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> 2017 Design Update Log
dave
Posted: Jan 22 2017, 10:04 PM
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shad but true


Group: DN Design Lead
Posts: 13611
Member No.: 78
Joined: 30-March 03




2017-01-22-dn1server-dave-hak.zip
====================================================================
-updated polymorph.2da to reference new small frog model
-added scribing etc support for the new spell added by this patch
-recompiled scripts

2017-01-22-DN1-dave-mod.zip
====================================================================
-updated the mod to use HAK and TLK v032
-rebuilt the ems_u_cachespell EMS PreCache script

-added spell script and scroll for our 1 new spell this patch
-added the new spell scroll to loot tables as well as to a couple magic shops
-updates to dn_inc_vfx, dn_inc_appearance, dn_inc_spl_const, dn_inc_polymorph
-replaced Giant Frog with Small frog in the function that chooses a random effect for baleful polymorph spells
-deployed some new loadscreens from the 031 patch
-updated some deity temple light placeables' appearances to use new 032 models
-made a few custom palette updates with new TLK entries [itempal, placeablepal]
-simplified our scriptset include trees based on analysis by doxygen
-updated the item templates for all of our Relics to replace generic "Unique" powers with "Relic" powers (some effects TBD)
-cloned the EMS True Seeing and See Invis scripts to implement a couple of our new powers, precast checks commented out
-created a new Relic, per in game convo with Kev last Monday, and deployed it in the planned loot location
-set EMS_CASTER_LEVEL on a couple of the Relics (SI/TS ones) - probably will just make effects Supernatural on these, as they have dedicated scripts [dn_s3_*]
-worked on scripting etc for the various relics - some behavior is flavory placeholders for now
-deployed some of our custom TLK entries to colorize in game StrRef messages - incomplete WIP

*Imported some stuf I tinkered with over the Christmas holidays:
-update dn_inc_custoken from erf directory, make some supporting updates elsewhere
-worked on Feywild (wolfheart and boars tusk)
-worked on Feywild (starfallen lands)
-worked on Feywild (glade of innocents warzone)
-worked on Feywild (2 roads diverged)
-worked on North Shore (Abandoned Cellar)
-fixed the pot of gold appearance (utp update)
-updated four boss monsters (fire giant, werewolf druid, mushroom king, The Oracle) to add a custom item drop into their inventories to grant deeper feywild access
-updated tilemagic to support a new scene [ott_tile_magic.nss]
-added a portrait to the mirror in the house of shadows

-the AFK Gypsy now reuses the standard gypsy fastbuy script but uses a variable set on the NPC to adjust her price (then: nuked the obsolete script)
-increased the size of Grue Scarabs slightly
-Tar Hulks now has the SLA to cast Grease [CL 15]
-updated ambient sounds in Wisteria areas
-fixed an X Marks the (obsolete) spot placeable in Quivira Lower City
-added a Shrine of Recall to Quivira - Plaza of the Gods
-colorized Death Hall area names
-added some loot in a coupe places, per screenshot notes
-Wirt's Leg is now always identified

-recompiled scripts


Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Jan 29 2017, 07:32 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 13611
Member No.: 78
Joined: 30-March 03




2017-01-27-dn1server-dave-hak.zip
====================================================================
-updated Firebrand script to match 032 TLK adjustment (10d6 max dmg --> 15d6 max)
-updated IGMS script to match 032 TLK adjustment (20d4+20 max dmg --> 15d4+15 max)

2017-01-27-DN1-dave-mod.zip
====================================================================
-updated Acid Arrow Barrage spellscript VFX handling (new spell from 032)
-updated dn_inc_vfx to remove support for some obsolete NWNPRC vfx by Soupaman
-refreshed ems_u_cachespell script (PreCache)
-updated a placeable name and description in MC Light
-added a few placeables around Eldatha's temples and shrine [new 032 stuff]
-adjusted spawn triggers for several npc merchants in Babaeyl Aeylworks
-tweaked doorscript support for integrated flavor scripts
-created Heal potion stacks
-added Heal Potions (& Stacks) to shops in Babaeyl, per screenie plan
-deployed some new 032 placeables in Ogygia and a couple other spots
-updated weary trav convo
-added some flavor text and a loot instance to Kokytus in the Lady's house
-fixed a tilemagic placement issue in Tannim Frontier
-started working on adding support for jivany's flavor text system with some of our placeable script sets
-added more scrolls to the Giedi & Bab magic shops [school of illusion, custom DN stuff]
-zipping to afk should save your afk return point now [did quick and dirty, refactoring is possible - untested offline]
-journal colorization update for general quests
-minor tweak to bab nexus guard convo
-updated a Wisteria Bay encounter in Driftwood Cays to try and address a backspawn issue near the area exit
-rerouted Codex and Captain's Regrets to new tagbased scripts that follow our naming conventions
-Nospmis Mask and Symphony of Shadows now grant permanent, SU effects, (much like our perma-shield Brooch).
-refactored some loot messaging code that was partly shared between loot placeables scripts and rspi scripts, re: last loot system and related messaging
-added/updated some loot instances

-recompiled all scripts


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Jan 31 2017, 02:15 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 13611
Member No.: 78
Joined: 30-March 03



2017-01-30-DN1-dave-mod.zip
====================================================================
-updated mfx scripting to support some new 032 vfx models, did some minor reorg of the code for readability
-updated some wisp blueprints to use the new mfx support

-recompiled all scripts

Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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