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> 2014 Design Update Log
dave
Posted: Jan 1 2014, 03:18 PM
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shad but true


Group: DN Design Lead
Posts: 14375
Member No.: 78
Joined: 30-March 03



2014-01-01-DN1-dave-mod.zip
====================================================================
-fixed Ruth's respawn time back to 2 hours; was 5 min for testing
-set the despawn timer on DSM crest to match the respawn timer for encoutners in the area
-minor poking of pc mod autochats
-added another placeholder dragonbreath type script

Installed/Live


Happy 2014!!!!


Hand off ~ Kev, mod's all yours.


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Jan 8 2014, 07:42 AM
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shad but true


Group: DN Design Lead
Posts: 14375
Member No.: 78
Joined: 30-March 03



2014-01-08-dn1server-dave-hak.zip
====================================================================
-moved polymorph.2da out of 2da hak as whatever is in teh dn1server hak is overriding it anyway (duh)
-updated a couple soundsets for custom DN-specific shifter form polymorph.2da entries (note: this file lives in dn1server, not 2da hak)


2014-01-08-DN1-dave-mod.zip
====================================================================
-fixed a bug with Wall of Polymorph messaging, methinks (dn_inc_spells, dn_s0_wallpolya)
-fixed description of mass stoneholding scroll (Duration 1d6+1 changed to 1d6 Rounds)
-updated dn_q33_gem ; cosemetic stuff
-killed a magic number in the death code (dn_inc_vfx, dn_c2_death_7)
-play a short sound fx now when a boss is killed (dn_c2_death_7)
-play a short sound fx now when pc levels up (dn_mod_pclevelup)
-clever Oni spirits no longer have the Imbue Arrow Feat - it breaks their AI (catatonic bug)
-tweaked dn_inc_lootmsg, dn_inc_autoloot, dn_plc_tres_open/clos, dn_plc_tres_open/clos
*updated autoloot timing relative to the unlooted item notification
*added a sound effect (it_coin) to autoloot events
-added some color to sequencer spell list read output
-updated Elani's spell scroll references from Nybor (TLK already correct)
-recompiled all

Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Jan 10 2014, 04:42 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14375
Member No.: 78
Joined: 30-March 03



2014-01-09-DN1-dave-mod.zip
====================================================================
-deleted old unused Sequester scripts
-tracked down a bug with damage type in Burning Blood script, refactored some stuff, rebalanced it to behave more like Melf's
-updated Burning Blood scroll description to match the 026 TLK and modified script behavior
-updated Polar Ray scroll description to match its behavor and 026 TLK writeup
-updated Scorching Ray scroll description to match its behavor and 026 TLK writeup
-updated Ray of Deanimation scroll description to match its behavor and 026 TLK writeup
-followed up on tweak/rebalance to Mass Spell Breach and Mass Greater Spell Breach. (they actually got better when targetted)
**scrolls updated to match rebalanced behavior and 026 TLK description
-fixed a bug in autoloot event detection arising from the fact that VFX_NONE==-1 (code assumed ==0)
-recompiled all scripts

Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Jan 16 2014, 06:42 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14375
Member No.: 78
Joined: 30-March 03



2014-01-16-DN1-dave-mod.zip
====================================================================
-tweaked burning blood script
-tweaked DN_Curse implementation somewhat (used by Greater Bestow Curse)
-updated dn_inc_spl_const (was missing Gr Bestow Curse)
-wrote DN_IsCustomCurseSpell() (dn_inc_s_shared)
-updated new scripts for DN-specific versions of Remove Curse, and the Restoration line of spells
*these will not take effect until the 026 patch as they depend on spells.2da rerouting
-imported one of my AI test areas/spawns/monsters from a test mod
*added zip point for said test area
-created new script for Harper Sleep spell feat (removed precast check)
-created new script for Harper Eagles spell feat (still needs rework to remove precast)
-created new script for Harper Cats Grace spell feat (still needs rework to remove precast)
-created new script for Harper/Assassin Invisibility spell feat (removed precast check)
-created new script for Assassin Darkness spell feat (removed precast check)
-created new script for Assassin Improved Invisibility spell feat (removed precast check)
-removed precast check from BG spell feat script for Contagion
-updated elemental orb scripting to use more traditional elemental vFX [dn_s0_ellieorb]
-commented all the MIRV constants out of dn_inc_vfx (they need 2da references to work, from spells.2da, and dont work scripted; even then they kinda suck)
-updated Elani's spell family scripts to match 026 rebalance
-fixed a flavor text typo in Erryyyyn's lair
-recompiled all module scripts

Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Jan 18 2014, 08:42 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14375
Member No.: 78
Joined: 30-March 03



2014-01-18-DN1-dave-mod.zip
====================================================================
-imported Divine Favor test area, added Zip point and doc'd it in the zipomatic convo
-updated AoE list of spell effects dispersable by Gust of Wind
-updated Prismatic Ray/Spray/Wall scroll descriptions
-updated DN_IsFlyingMonster() [unused as of yet]
-fixed a broken KD effect call in dn_inc_dragon_sp - this was unused, but forum notes say it could cause perma-KD
-x0_inc_generic AI check for Drown spell now also checks Mass Drown
-x0_inc_generic AI check for Energy Drain spell now also checks Nerf and Mass Nerf
-Sleep Spell AI ignores the 4HD limit (we removed it from the spell)
-Sleep AI now considers our expanded Sleep spell set when choosing wether to cast a spell at an elf/half elf
-Ray of Deanimation will not be attempted unless target for ai is a construct
-Added Dormancy and Hibernate to the list of Mind-Affecting spell matches
-new 025 patch wall spells now recognized as AoEs by the ai match function
-Drina Bookworm shouldnt spawn naked any more
-Paradan Librarian shouldn't spawn naked any more
-created HK+25s and added them to our loot progression; Only Dragons are currently high enough level to drop them
-added Autoloot Widget to AFK Bar at Kathy's request - the widget has code to make sure a pc has only one
-minor tweaks to the itempal organization: Clothing stuff
-updated DN_IsFlyingMonster() in dn_inc_s_shared
-Updated the freezing fog attack script to separate out the immunity check from the truesave and use KHB_ImmunityMessage()
-Earthquake and Tremors now hook into dn_sr_custom; monsters marked as fliers are now considered immune to these spells
-marked Quiphits, Mistwraiths, Sirens, Wisps, Snow Shades&Wraiths, Dragons, Allips, Aphotic & Charged Armors, Dragonflies, Flutterbys, Rocs, Undersharks, Beholders, Temporal Drakes, Dust and Bones, and a few NPCS as FlyingMonsters
*some stuff that has wings but is animated as a walker is generally not marked [eg: RDDs]; dragons being the noteable exception
-deleted some obsolete monsters

-recompiled all module scripts


Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Jan 20 2014, 07:51 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14375
Member No.: 78
Joined: 30-March 03



2014-01-20-DN1-dave-mod.zip
====================================================================
-modified Nybors's/Elani's spell line to behavor like the updated 026 spell descriptions
-created DN_MephitBolt() in dn_inc_s_ability
-implemented Mephit Salt and Steam Breath for Quivira - these may be more respectable than the average level for most Quiphit abilities, so we should keep an eye on them for the next run-through and adjust the entire set to keep them roughly in-step.
-scrolls should now update their Name+Description OnAcquire and OnLootSpawn
*may need to test behavior with stack merging
*want to consider running this on store inventories, too
-updated /w loot feedback to try and flag unlooted containers ready to respawn
-DN_LootInfo() now calls DN_LootRespawnTimeElapsed() to let you know loot is ready to generate (if I got the code right)
-deployed KHB_ImmunityMessage to Halt Undead script

-recompiled all module scripts

Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Jan 21 2014, 02:27 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14375
Member No.: 78
Joined: 30-March 03



2014-01-21-DN1-dave-mod-v2.zip
====================================================================
-tweaking loot debug messaging polish

Installed not Live (ppl online!)


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Jan 22 2014, 04:27 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14375
Member No.: 78
Joined: 30-March 03



2014-01-21-DN1-dave-mod.zip
====================================================================
-fixed a logic bug in Freezing Fog
-fixed a superfluous case in DN_IsFlyingMonster() checks
-fixed a bug in dn_inc_deity used for determining shrine vfx color - shrines will re-shout their VFX now as well, even if you already found the shrine
-attempted fix for loot bug Kev traced to /w loot state testing [test]
-whisper loot debug feedback should now properly identify hard-coded loot containers
-whisper loot debug feedback should now give special treatment to RSPI stuff (such as recipe books & RSPI plot items)
-clarified loot system behavior during local test mode with in game msging
-minor redecorations done to DSM Caverna Draconis
-minor redecorations done to Ausir Crux Draconis Quarters
-recompiled all module scripts

Installed/Live


Note: some of the loot fixes require online testing as loot respawns instantly offlie for testing and I didn't want to mess with that


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Jan 23 2014, 04:36 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14375
Member No.: 78
Joined: 30-March 03



2014-01-22-DN1-dave-mod.zip
====================================================================
-more in game loot debug message tweaking [minor stuff now]
-adjusted some encounter setups in the Mithra Orc Den Level 2
-adjusted some Darkling spawns in the Ice Tooth Caves Level 1
-the autoloot system will now play the encumbrance voice_chat and turn itself off only once per area
-tried a lootbag cleanup enhancement with a delayed cleanup check that runs after the autolooting is complete
-recompiled all module scripts

Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Jan 29 2014, 06:25 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14375
Member No.: 78
Joined: 30-March 03



2014-01-28-DN1-dave-mod.zip
====================================================================
-removed Improveds Invis from Grue Provocateur spell list, made a few other spell list tweaks
-Grue Provocateur tumble cheese reduced from 34 points to 15
-summoned mistwraiths no longer can summon mistwraiths (duh)
-Grue Arbalists no longer have Defensive Stance (ai breaker)
-tweaked Effigy builds globally: Nat AC boosted from 19 to 34, lost two construct levels to compensate, will revisit to tune their ac/builds
-reduced Ruby Golem Sonic vulnerability from 100% to 25%
-fixed the portraits for emerald and diamand scarabs
-grue scarabs now participate in the player enrichment and loot distribution system
-confirmed grue scarabs are all squishy
-set DN_IS_OMNIVORE on the Lost Burro Mines beetle builds [they need more attention in general]
-Lost Shadows and Mistwraiths now use DN_AUTO_CL==TRUE
-Lost Shadows now use a custom skin in place of Shadow Fiend Properties; most undead immunities removed, and elemental immunities have been reduced to 25% from 100% [C/E/F]
-Mistwraiths now use a custom skin in place of Shadow Fiend Properties; elemental resistances have been reduced to 25% from 100% [C/E/F]
-Mistwraiths are now race: undead and have levels in class: undead
-Mistwraith hp rebalanced as undead
-Lost Shadows and Mistwraiths were missing their creature weapons. These have been restored.
-Minor rebalance to Mistwraiths to restore target CR after their race change
-updated Grue Justiciar spellbook
-updated Grue Cutthroat spellbook to swap out CSW for Freedom



Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Feb 9 2014, 01:55 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14375
Member No.: 78
Joined: 30-March 03



2014-02-09-dn1server-dave-hak.zip
2014-02-09-DN1-dave-mod.zip
====================================================================
-module now requires DN 026 TLK and HAK to play
*[installed on server]
-updated des*.2da for 026, update added to hak [dn1server]
-added spell scrolls for new spells added in 026 patch
-added new spell scrolls to the loot tables
-updated ems_u_cachespell from the latest spells.2da
-updated dn_inc_vfx for 026 new custom vfx
-updated dn_inc_spl_const for 026 new spell constants
-updated dn_inc_appearance for 026 new Drake Apperances

-updated ice blizzard spell with new FNF VFX from 026
-Drakes now use custom appearances added in 026 patch
-Drakes no longer have dragon fear auras
-added grue infiltrator ai debug area [zip: monkai]
-updated the item palette to use some new tlk entries from 026
-autoloot vfx updated for 026
-autoloot vfx should now play more consistently, even if all you loot is gold
-DN_AutoLoot_OnOpen() will now abort during combat
-creature palette updated; Oggyia and Tortuga (Kivas et al) now filed under Monsters/Great Big Sea Areas
-auditted script feat redirects, created dn_s2_shadsum; this was corrutped at some point and needs to have some of our custom stuff recovered. Low priority, as I think it only affects chars with epic levels in SD, and there are not a lot of those folks around.
-wrote spellscript for Rainbow Explosion
-wrote spellscript for Ice Strike, Acid Strike
-rewrote spell scripts for Acid Storm, Ice Blizzard
-commented out most of dn_inc_s_druid as most of it is now unused. The only call remaining is used by Detect Aberation, so maybe should just restructure that next chance.
-adjusted Red Grue spell list
-updated Rob Zombie Journal entry wording/grammar slightly
-Blade of the Tleaix restored to SS/day instead of Ray of Deanimation/Day


One new spell from the 026 patch remains to be scripted: Arc of Lightning


*Rebuilt all module scripts*



Note: this update is uploaded, but not installed


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Feb 10 2014, 08:56 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14375
Member No.: 78
Joined: 30-March 03



2014-02-10-DN1-dave-mod.zip
====================================================================
-derived from Kev's update overnight
-updated quiphit EMS_CASTER_BONUS
-updated encounter design/placement in Obsidian Grotto

Installed/Live


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Feb 12 2014, 11:44 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14375
Member No.: 78
Joined: 30-March 03



2014-02-12-DN1-dave-mod.zip
====================================================================
-updated Elemental Lord from Movement Rate:Default to Normal [CR dropped 6 points to 28]
-updated all Drakes to Movement rate: Normal
-tweaked all drake builds slightly as per design side discussion
-autoloot vfx use new 026 vfx
-minor layout tweak to Northern Steppes - Cybele Foothills
-updated dn_mod_acquire to notify PC if an acquired scroll's name is updated - for identified scrolls only
-stores will try to update scroll names and descriptions onAcquire now - we may need monitor this for performance [untested]

*Rebuilt all module scripts*


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Feb 13 2014, 06:23 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14375
Member No.: 78
Joined: 30-March 03



2014-02-13-DN1-dave-mod.zip
====================================================================
-implemented first useable version of Arc Lightning spell script.

My late night code is ugly though, lol.


-Dave


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
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dave
Posted: Feb 16 2014, 09:57 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14375
Member No.: 78
Joined: 30-March 03



2014-02-16-DN1-dave-mod.zip
====================================================================
-removed some Brick loot templates that we used in Grues but that are finicky to open for PCs
-updated Grue Chest and Grue Fireplace loot placeables to use shadowarmor mfx (VFX)
-updated some loot placeables in the grue areas, and set the area variables to turn on MFX (vfx) where needed
-minor tweaks to the monk ai test area used to test grue infiltrators
-updated loot debug chat commands to work with loot that uses mfx tags, cleaned up some related/obsolete code, etc
-Grue Infiltrators no longer have Empty Body feat
-Grue Infiltrators no longer have Wholeness of Body feat
-Dragon Fire Breath now shares its code with the rest of the damage breath attacks
-All the dragon breaths now use KHB_IsTarget(oTarget, KHB_HOSTILE) - some used KHB_IsTarget(oTarget) previously, including all those in active use on DN
-Paladins and Rangers now have Seqs and TO Seqs considered to be a part of their pc kits for /w kit pc and new pc creation
-Added Sequencers to the AFK Bar store inventory
-Updated Grue Delin-based DD builds based on playtesting
-minor tweaks to Red Hawk's convo

*Rebuilt all module scripts*


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
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