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Dreu Noctem > The Shifting Sands - Bug & Exploit Reports > [Bug Reports] Typos, Quickies & Nits Reporting


Posted by: dave Mar 3 2005, 09:20 AM
If you find a typo somewhere, either in a conversation, a name, or a description, please report it it here with a description of the problem. Minor nits and things like missing map pins and stuff can go here too. Collecting this info in a central location helps us not overlook it.

You can also report inconsistencies in store buy/sell lists. If a store sells item X but won't buy it, please let us know here.

There's no need to fill out a full bug report for small typos, but there should be some way to report them. So use this thread. smile.gif

Old, fixed nits are in http://www.dreunoctem.com/index.php?act=ST&f=6&t=2787.

-shad


PS - The "Basin" has no map pin on purpose. smile.gif
PPS - a few things cannot be updated without revising the TLK; so some fixes may be saved up for monthly HAK and TLK maintenance releases.

Posted by: arQon Jan 21 2011, 08:11 AM
veqlar has multiple persuade paths (cheaper quest bargain, buy a rez rod) but uses the "persistent" persuade check script. this causes a confusing and incorrect message about "retrying" the persuade when you didn't.

Posted by: dave Sep 2 2011, 05:57 PM
I have screenies on Sorella and Kirk's ships saying "use JumpParty()" instead of JumpPC(), but the scripting for the convos grabs tickets, first, and it is not atomic - the ticket check is seperate from the destination jump, and I just don't want to touch this. If I get ambitious, I can prolly go cut out half the convo and clean up the code. I'd prolly do away with the tickets altogether.

But I really prolly won't bother - it's an annoyance, and there's real bugs and projects for my time all over the rest of the mod.

-Dave

Posted by: arQon Mar 17 2018, 12:37 PM
in Quivira Docks, there's a model animroot mismatch: t_door90 / t_door_90

Posted by: dave Mar 18 2018, 06:18 AM
QUOTE (arQon @ Mar 17 2018, 07:37 AM)
in Quivira Docks, there's a model animroot mismatch: t_door90 / t_door_90

Similar on Mt Giedi:

The model's animroot node must match the name of an existing node in the model!
tts01_k17_01 / TTR01_K17_01

Posted by: dave Apr 23 2018, 06:30 PM
Bumped in prep for forum migration.

-Dave

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