetle Bellies (Gypsy would not buy)
-added a variable called DN_GENERAL_QUEST_NPC to Jerrod, Cemetery Gate Guard, NS Miller, and a few other NPCs that are associated with various one-off quests
-updated the spawn code to add a white exclamation mark VFX to NPCs marked with DN_GENERAL_QUEST_NPC
-updated the Fand/Notus Roc appearance & name

-rebuilt scripts
Installed/live

[Above is recovered and or rebuilt work I lost when my machine got clobbered by a stupid useless broken Microsoft patch last week]


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Oct 11 2017, 03:36 AM
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shad but true


Group: DN Design Lead
Posts: 14078
Member No.: 78
Joined: 30-March 03



2017-10-10-DN1-dave-mod.zip
====================================================================
-recompiled all scripts; previous version rebuild was blocked by Comodo after rebuilding my dev machine [doh]
-retargeted the Paradan Sewer Oozes to CR8 (==basic wererats+1), renamed their area, removed plot flag on the locked southern access point
-added a new NPC, Mr Scott, near the Paradan Noble area Sewer entry
-worked on first version of new scripts for the new NPC (exterminate quest general support) [dnsc_eq*.nss, dn_eq*.nss, dn_mod_acquire]
-Mr Scott has the first exterminate quest in the mod available
-updated weary trav
-updated some Gypsy fastbuy script messaging

-rebuilt scripts
Installed/live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
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dave
Posted: Oct 14 2017, 04:00 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14078
Member No.: 78
Joined: 30-March 03



2017-10-13-DN1-dave-mod.zip
====================================================================
-updated spawns in Main Engineering
-Monster drops are now more consistent in Main Engineering (Slurm v Diet Slurm)
-worked on placesables in the Paradan Sewers Main Engineering area
-the whisper chat "sfx" now reports results in a way visible to the entire local party
-added "eq" chat command to help PCs understand quest progress (chat command is a work in progress)

-rebuilt scripts
Installed/live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
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arQon
Posted: Oct 14 2017, 10:37 AM
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EMS creator and DN Offical Bug Manager


Group: DN Design Lead
Posts: 4651
Member No.: 297
Joined: 14-September 04



bracers_20171014.zip

updated the Epic Bracers to use the new custom spell added in 033 so they can cleanly operate independently of the Brooch Of Defense.

Directions: unzip into modules/temp0, overwrite all, rebuild all scripts.

--

note: a "dn_ss_has30gem.nss" script is still kicking around in the mod: this is (now VERY-)legacy cruft from the old sash quest, and should be deleted (don't forget the ncs).


--------------------
azmaveth> so, for my first stint as a dm, I feel the need to spawn a dragon or two on a party of babies...
dave> go find Kev when he makes his next baby :p
dave> he prolly kill it
PM
Top
dave
Posted: Oct 15 2017, 05:34 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14078
Member No.: 78
Joined: 30-March 03



2017-10-14-DN1-dave-mod.zip
====================================================================
-updated dn1_chathelp.2da to describe "eq" command [override]

-imported Kev's bracers_20171014.zip submission
-deleted dn_ss_has30gem.n*

-re-ran EMS PreCache (thanks Kev!)

-TALKVOLUME should now work to active WHISPER chat commands for Parties of one (1)
-further adjustments to Main Engineering spawns & decor
-Dionagae are now marked properly as champs
-updates to the "eq" chat command
-Mr Scott now gives PCs who accept his quest the key to main engineering
-cleaned up some out of date/obsolete comments in a few bits of code
-increased the time delay between autoloot sounds when multiple items are looted, from 0.2 seconds to 0.5 seconds.

-rebuilt scripts
Installed/live



--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Oct 16 2017, 03:22 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14078
Member No.: 78
Joined: 30-March 03



2017-10-15-DN1-dave-mod.zip
====================================================================
-updated deity equip messaging to get rid of some false messages
-fixed incorrect item prop on Mithra's Ring [thanks Kev!]
-updated autoloot soundfx for armors


-rebuilt scripts
Installed/live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Oct 17 2017, 04:25 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14078
Member No.: 78
Joined: 30-March 03



2017-10-16-DN1-dave-mod.zip
====================================================================
-updated pcchat TALKVOLUME handler update from the weekend to not count associates as party members when determining if player is solo (duh)
-fixed an issue with the sound fx routine for autoloot [potions, etc]

-rebuilt scripts
Installed/live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Oct 21 2017, 04:36 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14078
Member No.: 78
Joined: 30-March 03



2017-10-20-DN1-dave-mod.zip
====================================================================
-updated some more placeables to remove BW OnOpen/OnDeath loot scripts
-deployed some improved Signage and Markers around various urban areas for shops, gypsies, nexus, etc
-updated some existing signage placeables around various urban areas
-fixed some stray scripts attached to random placeables that look like copy/paste errors
-our henchmen have discovered Quark's Entertainment Emporium

-rebuilt scripts
Installed/live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Oct 23 2017, 04:36 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14078
Member No.: 78
Joined: 30-March 03



2017-10-22-DN1-dave-mod.zip
====================================================================
-tweaked dn_mod_pcchat updates I tried to make recently
-updates to the extermination quest scriptset after more testing
-minor updates to Mr Scott + convo

-rebuilt scripts
Installed/live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
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