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> DN035 Patch Notes
dave
Posted: Jan 21 2018, 03:49 AM
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shad but true


Group: DN Design Lead
Posts: 14488
Member No.: 78
Joined: 30-March 03



2018-01-18-dn1_v169_033_tlk-dave.zip
2018-01-18-dn1_top_v169_035.hak-dave
2018-01-18-dn1_swamp_v4.hak-dave
========================================
-custom palette support updates [TLK]
-added a subset of TheBarbarian's robe models from here ( https://neverwintervault.org/comment/36234#...4#comment-36234 )
*all were renumbered to avoid conflicts with other robes in our haks
-design maintenance on appearance.2da (racialtypes field)
-design maintenance on placeables.2da
-renamed Shifter Gaze of Domination (Vampire Form) to differentiate it from the regular monster spell abil called Gaze, Dominate in the toolset [spells.2da, TLK]
-fixed a minor portraits.2da issue (YABB, reported to NWN:ee buglist here: https://support.baldursgate.com/issues/34643)
-found improved animations for the Salamanders [had no death anims]. Fix includes new yuan-ti hybrid models by baba yaga; not all anims are ideal, but this is still an improvement
-made a brown nexus portal model variant that might look good as a for a broken portal (MC?)
-added some of Euriga's robes from here: https://neverwintervault.org/project/nwn1/h...be-based-armors and here: https://neverwintervault.org/project/nwn1/h...-based-armors-2
-added a handful of D3 shield inspired models
-fixed an edgetile issue with the BW sewer tileset with the door(->doorway) terrain
-added PHoD's spleen hq (asylum) tileset
-made edge tile 2da for phod asylum tileset with the door(->doorway) terrain
-updated aztec tilesets with Proleric's NWNEE fix
-added 6 new shield models (D3 inspired)
-added 11 new book inventory icons (deity stuff)
-added a handful of other new inventory icons
-added 3 dinosaur models from Dec 2017 CCC at nwvault
-added some LoW placeable models (skull portal etc)
-added some LoW monster models (charonian etc)
-added missing loadscreens from worm's fantasy interiors tileset
-added some new placeable models intended for use in the bodybag/lootbag system


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Jan 29 2018, 06:37 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14488
Member No.: 78
Joined: 30-March 03



2018-01-28-dn1_v169_035_tlk-dave.zip
2018-01-28-dn1_top_v169_035.hak-dave
========================================
-fixed Mass Regeneration TLK description
-fixed Mass Regeneration item property spell name
-fixed Greater Mass Regeneration item property spell name
-design maintenance [spells.2da]
-design maintenance [appearance.2da]
-design maintenance [parts_robe.2da]
-cloned Manticore Spikes SLA to make Twig Blight Spikes SLA for Maze of Fathagn Twig Blights [TLK, spells.2da]
-added a dart model projectile to Manticore Spikes SLA and to the Twig Blight Spike attack SLA [spells.2da]
-updated the Crippling Strike feat description to remind myself it does NOT work with ranged weapons (lol) [feat.2da, TLK]
-Wall of Dispel Magic added to the Bard spell list, per screenshot. I put it at L4, resulting in this Dispel progression for Bards:
L1 - Lesser Dispel
L3 - Dispel
L4 - Wall of Dispel
L5 - Greater Dispel, Wall of Greater Dispel
-updated spells.2da to rename Mount Action featspell names and descriptions to specify explicitly that they are unsupported [spells.2da, TLK existed]
-made some new/smaller vfx versions of inferno for use as mfx in MC (per screenshot notes)
-fixed name/description of Shifter Wyrmling Breath weapons (previously mentioned "Slaad Breath Weapons") [TLK]
-Fixed UserType for Summon Celestial (2=2 Creature Power, was incorrectly listed as a Spell) [spells.2da]
-fixed the master spell ID for Shadow Evocation, Mass See Invisible (1875) [spells.2da]
-Fixed UserType for Shadow attack (2=2 Creature Power, was incorrectly listed as a Spell) - also pointed the description ata different TLK entry [spells.2da]


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Feb 19 2018, 04:11 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14488
Member No.: 78
Joined: 30-March 03



2018-02-18-dn1_v169_033_tlk-dave.zip
2018-02-18-dn1_top_v169_035.hak-dave
2018-02-18-dn1_swamp_v4.hak-dave
========================================
-audited & updated a few placeable object sound assignments [placeables.2da]
-added some book inv icons
-added some tree root placeable models
-made some reskinned golem models
-updated some palette folder names [TLK]
-removed invalid references to some placeables (Wall Crystals) that we chose not to integrate at some point (placeables.2da)
-added a few new waypoint models by LoW
-added some stalagmite models
-updated the Terrifying Rage description to clarify requirements [TLK]


This is our release candidate for the 035 patch and these files are all now available on the Downloads page.


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
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dave
Posted: Feb 25 2018, 08:40 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14488
Member No.: 78
Joined: 30-March 03



2018-02-22-dn1_swamp_v4.hak-dave
========================================
-removed vps_firewall.mdl


This patch is available on the Downloads page.


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
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dave
Posted: Feb 28 2018, 04:20 PM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14488
Member No.: 78
Joined: 30-March 03



2018-02-27-dn1_top_v169_035.hak-dave
========================================
-fixed an issue wherein Mass Res scrolls were redirected to Mass Drown (intentional old redirect to prevent Mass Res scribing, now overruled) [iprop_spells.2da]


This patch is installed, live, and available via the Downloads page


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Mar 4 2018, 07:05 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14488
Member No.: 78
Joined: 30-March 03



2018-02-27-dn1_v169_033_tlk-dave.zip
2018-02-27-dn1_top_v169_035.hak-dave
========================================
-updated description and AltMessages for Manticore Spikes [spells.2da, TLK]
-updated description and AltMessages for Manticore Spikes (shifter) [spells.2da, TLK]
-updated description and AltMessages for Twig Blight Spikes [spells.2da, TLK]
-minor design maintenance [placeables.2da]


This patch is installed, live, and available via the Downloads page


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Mar 10 2018, 07:56 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14488
Member No.: 78
Joined: 30-March 03



2018-03-09-dn1_top_v169_035.hak-dave.zip
========================================
-fixed a bad portrait reference in appearance.2da
-fixed an issue wherein it appears BW references parts_robe.2da columns with hard-coded numbers, rather than with columns header. Eg they don't use an internal equivalent of Get2DAString(). Amusingly, the toolset doesn't suffer from this issue, which lead to delays in my debugging the issue. Re-arranging columns in the file fixes an issue where robes were not displaying properly in game (they looked fine in the TS).


This patch is installed, live, and available via the Downloads page


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
dave
Posted: Mar 15 2018, 06:12 AM
Quote Post


shad but true


Group: DN Design Lead
Posts: 14488
Member No.: 78
Joined: 30-March 03



2018-03-13-dn1_v169_033_tlk-dave.zip
2018-03-13-dn1_top_v169_035.hak-dave.zip
========================================
-added a loadhint re: Dagda Turkey Hunt



This patch is installed, live, and available via the Downloads page


--------------------
Dreu Noctem
- featuring arQon's EMS Spell system
- DN Bug reports go here or here!


[12:32] <arQon> i can design a munchkin in 2 minutes, but it takes me hours to pick a name :P
PMUsers Website
Top
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