
|
|
Welcome Guest ( Log In | Register ) | Resend Validation Email |
dave |
Posted: Jan 1 2014, 03:18 PM
|
![]() shad but true Group: DN Design Lead Posts: 14375 Member No.: 78 Joined: 30-March 03 ![]() |
2014-01-01-DN1-dave-mod.zip
==================================================================== -fixed Ruth's respawn time back to 2 hours; was 5 min for testing -set the despawn timer on DSM crest to match the respawn timer for encoutners in the area -minor poking of pc mod autochats -added another placeholder dragonbreath type script Installed/Live Happy 2014!!!! Hand off ~ Kev, mod's all yours. -------------------- Dreu Noctem
- featuring arQon's EMS Spell system - DN Bug reports go here or here! [12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P |
dave |
Posted: Jan 8 2014, 07:42 AM
|
![]() shad but true Group: DN Design Lead Posts: 14375 Member No.: 78 Joined: 30-March 03 ![]() |
2014-01-08-dn1server-dave-hak.zip
==================================================================== -moved polymorph.2da out of 2da hak as whatever is in teh dn1server hak is overriding it anyway (duh) -updated a couple soundsets for custom DN-specific shifter form polymorph.2da entries (note: this file lives in dn1server, not 2da hak) 2014-01-08-DN1-dave-mod.zip ==================================================================== -fixed a bug with Wall of Polymorph messaging, methinks (dn_inc_spells, dn_s0_wallpolya) -fixed description of mass stoneholding scroll (Duration 1d6+1 changed to 1d6 Rounds) -updated dn_q33_gem ; cosemetic stuff -killed a magic number in the death code (dn_inc_vfx, dn_c2_death_7) -play a short sound fx now when a boss is killed (dn_c2_death_7) -play a short sound fx now when pc levels up (dn_mod_pclevelup) -clever Oni spirits no longer have the Imbue Arrow Feat - it breaks their AI (catatonic bug) -tweaked dn_inc_lootmsg, dn_inc_autoloot, dn_plc_tres_open/clos, dn_plc_tres_open/clos *updated autoloot timing relative to the unlooted item notification *added a sound effect (it_coin) to autoloot events -added some color to sequencer spell list read output -updated Elani's spell scroll references from Nybor (TLK already correct) -recompiled all Installed/Live -------------------- Dreu Noctem
- featuring arQon's EMS Spell system - DN Bug reports go here or here! [12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P |
dave |
Posted: Jan 10 2014, 04:42 AM
|
![]() shad but true Group: DN Design Lead Posts: 14375 Member No.: 78 Joined: 30-March 03 ![]() |
2014-01-09-DN1-dave-mod.zip
==================================================================== -deleted old unused Sequester scripts -tracked down a bug with damage type in Burning Blood script, refactored some stuff, rebalanced it to behave more like Melf's -updated Burning Blood scroll description to match the 026 TLK and modified script behavior -updated Polar Ray scroll description to match its behavor and 026 TLK writeup -updated Scorching Ray scroll description to match its behavor and 026 TLK writeup -updated Ray of Deanimation scroll description to match its behavor and 026 TLK writeup -followed up on tweak/rebalance to Mass Spell Breach and Mass Greater Spell Breach. (they actually got better when targetted) **scrolls updated to match rebalanced behavior and 026 TLK description -fixed a bug in autoloot event detection arising from the fact that VFX_NONE==-1 (code assumed ==0) -recompiled all scripts Installed/Live -------------------- Dreu Noctem
- featuring arQon's EMS Spell system - DN Bug reports go here or here! [12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P |
dave |
Posted: Jan 16 2014, 06:42 AM
|
![]() shad but true Group: DN Design Lead Posts: 14375 Member No.: 78 Joined: 30-March 03 ![]() |
2014-01-16-DN1-dave-mod.zip
==================================================================== -tweaked burning blood script -tweaked DN_Curse implementation somewhat (used by Greater Bestow Curse) -updated dn_inc_spl_const (was missing Gr Bestow Curse) -wrote DN_IsCustomCurseSpell() (dn_inc_s_shared) -updated new scripts for DN-specific versions of Remove Curse, and the Restoration line of spells *these will not take effect until the 026 patch as they depend on spells.2da rerouting -imported one of my AI test areas/spawns/monsters from a test mod *added zip point for said test area -created new script for Harper Sleep spell feat (removed precast check) -created new script for Harper Eagles spell feat (still needs rework to remove precast) -created new script for Harper Cats Grace spell feat (still needs rework to remove precast) -created new script for Harper/Assassin Invisibility spell feat (removed precast check) -created new script for Assassin Darkness spell feat (removed precast check) -created new script for Assassin Improved Invisibility spell feat (removed precast check) -removed precast check from BG spell feat script for Contagion -updated elemental orb scripting to use more traditional elemental vFX [dn_s0_ellieorb] -commented all the MIRV constants out of dn_inc_vfx (they need 2da references to work, from spells.2da, and dont work scripted; even then they kinda suck) -updated Elani's spell family scripts to match 026 rebalance -fixed a flavor text typo in Erryyyyn's lair -recompiled all module scripts Installed/Live -------------------- Dreu Noctem
- featuring arQon's EMS Spell system - DN Bug reports go here or here! [12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P |
dave |
Posted: Jan 18 2014, 08:42 PM
|
![]() shad but true Group: DN Design Lead Posts: 14375 Member No.: 78 Joined: 30-March 03 ![]() |
2014-01-18-DN1-dave-mod.zip
==================================================================== -imported Divine Favor test area, added Zip point and doc'd it in the zipomatic convo -updated AoE list of spell effects dispersable by Gust of Wind -updated Prismatic Ray/Spray/Wall scroll descriptions -updated DN_IsFlyingMonster() [unused as of yet] -fixed a broken KD effect call in dn_inc_dragon_sp - this was unused, but forum notes say it could cause perma-KD -x0_inc_generic AI check for Drown spell now also checks Mass Drown -x0_inc_generic AI check for Energy Drain spell now also checks Nerf and Mass Nerf -Sleep Spell AI ignores the 4HD limit (we removed it from the spell) -Sleep AI now considers our expanded Sleep spell set when choosing wether to cast a spell at an elf/half elf -Ray of Deanimation will not be attempted unless target for ai is a construct -Added Dormancy and Hibernate to the list of Mind-Affecting spell matches -new 025 patch wall spells now recognized as AoEs by the ai match function -Drina Bookworm shouldnt spawn naked any more -Paradan Librarian shouldn't spawn naked any more -created HK+25s and added them to our loot progression; Only Dragons are currently high enough level to drop them -added Autoloot Widget to AFK Bar at Kathy's request - the widget has code to make sure a pc has only one -minor tweaks to the itempal organization: Clothing stuff -updated DN_IsFlyingMonster() in dn_inc_s_shared -Updated the freezing fog attack script to separate out the immunity check from the truesave and use KHB_ImmunityMessage() -Earthquake and Tremors now hook into dn_sr_custom; monsters marked as fliers are now considered immune to these spells -marked Quiphits, Mistwraiths, Sirens, Wisps, Snow Shades&Wraiths, Dragons, Allips, Aphotic & Charged Armors, Dragonflies, Flutterbys, Rocs, Undersharks, Beholders, Temporal Drakes, Dust and Bones, and a few NPCS as FlyingMonsters *some stuff that has wings but is animated as a walker is generally not marked [eg: RDDs]; dragons being the noteable exception -deleted some obsolete monsters -recompiled all module scripts Installed/Live -------------------- Dreu Noctem
- featuring arQon's EMS Spell system - DN Bug reports go here or here! [12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P |
dave |
Posted: Jan 20 2014, 07:51 PM
|
![]() shad but true Group: DN Design Lead Posts: 14375 Member No.: 78 Joined: 30-March 03 ![]() |
2014-01-20-DN1-dave-mod.zip
==================================================================== -modified Nybors's/Elani's spell line to behavor like the updated 026 spell descriptions -created DN_MephitBolt() in dn_inc_s_ability -implemented Mephit Salt and Steam Breath for Quivira - these may be more respectable than the average level for most Quiphit abilities, so we should keep an eye on them for the next run-through and adjust the entire set to keep them roughly in-step. -scrolls should now update their Name+Description OnAcquire and OnLootSpawn *may need to test behavior with stack merging *want to consider running this on store inventories, too -updated /w loot feedback to try and flag unlooted containers ready to respawn -DN_LootInfo() now calls DN_LootRespawnTimeElapsed() to let you know loot is ready to generate (if I got the code right) -deployed KHB_ImmunityMessage to Halt Undead script -recompiled all module scripts Installed/Live -------------------- Dreu Noctem
- featuring arQon's EMS Spell system - DN Bug reports go here or here! [12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P |
dave |
Posted: Jan 21 2014, 02:27 AM
|
![]() shad but true Group: DN Design Lead Posts: 14375 Member No.: 78 Joined: 30-March 03 ![]() |
2014-01-21-DN1-dave-mod-v2.zip
==================================================================== -tweaking loot debug messaging polish Installed not Live (ppl online!) -------------------- Dreu Noctem
- featuring arQon's EMS Spell system - DN Bug reports go here or here! [12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P |
dave |
Posted: Jan 22 2014, 04:27 AM
|
![]() shad but true Group: DN Design Lead Posts: 14375 Member No.: 78 Joined: 30-March 03 ![]() |
2014-01-21-DN1-dave-mod.zip
==================================================================== -fixed a logic bug in Freezing Fog -fixed a superfluous case in DN_IsFlyingMonster() checks -fixed a bug in dn_inc_deity used for determining shrine vfx color - shrines will re-shout their VFX now as well, even if you already found the shrine -attempted fix for loot bug Kev traced to /w loot state testing [test] -whisper loot debug feedback should now properly identify hard-coded loot containers -whisper loot debug feedback should now give special treatment to RSPI stuff (such as recipe books & RSPI plot items) -clarified loot system behavior during local test mode with in game msging -minor redecorations done to DSM Caverna Draconis -minor redecorations done to Ausir Crux Draconis Quarters -recompiled all module scripts Installed/Live Note: some of the loot fixes require online testing as loot respawns instantly offlie for testing and I didn't want to mess with that -------------------- Dreu Noctem
- featuring arQon's EMS Spell system - DN Bug reports go here or here! [12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P |
dave |
Posted: Jan 23 2014, 04:36 AM
|
![]() shad but true Group: DN Design Lead Posts: 14375 Member No.: 78 Joined: 30-March 03 ![]() |
2014-01-22-DN1-dave-mod.zip
==================================================================== -more in game loot debug message tweaking [minor stuff now] -adjusted some encounter setups in the Mithra Orc Den Level 2 -adjusted some Darkling spawns in the Ice Tooth Caves Level 1 -the autoloot system will now play the encumbrance voice_chat and turn itself off only once per area -tried a lootbag cleanup enhancement with a delayed cleanup check that runs after the autolooting is complete -recompiled all module scripts Installed/Live -------------------- Dreu Noctem
- featuring arQon's EMS Spell system - DN Bug reports go here or here! [12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P |
dave |
Posted: Jan 29 2014, 06:25 AM
|
![]() shad but true Group: DN Design Lead Posts: 14375 Member No.: 78 Joined: 30-March 03 ![]() |
2014-01-28-DN1-dave-mod.zip
==================================================================== -removed Improveds Invis from Grue Provocateur spell list, made a few other spell list tweaks -Grue Provocateur tumble cheese reduced from 34 points to 15 -summoned mistwraiths no longer can summon mistwraiths (duh) -Grue Arbalists no longer have Defensive Stance (ai breaker) -tweaked Effigy builds globally: Nat AC boosted from 19 to 34, lost two construct levels to compensate, will revisit to tune their ac/builds -reduced Ruby Golem Sonic vulnerability from 100% to 25% -fixed the portraits for emerald and diamand scarabs -grue scarabs now participate in the player enrichment and loot distribution system -confirmed grue scarabs are all squishy -set DN_IS_OMNIVORE on the Lost Burro Mines beetle builds [they need more attention in general] -Lost Shadows and Mistwraiths now use DN_AUTO_CL==TRUE -Lost Shadows now use a custom skin in place of Shadow Fiend Properties; most undead immunities removed, and elemental immunities have been reduced to 25% from 100% [C/E/F] -Mistwraiths now use a custom skin in place of Shadow Fiend Properties; elemental resistances have been reduced to 25% from 100% [C/E/F] -Mistwraiths are now race: undead and have levels in class: undead -Mistwraith hp rebalanced as undead -Lost Shadows and Mistwraiths were missing their creature weapons. These have been restored. -Minor rebalance to Mistwraiths to restore target CR after their race change -updated Grue Justiciar spellbook -updated Grue Cutthroat spellbook to swap out CSW for Freedom Installed/Live -------------------- Dreu Noctem
- featuring arQon's EMS Spell system - DN Bug reports go here or here! [12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P |
dave |
Posted: Feb 9 2014, 01:55 PM
|
![]() shad but true Group: DN Design Lead Posts: 14375 Member No.: 78 Joined: 30-March 03 ![]() |
2014-02-09-dn1server-dave-hak.zip
2014-02-09-DN1-dave-mod.zip ==================================================================== -module now requires DN 026 TLK and HAK to play *[installed on server] -updated des*.2da for 026, update added to hak [dn1server] -added spell scrolls for new spells added in 026 patch -added new spell scrolls to the loot tables -updated ems_u_cachespell from the latest spells.2da -updated dn_inc_vfx for 026 new custom vfx -updated dn_inc_spl_const for 026 new spell constants -updated dn_inc_appearance for 026 new Drake Apperances -updated ice blizzard spell with new FNF VFX from 026 -Drakes now use custom appearances added in 026 patch -Drakes no longer have dragon fear auras -added grue infiltrator ai debug area [zip: monkai] -updated the item palette to use some new tlk entries from 026 -autoloot vfx updated for 026 -autoloot vfx should now play more consistently, even if all you loot is gold -DN_AutoLoot_OnOpen() will now abort during combat -creature palette updated; Oggyia and Tortuga (Kivas et al) now filed under Monsters/Great Big Sea Areas -auditted script feat redirects, created dn_s2_shadsum; this was corrutped at some point and needs to have some of our custom stuff recovered. Low priority, as I think it only affects chars with epic levels in SD, and there are not a lot of those folks around. -wrote spellscript for Rainbow Explosion -wrote spellscript for Ice Strike, Acid Strike -rewrote spell scripts for Acid Storm, Ice Blizzard -commented out most of dn_inc_s_druid as most of it is now unused. The only call remaining is used by Detect Aberation, so maybe should just restructure that next chance. -adjusted Red Grue spell list -updated Rob Zombie Journal entry wording/grammar slightly -Blade of the Tleaix restored to SS/day instead of Ray of Deanimation/Day One new spell from the 026 patch remains to be scripted: Arc of Lightning *Rebuilt all module scripts* Note: this update is uploaded, but not installed -------------------- Dreu Noctem
- featuring arQon's EMS Spell system - DN Bug reports go here or here! [12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P |
dave |
Posted: Feb 10 2014, 08:56 PM
|
![]() shad but true Group: DN Design Lead Posts: 14375 Member No.: 78 Joined: 30-March 03 ![]() |
2014-02-10-DN1-dave-mod.zip
==================================================================== -derived from Kev's update overnight -updated quiphit EMS_CASTER_BONUS -updated encounter design/placement in Obsidian Grotto Installed/Live -------------------- Dreu Noctem
- featuring arQon's EMS Spell system - DN Bug reports go here or here! [12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P |
dave |
Posted: Feb 12 2014, 11:44 PM
|
![]() shad but true Group: DN Design Lead Posts: 14375 Member No.: 78 Joined: 30-March 03 ![]() |
2014-02-12-DN1-dave-mod.zip
==================================================================== -updated Elemental Lord from Movement Rate:Default to Normal [CR dropped 6 points to 28] -updated all Drakes to Movement rate: Normal -tweaked all drake builds slightly as per design side discussion -autoloot vfx use new 026 vfx -minor layout tweak to Northern Steppes - Cybele Foothills -updated dn_mod_acquire to notify PC if an acquired scroll's name is updated - for identified scrolls only -stores will try to update scroll names and descriptions onAcquire now - we may need monitor this for performance [untested] *Rebuilt all module scripts* -------------------- Dreu Noctem
- featuring arQon's EMS Spell system - DN Bug reports go here or here! [12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P |
dave |
Posted: Feb 13 2014, 06:23 AM
|
![]() shad but true Group: DN Design Lead Posts: 14375 Member No.: 78 Joined: 30-March 03 ![]() |
2014-02-13-DN1-dave-mod.zip
==================================================================== -implemented first useable version of Arc Lightning spell script. My late night code is ugly though, lol. -Dave -------------------- Dreu Noctem
- featuring arQon's EMS Spell system - DN Bug reports go here or here! [12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P |
dave |
Posted: Feb 16 2014, 09:57 PM
|
![]() shad but true Group: DN Design Lead Posts: 14375 Member No.: 78 Joined: 30-March 03 ![]() |
2014-02-16-DN1-dave-mod.zip
==================================================================== -removed some Brick loot templates that we used in Grues but that are finicky to open for PCs -updated Grue Chest and Grue Fireplace loot placeables to use shadowarmor mfx (VFX) -updated some loot placeables in the grue areas, and set the area variables to turn on MFX (vfx) where needed -minor tweaks to the monk ai test area used to test grue infiltrators -updated loot debug chat commands to work with loot that uses mfx tags, cleaned up some related/obsolete code, etc -Grue Infiltrators no longer have Empty Body feat -Grue Infiltrators no longer have Wholeness of Body feat -Dragon Fire Breath now shares its code with the rest of the damage breath attacks -All the dragon breaths now use KHB_IsTarget(oTarget, KHB_HOSTILE) - some used KHB_IsTarget(oTarget) previously, including all those in active use on DN -Paladins and Rangers now have Seqs and TO Seqs considered to be a part of their pc kits for /w kit pc and new pc creation -Added Sequencers to the AFK Bar store inventory -Updated Grue Delin-based DD builds based on playtesting -minor tweaks to Red Hawk's convo *Rebuilt all module scripts* -------------------- Dreu Noctem
- featuring arQon's EMS Spell system - DN Bug reports go here or here! [12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P |