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> 2016 Design Update Log
arQon
Posted: Jan 26 2016, 01:42 AM
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EMS creator and DN Offical Bug Manager


Group: DN Design Lead
Posts: 4741
Member No.: 297
Joined: 14-September 04



fixed greater scouts boots losing their movement speed bonus

tweaked some misleading wording in grilka's foy reward convo

bashing an object (door, chest, etc) no longer triggers ACF messages when you stop

area spells will no longer produce "x damages Invisible Object" messages if they hit invisible corpses

fixed too many typos etc to count in vire's convo (the little girl in faeyn), and there are probably several more still.
(it's a GREAT convo btw, if you haven't seen it)

the mapnote from Amur Swamp to Amur Boglands (which is 1-way and a loop back to the start of the Amur trek) now says where it goes.

chat messages starting with "no" will only voicechat if there are no subsequent words.

added "roll <sides>" to whispers. ("roll 2" will flip a coin).

added wis ammys to some magic shops: 3 and 4 to abigail (magt), and 4 and 5 to silithian (bif).

rewrote the beholder ai yet again to fix issues with them spamming rays multiple times per round.

--

2016-01-19-kev-mod.zip and 2016-01-19-kev-hak.zip, live

This post has been edited by arQon on Jan 26 2016, 01:43 AM


--------------------
azmaveth> so, for my first stint as a dm, I feel the need to spawn a dragon or two on a party of babies...
dave> go find Kev when he makes his next baby :p
dave> he prolly kill it
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dave
Posted: Apr 4 2016, 02:02 PM
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shad but true


Group: DN Design Lead
Posts: 14196
Member No.: 78
Joined: 30-March 03



2016-04-04-DN1-dave-mod.zip
====================================================================
-tweaked some npc waypoint positions
-tweaked Mt Giedi layout slightly
-updated autochats slightly
-/w saves is now a synonym for /w stats
-/w kits is now a synonym for /w hk
-/w hp is now a synonym for /w health
-/w gp is now a synonym for /w gold
-/w buffs is now a synonym for /w sfx
-refreshed /w help text and fixed a typo
-colorized a couple more in-game messages, adjusted other existing colorization
-Monster names for bosses (gold) and champs (orange) should now be distinguishable by color
-adjusted xp reward for "A Low Down Dirty Darkling" (705->750)
-adjusted xp reward for "Cragnaw BQ" (205->250)
-fixed a misnamed placeable in Aytay's towers
-Giedi and Bab Magic Shops will now buy Armor (includes: Clothing)

*Rebuilt all module scripts*
Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Apr 11 2016, 03:45 AM
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shad but true


Group: DN Design Lead
Posts: 14196
Member No.: 78
Joined: 30-March 03



2016-04-10-DN1-dave-mod.zip
====================================================================
-updated some map pins
-Echo now sells Martinis at the Faeries Wear Boots Tavern
-minor layout updates to the Whitemud Trails area
-fixed a placeable color tag in MC light
-updated a placeable description in the Bif pass
-added some loot to the frost giants dungeon
-added some loot to the runt caves L2
-tweaked some npc post wps
-created Haggler's Draught potions [short term Appraise boost], added them to potions tables bands 1+2
-tnl now runs automatically after praying at your headstone
-migrated most of our help text data ( /w help ) into an override 2da called dn1_chathelp.2da
-completely re-wrote the /w help command to be driven by data in the dn1_chathelp.2da file in the server override
-moved DN_string token handler functions to dn_inc_string so I can reuse them in the dn_modc_help routines
-completely re-wrote the /w help chat command function:
*Our 2 giant hardcoded help strings are now replaced by a 2da table of help topics living in the override dir (dn1_chathelp.2da)
*data in the 2da file drives the help command output
*If the help database 2da grows too large over time, we may eventually see TMI issues, but for now we're good with something simple doing a small loop through the 2da
-minor updates to the Weary Trav conversation
-updated some bookshelf appearances in tannim tunnels to use new, previously unavailable looks
-fixed an obscure bug, caught by Kev, in the Dreamcatcher destination reporting (dn_w_dreamcatchr) that is prolly ~ 10 years old
-added some placeables to DSM weyr
-added Dex Bracers to most Rogue Shops, updated a few of their Restricted Items List while there
-tweaked some mining rock params in the Mawg Ngaw Barrows to try and minimize rocks spawning inside walls, outside playable areas
-updated armor and shield loot tables at bands 3, 4 & 5 based on some screenshots of related in game discussion with Kev
* Endiku and Aurumvorax now in bands 3 and 4 armor tables
* Armors +5 are in band 5 (I think these used to be in band 6 but support for that band was deprecated for most treasure classes)
* Shields +5 added to Band 5 (same comment as armors re: band 6)
-Tedia in Mag T now sells Endiku and Aurumvorax armors
-added a minstrel to the Mag Tuireadh bar area
*added a new song to dn1_lyrics.2da and dn1_songlist.2da [override]
-made some +3 unlimited ammo ranged weapons and added them to Bab Weapons Shop and the Band 5 ranged weapon treasure tables
-tweaked the definition of RestrictedAreas to exclude beholder areas, allowing soulstones to function there [dn_in_area]

*Rebuilt all module scripts*
Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Apr 14 2016, 04:56 AM
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shad but true


Group: DN Design Lead
Posts: 14196
Member No.: 78
Joined: 30-March 03



2016-04-13-DN1-dave-mod.zip
====================================================================
-colorized some dm-only and plot item names
-updated some in game messaging
-refreshed dn_inc_appearance to latest work in progress 031 hak info
-marked a number of additional monsters as flying (eg. immune to Grease/Freezing Fog/etc Knockdown)
-added some experimental chat commands to help fix/set/reset pilgrim quest mask settings for a PC [showpmask, setpmask, unsetpmask] - dn1_chathelp.2da updated accordingly
-implemented a /w soulstones chat command to report soulstone uses remaining [dn1_chathelp.2da]
-tweaked some server log debugging (noise reduction)
-added another npc to Moe's bar in Dark

*Rebuilt all module scripts*
Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Apr 19 2016, 02:26 AM
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shad but true


Group: DN Design Lead
Posts: 14196
Member No.: 78
Joined: 30-March 03



2016-04-18-DN1-dave-mod.zip
====================================================================
-fixed Robinson Dafoe's conversation reference
-rebuilt mod scripts with a new compiler ASC rel 15 and fixed a few minor issues identified:
* some BW includes had functions wherein declarations specified different default values for input parameters. Fixed. [x2_inc_switches, x0_i0_anims]
* enclosed a case statement body in {} to shut the compiler up about the scope of a var declared within the case statement [khb_inc_dispel]
* added a missing include to dn_s0_auraglory (vfx handler would likely fail)
* added a missing include to dn_s0_detaberr [not sure we even use this any more]

*Rebuilt all module scripts*
Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Apr 23 2016, 01:33 AM
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shad but true


Group: DN Design Lead
Posts: 14196
Member No.: 78
Joined: 30-March 03



2016-04-21-DN1-dave-mod.zip
====================================================================
-deleted some unused resources
-The Siren Gypsy is no longer marked as a boss or BQ target
-updated Siren boss appearances
-replaced unworking shrine name coloring with hardcoded colors on the shrine placeables
-added a neutral quest resolution option to Halie's conversation in SRC
-tweaked Rakkis Ant builds slightly
*checked the doors in their lair but couldnt reproduce a problem reported by Kev

-reworked the Utredi Quest into an Artifact Quest
*quest should now be repeatable after a reset ; old persistent quest states are deleted on login
*XP reward nerfed from 1800xp (hardcoded) to 1000xp (per spec in journal)
*journal title, states and entries updated
*npc AQ control vars set, convo underwent major surgery
*quest is tied to having Fort Nexus access, rather than Bif
*removed Utredi's despawn escape setting
*added a new feature to the AQ system - an intermediate reward state - to cover the altar sequence inherited from original quest design
-updated the appearance of Utredi's gift [ring]
-updated Utredi's quest item to add AQ vars, updated resref as well
-updated dn_plc_rspi_open to be sensitive to AQ quest state, where appropriate
*did related updates to Thell and Utredi quest item containers, both quests need more testing]
-updated dn_inc_item/DN_GetIsRespawningLootContainer()
-updated rspi_open script to only spawn quest item for artifact quest if artifact quest is active, but incomplete
-updates to the plc containing the DNAQ quest items [Thell, Utredi]
-deleted scripts: dn_q11_buff dn_q11_w_hatchling dn_q11_ut_reward dn_q11_utrd_chk0 dn_q11_utrd_chk1 dn_q11_utrd_chk2 dn_q11_utrd_set1 dn_q11_utrd_set3 dn_q11_w_hatch1 ns_utredi_chk0 ns_utredi_chk1 ns_utredi_chk2 ns_utredi_chk3 ns_utredi_set1 ns_utredi_set3

[to do: RETEST Utredi and Thell quests in multiplayer, as well as persistence removal from utredi quest]

*Rebuilt all module scripts*
Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Apr 27 2016, 04:11 AM
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shad but true


Group: DN Design Lead
Posts: 14196
Member No.: 78
Joined: 30-March 03



2016-04-26-DN1-dave-mod.zip
====================================================================
-minor tweaks to an unreleased work in progress Artifact Quest
-updated the Tag Wand to report Plot and Cursed flags on targeted items
-debugged and fixed an issue with Artifact Quests introduced by the previous patch wherein updates were applied to support an extra generic quest state for Utredi quest [nuked delays in item handling, TMIs may show up for chars with many items in inventory]
-various random updates to server logging and in game debug messaging
-added unlimited ammo to heavy repeating xbow, as per design intent
-tweaked colorization for a few in game messages
-I had an undroppable/unuseable dmfi exploder on a couple chars forever - trying to use "dm only" dmfi stuff on a pc should now destroy the object [dmfi_activate]

*Rebuilt all module scripts*
Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Apr 28 2016, 11:47 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14196
Member No.: 78
Joined: 30-March 03



2016-04-28-dn1server-dave-hak.zip
====================================================================
-areag.ini updates to accompany 031 hak revision
-renamed the Ice Fields mini-tileset (Adam Miller) to mark it as do not use
-colorized sequencer names in their blueprints

2016-04-28-DN1-dave-mod.zip
====================================================================
-tag wand script tweaks
-extended support for DN pets (bear+panther) to L32 from L29
-added a /w setpilgrimq builder command to help fix pilgrim quest states (tester only/builder only) [includes update to dn1_chathelp.2da]
*because even though the system seems to work with Seylene's broken quest state, it's confusing as hell in game with some of the related reporting

[EDIT] On testing the new whisper chat command "setpilgrimq", Seylene's quest state/mask/reward are now all self-consistent with her in-game achievements since de-leveling, resetting her quest state, and playing through the game. The various dependent chat commands and placeable functions all seem happy with her state now, too.

*Rebuilt all module scripts*
Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: May 4 2016, 05:19 AM
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shad but true


Group: DN Design Lead
Posts: 14196
Member No.: 78
Joined: 30-March 03



2016-05-03-DN1-dave-mod.zip
====================================================================
-updated Deckard Kane's scripting to grant Horadric Chests party wide to all PCs not already carrying such an item. OnAcquire code already limits people to one instance of this item in inventory.
-minor updates to Deckard Kane's convo. There was a copy/paste error only seen by chars who are NOT dragonslayers.
-hardcoded the colorization of our unique/set item names
-refactored a few bits in the set item code
-L'Nessa now drops a riftstone which can open up an unstable rift direct to Bifrost from her lair (only)
-puttered around with a new proposed project relating to unobtanium cloaks and set items [wip]


*Rebuilt all module scripts*
Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Sep 3 2016, 02:33 AM
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shad but true


Group: DN Design Lead
Posts: 14196
Member No.: 78
Joined: 30-March 03



2016-08-31-dn1server-dave-hak.zip
====================================================================
-updated areag.ini for new tilesets in 031 patch
-updated des*.2da crafting support for new spells' scrolls for 031 patch
** Freedom of Movement is now scribeable by bards/wiz/sorcs


2016-09-02-DN1-dave-mod.zip
====================================================================
-New haks and tlk now are required to play!

-imported several new work-in-progress areas from 031 hak testing modules

-refreshed the EMS precache
-updated dn_inc_spl_const for the 031 patch new content
-updated dn_inc_vfx for the 031 patch new content
-updated dn_inc_appearance for the 031 patch new content
-updated BW scroll of Freedom of Movement item blueprint per 031 spec
-Ogre Zombie appearance updated to new one with green blood
-updated DSM shrine of recall due to 031 patch PWK bugfix (nuked the now redundant useable invis obj)
-wrote spell scripts for new spells [TESTING]
-made spell scrolls for new spells and added them to the loot tables
-updated persistent vfx visuals for Obscuring Mist, Fog Cloud, and Solid Fog to use new for 031 vfx
-Nature's Balance family of spells AoE changed from Large to Colossal, per 031 TLK [dn_inc_s_shared]
-Mass Cure Wounds family of spells AoE changed from Large to Colossal, per 031 TLK [dn_inc_s_shared] (Inflict Unchanged)
-fixed the color tag on the ACF Widget item blueprint
-the map should be explored for players entering Camp Duster now
-removed the flakey Death Valley statues and associated resources
-fixed a typo in the Haggler's Draught item blueprint
-minor layout fix in Lake Woebegone
-moved ZIP point for Myrkasi L1 to the natural entrypoint of the area
-added a flag and script support to force Lost Shadows to leave Ecto corpses; longer term proper fix is likely to split the corpse control to a separate flag from the spawn-in concealment flag
-made a minor tweak to the bab nexus guard convo
-removed a door to nowhere in the Grue dungeon
-added [testing] support for new 031 robe styles
-updated a few map notes in various locations
-updated Prismatic Ray spell script (VFX fix, testing)
-updated Ray of Deanimation spell script (VFX fix, testing)
-tweaked Glitterdust and Shilelagh VFX (test)
-updates to dn1_lyrics.2da and dn1_songs.2da [override dir]
-renamed frickin' undersharks to eidolons
-deleted some older, unused junk [stuff like orig bugbear builds]
-created lesser archer/swordsman/brawler belts for monsters, ended up adding them to baby loot tables
-one of the new areas imported from the 031 test mod is now a war zone in Tortuga, off Pirate Bay
-search and replace typo in all convos: s/embue/imbue/g
-worked on the Turing Machine - first version is now available to players from the Bab nexus chamber (NPCs needed) [test zip turing]
-added our standard area event hook scripts to a few areas that were missing them
-assigned some loadscreens to a few areas that picked them randomly
-started cleanup on some random items that were lying around in weird spots int he mod [WIP]
-updated mage staff appearances to use new 031 features
-removed unused glitterdust persistent aoe script (Glitterdust is instantaneous now, not an aoe mob)
-updated that Tag + Resref for the Ballad of Captain Tractor to follow the same standards as other custom books in the mod - it should now spawn in it's usual location, and, in addition, it should also spawn in random bookshelves in the mod
-Rod of Decalcification no longer has 10 charges and now useable 1/Day (was 5 charges/use). This lowers the price on it and makes it useable at L12.
-tweaked the /w gold routine - it assumed all PCs were partied
-after doing a Gypsy fast buy, the game should now report party gold to the seller
-updated missing portrait for neglected Grue fountain placeables
-updated the Sit placeables in Fiddler's Green

*Rebuilt all module scripts*
Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Sep 4 2016, 05:38 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14196
Member No.: 78
Joined: 30-March 03



2016-09-04-DN1-dave-mod.zip
====================================================================
-fixed a bug in BG summon undead & summon fiend wherein a non-epic char could get epic summons in rare cases (thanks Kev!)
-fixed the same bug in monster/NPC spell like ability version of these scripts
-minor creature palette updates
-worked on some new stuff
-found and fixed a minor issue in the /w loot debug command wherein RSPI containers weren't processed correctly
-the builder nuke whisper chat command now clears the child_spawning control variable
* the war party control variable is NOT cleare as this breaks war zones
-poked some in-game messaging [dmfi, soulstones] for color and or consistency

*Rebuilt all module scripts*
Installed/Live



--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Sep 5 2016, 03:41 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14196
Member No.: 78
Joined: 30-March 03



2016-09-04-DN1-dave-mod-v2.zip
====================================================================
-regenerated EMS spells.2da precache
-fixed broken color tag on the DMFI XP Wand
-tweaked behavior of impact FX for glitterdust and faerie fire - they are now applied at location of target rather than directly to the objects. This makes it easier to spot targets that go invis again right away (I had troubles testing wisps) smile.gif
-added a ZIP test insertion point for The Nexus Trials, Trial #2 (ZIP_nexus-trials_2) to help test a bug report by Kathy today
-fixed a problem with the Nexus Trials, Trial #2, reported by Kathy today
-updated Magic Shops with scrolls for the new arcane spells from the 031 patch
-lowered the volume of some area-wide sound FX in Beholders Lava Level and Paradan Gutterdown

*Rebuilt all module scripts*
Installed/Live



--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Sep 11 2016, 05:44 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14196
Member No.: 78
Joined: 30-March 03



2016-09-11-DN1-dave-mod.zip
====================================================================
-minor journal updates
-tweaked the scablands spawn that lies on the path between Giedi and VoS
-tweaked a couple NPCs setup
-finished first useable/public version of the first Artifact Quest, in Babaeyl (started last fall, lol)
-worked on a new zip command variant zipo <x> - zip to Object with tag <x> - updated the chat help 2DA in the server override
-minor palette updates
-added a new loot control var to specify a loot container that will always add gold to it's regularly rolled loot
*made a (new) Pot of Gold treasure placeable using this feature and new 031 content, though it is not yet deployed. smile.gif

*Rebuilt all module scripts*
Installed/Live



--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Sep 15 2016, 01:48 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14196
Member No.: 78
Joined: 30-March 03



2016-09-14-DN1-dave-mod.zip
====================================================================
-minor journal tweaks
-nuked some obsolete experiments lying around my house
-updated some in game messaging [dmfi initialization is now more legible]
-updated login sequence - some of the color token error messages onlogin for journal entries are resolved (WIP)
-worked on some new stuff

*Rebuilt all module scripts*
Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Sep 16 2016, 05:35 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14196
Member No.: 78
Joined: 30-March 03



2016-09-15-DN1-dave-mod.zip
====================================================================
-refactored and re-arranged some code than runs on login and/or on acquiring certain quest items
-login journal message timing and other login messages now have their timing delays controlled by constants in a central location (include file) for ease of timing updates
-<UNRECOGNIZED TOKEN> error messages on journal entries appear to be resolved, though I am concerned they could still show up for players on slower, laggier, or more distant connections
*More tweaks may happen moving forward, but the the basics appear to resolved in terms of the previous bullet point

*Rebuilt all module scripts*
Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
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