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> 2017 Design Update Log
arQon
Posted: Aug 18 2017, 12:57 PM
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EMS creator and DN Offical Bug Manager


Group: DN Design Lead
Posts: 4648
Member No.: 297
Joined: 14-September 04



bracers_20170818.zip (the erf export added a megabyte of area files etc for some reason)

Directions: unzip into modules/temp0, overwrite all. script is already rebuilt.


--------------------
azmaveth> so, for my first stint as a dm, I feel the need to spawn a dragon or two on a party of babies...
dave> go find Kev when he makes his next baby :p
dave> he prolly kill it
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dave
Posted: Aug 19 2017, 10:30 PM
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shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



2017-08-20-DN1-dave-mod.zip
====================================================================
-imported Kev's erf
-design maintenance on various npcs & monsters
-removed store/merchant vars on Barney

installed/live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Aug 21 2017, 05:10 AM
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shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



2017-08-21-DN1-dave-mod.zip
====================================================================
-design maintenance on various npcs & monsters

installed/live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Aug 23 2017, 01:02 PM
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shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



2017-08-23-DN1-dave-mod.zip
====================================================================
-corrected the min level required to hire a henchman info in the journal
-added a bartender to the Fox and Hound and added a store
-minor cosmetic updates to some bifrost+fort npcs
-updated the custom creature palette [merged NS/insects into Common/Beetles)
-henchmen now celebrate with a cheer when their master levels up
-if a player has a henchman, they are reminded after levelling up to level their henchmen as well
-updated dn_door_onclik to vary messaging slightly for Doors vs Area Transition triggers
*this saves updating 200+ triggers to give them meaningful custom per instance exit/entrance/transition names
-ongoing creature build design maintenance, focused on auditing the audit from last couple patches. smile.gif

Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Aug 27 2017, 05:26 AM
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shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



2017-08-26-DN1-dave-mod.zip
====================================================================
-nuked Eryyn's extensive set of walk wps; she basically attacks on spawn anyway
-did some minor design maintenance on our dragons (some were dis-armable, applied tag standards and updated related WPs, etc)
-remade all of our Homeless Dragons quickly from Ruth
-deleted some elemental weirds, rebalanced the rest to target Feywild and moved them to the Feywild/Common palette folder
-refiled a few more monsters and nuked several more unneeded custom palette folders
-nuked the Unloved/Elemental Weirds custom palette folder
-worked on some NPCs
-update dn_door_onclick to call out destination name ohmy.gif
-deleted most of nw_g0_transition(mostly bw horsecack, rest is redundant w/ our doorscripts)
-created some flavor-y deity cloaks based on undeployed hak content and distributed them to some relevant npcs and temple stores
-made & deployed a custom appearance for the MagT Valkrye cloaks
-Mother Merem, a priestess of Naigdon in the Temple of the Land, now properly offers the Naigdon Temple store rather than Eldatha's store
-added Mithra and Eldatha NPCs with temple store access to the Temple of the Land
-updated the zippomatic convo
-created the Temple of the Mountain in Giedi (serves Charess/Soonami)

installled/live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Aug 29 2017, 01:52 AM
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shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



2017-08-28-DN1-dave-mod.zip
====================================================================
-refreshed Soonami Temple armor/clothing/shields vs modern design specs (Electricity is favored element)
-Soonami temples now sell aforementioned gear
-Refreshed Store Names for Temples (these list associated npcs in toolset)
-refreshed Charess Temple armor/clothing/shields vs modern design specs (Cold is favored element)
-made a builder area to help compare Temple Shops for consistency [zip godshop]
-updated weary trav conversation
-added some placeables to the Temple of the Wind
-updated deity bows/xbows/slings to unlimited ammo +1d6 favored element, +1 mighty (ie all are more consistent)

installed/live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Sep 1 2017, 02:23 AM
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shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



2017-08-31-dn1server-dave-hak.zip
====================================================================
-enabled "Keen" weapon modifier on Thrown Weapons (Dart, Shuriken, Throwing Axes) [itemprops.2da]
-deleted emo_* scripts from the server hak [looked to be old emote wand cack]
-pulled nxw* and w* scripts out of the hak for maintenance (old wand scripts and items: deity, mfx, nexus, whimstones, whimsickles)
-reimported several dn_w_* wand support scripts after maintenance work (below)


2017-08-31-DN1-dave-mod.zip
====================================================================
-enabled deity weapon scaling for Thrown Weapons [updated website deity info thread, too]
-enabled deity weapon scaling for Ranged Weapons that consume Ammunition
*touched dn_mod_def*, dn_inc_equip, dn_inc_item, dn_inc_iprop maybe a couple more things like x0_i0_match
-moved a few functions/constants from dn_inc_item to the (already existing) dn_inc_iprop
-updated spawns at /w zip godshop, added npc WPs, added some test stuff
-added Rapier and Longsword (more Elf Racial Weapons) to Eldatha's list of follower weapons, created deity weapons for these, and added them to her Temple Shop

-minor updates and design maintenance on the deity wand (added color, scripts/dlg now follow dn_w_* convention)
-minor updates to the pilgrim quest journal entry to mention the "pilgrim" whisper chat
-minor updates and design maintenance on the nexus wand (added color, scripts/dlg now follow dn_w_* convention)
-reused the nexus wand color tokens to colorize the city names in the Nexus Trials journal entries
-minor updates and design maintenance on the mfx wand (scripts/dlg now follow dn_w_* convention)

-removed support for Whimsickles and Whimstones
*these were a fun first project over a decade ago, but are obsolete and not worth reworking to modern standards
*Lady Whim's Vanity Items are not nuked, but I started updating them to require L41+ to equip, restoring a design spec broken by HotU's epic level support
-deleted most whimstone/whimsickle blueprints and related DM readme book
-deleted Summonable Whim Cat monster templates [sleepy player pet whim cats are not deleted]
-deleted Whimsickle destination waypoints from various cities
-deleted scripting support for whimstones/whimsickles
-deleted unused dn_w_autoloot dialog
*this was a placeholder - a hacked up copy of the nexus wand dialog and we want with a whisper chat based system for this in lieu of a conversation-driven widget

-added support for the Faerie Fire spell in the ai perceive routines when something is heard, but not seen [dn_c2_perceive_2, x0_i0_talent]

-rebuilt scripts

Installed/live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
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dave
Posted: Sep 1 2017, 07:51 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



2017-09-01-DN1-dave-mod.zip
====================================================================
-updated Henchmen journal behavior to mark the journal complete when re-summoning a previously dismissed henchie
-updated deity/dm vanity items to make sure they all require L41+
-made some more flavory low level items for temple stores based on content added over the last few HAKs

-rebuilt scripts
Installed/live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Sep 1 2017, 10:55 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



QUOTE (dave @ Sep 1 2017, 02:51 PM)
2017-09-01-DN1-dave-mod.zip
====================================================================
-updated Henchmen journal behavior to mark the journal complete when re-summoning a previously dismissed henchie
-updated deity/dm vanity items to make sure they all require L41+
-made some more flavory low level items for temple stores based on content added over the last few HAKs

-rebuilt scripts
Installed/live

2017-09-01-DN1-dave-mod-v2.zip
====================================================================
-updated Henchmen journal behavior to mark the journal complete when re-summoning a previously dismissed henchie - try #2

NOT Installed - Kev is logged in smile.gif


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
arQon
Posted: Sep 1 2017, 11:57 PM
Quote Post


EMS creator and DN Offical Bug Manager


Group: DN Design Lead
Posts: 4648
Member No.: 297
Joined: 14-September 04



2017-09-01-kev-mod.zip - live
=========================================================

(based on 2017-09-01-DN1-dave-mod-v2.zip)

fixed the DD set not boosting the items' saves on powerup


--------------------
azmaveth> so, for my first stint as a dm, I feel the need to spawn a dragon or two on a party of babies...
dave> go find Kev when he makes his next baby :p
dave> he prolly kill it
PM
Top
dave
Posted: Sep 2 2017, 08:24 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



2017-09-02-DN1-dave-mod.zip
====================================================================
-adjusted login timing constants
-design maintenance on deity items
-Implemented the missing Trident of the Thundering Seas, added it to Ukousheer's temple stores

-rebuilt scripts
Installed/live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
arQon
Posted: Sep 3 2017, 06:55 PM
Quote Post


EMS creator and DN Offical Bug Manager


Group: DN Design Lead
Posts: 4648
Member No.: 297
Joined: 14-September 04



in progress
=========================================================

added a couple of spawns to the dsm weyr central area

tweaked saarnia's spellbook in an attempt to stop her wasting so much time casting useless low-level buffs

henchmen will no longer try to heal dead allies (ty dave)

tweaked VWE behavior so that if a henchman is trying to reach your target but can't, VWE will use the enemy nearest to the henchman

deleted marge's custom kukris, which she hasn't actually used since she was rebuilt many many years ago

the cost to level up a henchmen is now the xp delta for that level. the cost to HIRE one is still only half the xp of your level.

dragons cannot be blinded


--------------------
azmaveth> so, for my first stint as a dm, I feel the need to spawn a dragon or two on a party of babies...
dave> go find Kev when he makes his next baby :p
dave> he prolly kill it
PM
Top
dave
Posted: Sep 5 2017, 12:47 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



2017-09-04-dave.erf
====================================================================
-updated some placeables in Babaeyl
-updated numerous common BW placeable templates to nuke bad script references and designate them as static d├ęcor rather than loot
-updated my house
-updated another surprise (try not to look at the ERF too closely, and avoid the server override 'til we get online)

Import/Overwrite all
No recompile necessary
[No existing scripts updated]


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
arQon
Posted: Sep 5 2017, 01:26 AM
Quote Post


EMS creator and DN Offical Bug Manager


Group: DN Design Lead
Posts: 4648
Member No.: 297
Joined: 14-September 04



2017-09-04-kev-mod.zip and 2017-09-04-kev-hak.zip - live
=========================================================

imported dave_170904.erf (very quickly without looking at anything, so hopefully i didn't mess up the import)

acid sheath reduced to 10+2d6 max

burning barrier, shivering screen, voltaic defense, and wounding wail reduced to 15+2d6 max


--------------------
azmaveth> so, for my first stint as a dm, I feel the need to spawn a dragon or two on a party of babies...
dave> go find Kev when he makes his next baby :p
dave> he prolly kill it
PM
Top
dave
Posted: Sep 6 2017, 02:41 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14074
Member No.: 78
Joined: 30-March 03



dave_170905.erf
=================
-deployed BSB to a new sub-area of AFK
-renamed some utility areas for consistency
-design maintenance on the Soonami Temple store
-updated the Soul Stone description to mention Shrines of Recall
-nuked some unneeded debug code [dn_inc_player]
-updated Fort Achaea Guard appearances
-updated Gypsy Fast Buy to process Henchmen inventories for players [gypsy_fastbuy.n*]


Import/Overwrite all

Only potential risk is likely if you're concurrently editing dn_inc_player, in which case my import can be skipped. I just nuked some unneeded debuginfo from when I was developing the support for including henchies in /w stats.

-Dave


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
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