Dreu Noctem


Reply to this topicStart new topicStart Poll

> 2018 Design Update Log
dave
Posted: Jan 2 2018, 06:38 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14188
Member No.: 78
Joined: 30-March 03



2018-01-01-dn1server-dave-hak.zip
====================================================================
-moved dn_w_fog* scripts, etc into the module and out of the hak [many were duped]
-dn_deity.2da moved into the server hak from the override dir

2018-01-01-DN1-dave-mod.zip
====================================================================
-moved all code from dn_inc_spell_fog into dn_inc_fog and nuked dn_inc_spell_fog. I saw no compelling reason to have both files kicking around
-refactored a bunch of stuff in dn_inc_fog, as well as in some scripts that call these functions, including fixing a number of broken/missing/incorrect magic numbers
-updated the dn_area* and dn_inc_area scripts (related to above)
-defined a new area-event (dn_inc_event) related to fog
-implemented a new area-event for the new fey dungeons (dn_area_*, dn_inc_area)
-updated and improved dn_inc_fog/DN_GetIsAreaAlwaysDay()
-DN_SaveInitialFogSettingsForArea() is now called once in dn_area_enter, instead of in every other custom fog handling function
* This was a consequence of writing something to stick on the vault and not wanting to deal with helping people update their module scripts, back in the day. Cleanup was long overdue.
-re-wrote the Fog Debug setting reporting function (WIP)
-Gust of Wind and Air Ellie Whirlwind Pulse now reduce fogginess in the area on casting (implemented in spellhook)
-started puttering around with implementing a "dn debug" chat command to set up a debug hook for dn scripts analagous to the "ems debug" hook for builders [dn1_chathelp.2da updated]

-rebuilt scripts

Installed/live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Jan 15 2018, 06:45 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14188
Member No.: 78
Joined: 30-March 03



dave_180114.erf
=============
-refactored some bits in dn_inc_debug
-added some robe related resources, including a test merchant in my house with samples of all the robe appearances
-updated the x0_skill_ctrap dialog robe handler to reuse the tailoring model system for cycling through previous//next/specific appearances values
* This opens up all available robes to all players. Note that some models are not available for some races, sexes, or phenotypes.
* The previous dialog tried to filter out models that don't exist; selecting a valid appearance is now left to the player's discretion.
* The new system will not be fully functional until the release of the 035 update for Dreu Noctem (in progress)
* Updated custom store palette to add fodler for Test Assets
* Removed magic number mangler (+2 offset) from x2_inc_itemprop.nss/IPCreateAndModifyArmorRobe() and added debug msg


Installation:

* Open module in TS
* Delete dn_im_* from the temp0 directory [obsolete filter scripts and robes changer scripts tied to specific values/lines in parts_robes.2da]
* Import ERF and overwrite all assets
* Rebuild all scripts

-Dave


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
arQon
Posted: Jan 16 2018, 02:33 AM
Quote Post


EMS creator and DN Offical Bug Manager


Group: DN Design Lead
Posts: 4736
Member No.: 297
Joined: 14-September 04



2018-01-15-kev-mod. zip - LIVE
====================================================================

imported dave_180114.erf

the pillars of light in the pantheon now have descriptions

the saves bonuses for deity blessings are now +3 rather than +2

"orphaned" henchman (caused when a PC disconnects with them still hired) will move to AFK after 5 mins, and wait there for 2 hours so players can recover any items they may have given them.

removed Who Rods from kranle ironmonger, afk bathing suit mechanic (which is also the nymph's delight fairy in magt), and the magt armory (tedia). (afaict, those were the last 3 shops in the world that still carried it).


--------------------
azmaveth> so, for my first stint as a dm, I feel the need to spawn a dragon or two on a party of babies...
dave> go find Kev when he makes his next baby :p
dave> he prolly kill it
PM
Top
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
« Next Oldest | DN Server Status and Information | Next Newest »

Reply to this topicStart new topicStart Poll

 



[ Script Execution time: 0.0289 ]   [ 12 queries used ]   [ GZIP Enabled ]